no more spin
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parent
781a3773a1
commit
f67ff54403
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@ -65,7 +65,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _NoiseMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 32d99a4d1161f0f4ca4fca2997778b37, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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@ -506,7 +506,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 3397488660842926093, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: m_LocalScale.x
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value: 1759.5208
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value: 1492.1846
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objectReference: {fileID: 0}
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- target: {fileID: 3397488660842926093, guid: 1f82f952c53fc7449a0091cf29ba3def, type: 3}
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propertyPath: m_LocalScale.y
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@ -898,7 +898,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1222495242}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0.62, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 1173812008}
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@ -947,7 +947,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9463c7c973b354f1c882567f52337aed, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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numObjects: 3000
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numObjects: 500
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prefab: {fileID: 1738226812227614580, guid: e084e082567284f79a41423c4fe1adab, type: 3}
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numToSpawnPerFrame: 10
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--- !u!1 &1581716069
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@ -5,21 +5,14 @@ using UnityEngine;
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[CreateAssetMenu]
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public class EnemyAppearBehaviour : BaseBulletBehaviour
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{
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[SerializeField] private float zPos = 50f;
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[SerializeField] private float moveInDuration = 0.5f;
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[SerializeField] private float scaleUpDuration = 0.3f;
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[SerializeField] private float scaleUpDelay = 0.2f;
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[SerializeField] private float moveOutPos = -15f;
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[SerializeField] private float moveOutDuration = 2f;
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public override void DoBehaviour(Transform bullet, float size, Vector3 pos)
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{
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bullet.localScale = Vector3.zero;
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bullet.localPosition = new Vector3(pos.x, pos.y, zPos);
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bullet.localPosition = pos;
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DOTween.Sequence()
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//.Append(bullet.DOMove(pos, moveInDuration).SetEase(Ease.OutQuint))
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.Insert(scaleUpDelay, bullet.DORotate(new Vector3(0,0,45), moveInDuration/2f))
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.Insert(scaleUpDelay + moveInDuration/2f, bullet.DORotate(Vector3.zero, moveInDuration/2f))
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.Insert(scaleUpDelay, bullet.DOScale(Vector3.one * size, scaleUpDuration).SetEase(Ease.OutQuint));
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}
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}
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@ -104,12 +104,13 @@ MonoBehaviour:
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collidesWith:
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serializedVersion: 2
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m_Bits: 128
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accuracy: 5
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accuracy: 2
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zone:
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numToSpawn: 1
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offset: {x: 0, y: 0}
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spawnType: 2
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offset: {x: 0, y: 0, z: 0}
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spawnType: 0
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spawnDir: 0
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spawnPlane: 1
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width: 0
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height: 0
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surfaceOnly: 1
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