added some temporary crosshairs from opengameart, plus a little bit of movement tweaking
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							| @ -1,6 +1,7 @@ | ||||
| using System; | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using DG.Tweening; | ||||
| using UnityEngine; | ||||
| 
 | ||||
| public class LookAtUIObject : MonoBehaviour | ||||
|  | ||||
| @ -55,9 +55,13 @@ public class MoveCrosshair : MonoBehaviour | ||||
|         switch (context.control.device) | ||||
|         { | ||||
|             case Gamepad _: | ||||
|                 Cursor.lockState = CursorLockMode.None; | ||||
|                 Cursor.visible = true; | ||||
|                 _currentInput = value; | ||||
|                 break; | ||||
|             case Mouse _: | ||||
|                 Cursor.lockState = CursorLockMode.Confined; | ||||
|                 Cursor.visible = false; | ||||
|                 _currentInput =Vector2.zero; | ||||
|                 transform.position = value; | ||||
|                 break; | ||||
|  | ||||
| @ -181,7 +181,7 @@ MonoBehaviour: | ||||
|   m_OnCullStateChanged: | ||||
|     m_PersistentCalls: | ||||
|       m_Calls: [] | ||||
|   m_Sprite: {fileID: 0} | ||||
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|   m_Type: 0 | ||||
|   m_PreserveAspect: 0 | ||||
|   m_FillCenter: 1 | ||||
| @ -292,112 +292,6 @@ Transform: | ||||
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|   m_Resolution: 30 | ||||
|   m_Appearance: | ||||
|     pathColor: {r: 0, g: 1, b: 0, a: 1} | ||||
|     inactivePathColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} | ||||
|     width: 0.2 | ||||
|   m_Looped: 0 | ||||
|   m_Waypoints: | ||||
|   - position: {x: 0, y: 0, z: 0} | ||||
|     tangent: {x: 0, y: 0, z: 1} | ||||
|     roll: 0 | ||||
|   - position: {x: 0, y: 0, z: 7.462495} | ||||
|     tangent: {x: 0, y: 1.2831616, z: 1} | ||||
|     roll: 0 | ||||
| --- !u!1 &1173812004 | ||||
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| @ -493,8 +387,8 @@ Transform: | ||||
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| --- !u!114 &1173812009 | ||||
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| @ -610,8 +504,8 @@ Transform: | ||||
|   m_LocalPosition: {x: 0, y: 0, z: -10} | ||||
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| MonoBehaviour: | ||||
|  | ||||
| @ -1,5 +1,6 @@ | ||||
| { | ||||
|   "dependencies": { | ||||
|     "com.unity.2d.sprite": "1.0.0", | ||||
|     "com.unity.burst": "1.4.3", | ||||
|     "com.unity.cinemachine": "2.6.3", | ||||
|     "com.unity.collab-proxy": "1.3.9", | ||||
|  | ||||
| @ -1,5 +1,11 @@ | ||||
| { | ||||
|   "dependencies": { | ||||
|     "com.unity.2d.sprite": { | ||||
|       "version": "1.0.0", | ||||
|       "depth": 0, | ||||
|       "source": "builtin", | ||||
|       "dependencies": {} | ||||
|     }, | ||||
|     "com.unity.burst": { | ||||
|       "version": "1.4.3", | ||||
|       "depth": 0, | ||||
|  | ||||
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