using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using Weapons.Scripts; public class EntityLives : MonoBehaviour { [SerializeField] private int lives = 3; public IntEvent OnDie; public UnityEvent OnGameOver; private EntityHealth _health; private void Awake() { _health = GetComponent(); } private void OnEnable() { _health.Die += Die; } private void OnDisable() { _health.Die -= Die; } private void Die() { FMODUnity.RuntimeManager.PlayOneShot("event:/hit"); --lives; if (lives > 0) { OnDie?.Invoke(lives); _health.Reset(); } else OnGameOver?.Invoke(); } }