// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using UnityEditor; using System.Collections; /// A custom editor for properties on the FmodResonanceAudioRoom script. This appears in the /// Inspector window of a FmodResonanceAudioRoom object. [CustomEditor(typeof(FmodResonanceAudioRoom))] [CanEditMultipleObjects] public class FmodResonanceAudioRoomEditor : Editor { private SerializedProperty leftWall = null; private SerializedProperty rightWall = null; private SerializedProperty floor = null; private SerializedProperty ceiling = null; private SerializedProperty backWall = null; private SerializedProperty frontWall = null; private SerializedProperty reflectivity = null; private SerializedProperty reverbGainDb = null; private SerializedProperty reverbBrightness = null; private SerializedProperty reverbTime = null; private SerializedProperty size = null; private GUIContent surfaceMaterialsLabel = new GUIContent("Surface Materials", "Room surface materials to calculate the acoustic properties of the room."); private GUIContent surfaceMaterialLabel = new GUIContent("Surface Material", "Surface material used to calculate the acoustic properties of the room."); private GUIContent reflectivityLabel = new GUIContent("Reflectivity", "Adjusts what proportion of the direct sound is reflected back by each surface, after an " + "appropriate delay. Reverberation is unaffected by this setting."); private GUIContent reverbGainLabel = new GUIContent("Gain (dB)", "Applies a gain adjustment to the reverberation in the room. The default value will leave " + "reverb unaffected."); private GUIContent reverbPropertiesLabel = new GUIContent("Reverb Properties", "Parameters to adjust the reverb properties of the room."); private GUIContent reverbBrightnessLabel = new GUIContent("Brightness", "Adjusts the balance between high and low frequencies in the reverb."); private GUIContent reverbTimeLabel = new GUIContent("Time", "Adjusts the overall duration of the reverb by a positive scaling factor."); private GUIContent sizeLabel = new GUIContent("Size", "Sets the room dimensions."); void OnEnable () { leftWall = serializedObject.FindProperty("leftWall"); rightWall = serializedObject.FindProperty("rightWall"); floor = serializedObject.FindProperty("floor"); ceiling = serializedObject.FindProperty("ceiling"); backWall = serializedObject.FindProperty("backWall"); frontWall = serializedObject.FindProperty("frontWall"); reflectivity = serializedObject.FindProperty("reflectivity"); reverbGainDb = serializedObject.FindProperty("reverbGainDb"); reverbBrightness = serializedObject.FindProperty("reverbBrightness"); reverbTime = serializedObject.FindProperty("reverbTime"); size = serializedObject.FindProperty("size"); } /// @cond public override void OnInspectorGUI () { serializedObject.Update(); // Add clickable script field, as would have been provided by DrawDefaultInspector() MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour); EditorGUI.BeginDisabledGroup (true); EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false); EditorGUI.EndDisabledGroup (); EditorGUILayout.LabelField(surfaceMaterialsLabel); ++EditorGUI.indentLevel; DrawSurfaceMaterial(leftWall); DrawSurfaceMaterial(rightWall); DrawSurfaceMaterial(floor); DrawSurfaceMaterial(ceiling); DrawSurfaceMaterial(backWall); DrawSurfaceMaterial(frontWall); --EditorGUI.indentLevel; EditorGUILayout.Separator(); EditorGUILayout.Slider(reflectivity, 0.0f, FmodResonanceAudio.maxReflectivity, reflectivityLabel); EditorGUILayout.Separator(); EditorGUILayout.LabelField(reverbPropertiesLabel); ++EditorGUI.indentLevel; EditorGUILayout.Slider(reverbGainDb, FmodResonanceAudio.minGainDb, FmodResonanceAudio.maxGainDb, reverbGainLabel); EditorGUILayout.Slider(reverbBrightness, FmodResonanceAudio.minReverbBrightness, FmodResonanceAudio.maxReverbBrightness, reverbBrightnessLabel); EditorGUILayout.Slider(reverbTime, 0.0f, FmodResonanceAudio.maxReverbTime, reverbTimeLabel); --EditorGUI.indentLevel; EditorGUILayout.Separator(); EditorGUILayout.PropertyField(size, sizeLabel); serializedObject.ApplyModifiedProperties(); } /// @endcond private void DrawSurfaceMaterial (SerializedProperty surfaceMaterial) { surfaceMaterialLabel.text = surfaceMaterial.displayName; EditorGUILayout.PropertyField(surfaceMaterial, surfaceMaterialLabel); } }