Merge branch 'main' into slide-sideways
This commit is contained in:
commit
b64b932d6d
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Load Diff
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@ -26,6 +26,6 @@ public class AddScoreOnDie : MonoBehaviour
|
|||
|
||||
private void Die()
|
||||
{
|
||||
Score.Value += value + (ulong)Random.Range(-5, 5);
|
||||
Score.Add(value + (ulong)Random.Range(-5, 5));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class BoldButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
|
||||
{
|
||||
[SerializeField] private UnityEvent Select;
|
||||
|
||||
private TextMeshProUGUI _text;
|
||||
private static BoldButton _currentBold;
|
||||
private Tweener _tween;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_text = GetComponentInChildren<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
private void BoldText()
|
||||
{
|
||||
_currentBold?.UnBoldText();
|
||||
_currentBold = this;
|
||||
_text.fontStyle = FontStyles.Bold;
|
||||
|
||||
Select?.Invoke();
|
||||
}
|
||||
|
||||
private void UnBoldText()
|
||||
{
|
||||
_text.fontStyle = FontStyles.Normal;
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
BoldText();
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
UnBoldText();
|
||||
}
|
||||
|
||||
public void OnSelect(BaseEventData eventData)
|
||||
{
|
||||
BoldText();
|
||||
}
|
||||
|
||||
public void OnDeselect(BaseEventData eventData)
|
||||
{
|
||||
UnBoldText();
|
||||
}
|
||||
}
|
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userData:
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@ -0,0 +1,23 @@
|
|||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PlayGameButton : MonoBehaviour, ISubmitHandler
|
||||
{
|
||||
[SerializeField] private string levelName;
|
||||
[SerializeField] private CanvasGroup group;
|
||||
[SerializeField] private CanvasGroup thisGroup;
|
||||
|
||||
public void OnSubmit(BaseEventData eventData)
|
||||
{
|
||||
var asyncOp = SceneManager.LoadSceneAsync(levelName);
|
||||
asyncOp.allowSceneActivation = false;
|
||||
|
||||
DOTween.Sequence()
|
||||
.Append(transform.DOScale(Vector3.one * 1.5f, 0.3f).SetEase(Ease.OutQuint))
|
||||
.Insert(0.15f, thisGroup.DOFade(0, 0.15f))
|
||||
.Append(group.DOFade(0, 0.3f))
|
||||
.AppendCallback(() => asyncOp.allowSceneActivation = true);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
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guid: 52f2c203017f497995d6e2ee8e7e91ef
|
||||
timeCreated: 1610358275
|
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerEnter : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
transform.DOMove(Vector3.zero, 0.5f).SetEase(Ease.OutQuint);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -17,7 +17,7 @@ public class ScaleWithTime : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
_text = GetComponent<TextMeshProUGUI>();
|
||||
_text = GetComponentInChildren<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
|
|
@ -3,15 +3,24 @@ using System;
|
|||
public static class Score
|
||||
{
|
||||
private static ulong _value;
|
||||
public static ulong Value
|
||||
public static ulong Value => _value;
|
||||
|
||||
public static void Add(ulong val)
|
||||
{
|
||||
get => _value;
|
||||
set
|
||||
{
|
||||
_value = value;
|
||||
ScoreUpdated?.Invoke(_value);
|
||||
}
|
||||
_value += val;
|
||||
ScoreChanged();
|
||||
}
|
||||
|
||||
|
||||
public static void Reset()
|
||||
{
|
||||
_value = 0;
|
||||
ScoreChanged();
|
||||
}
|
||||
|
||||
private static void ScoreChanged()
|
||||
{
|
||||
ScoreUpdated?.Invoke(_value);
|
||||
}
|
||||
|
||||
public static event Action<ulong> ScoreUpdated;
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class SelectAccessibilityButton : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private AccessibilityMode mode;
|
||||
[SerializeField] private AccessibilityOptions options;
|
||||
[SerializeField] private TunnelController tunnel;
|
||||
|
||||
public void Select()
|
||||
{
|
||||
|
||||
options.Mode = mode;
|
||||
tunnel.Reset();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 76696d93beae43d3ac9fd18d1350eb46
|
||||
timeCreated: 1610358275
|
|
@ -23,10 +23,13 @@ public class TunnelController : MonoBehaviour
|
|||
public Renderer Active { get; private set; }
|
||||
|
||||
private float _start = -1;
|
||||
private static readonly int PlayerXMove = Shader.PropertyToID("_PlayerXMove");
|
||||
private static readonly int PlayerXPos = Shader.PropertyToID("_PlayerXPos");
|
||||
private static readonly int CameraShake = Shader.PropertyToID("_CameraShake");
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Shader.SetGlobalFloat("_CameraShake", 0);
|
||||
Shader.SetGlobalFloat(CameraShake, 0);
|
||||
Shader.SetGlobalFloat("_BaseTubeRadius", _baseTubeRadius);
|
||||
|
||||
Debug.Log(_accessibility.Mode);
|
||||
|
@ -58,13 +61,18 @@ public class TunnelController : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Awake();
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
var cameraShakeIntensity = _intensity * _accessibility.Intensity.Value;
|
||||
|
||||
Shader.SetGlobalFloat("_PlayerXMove", _playerXMove);
|
||||
Shader.SetGlobalFloat("_PlayerXPos", _playerXPos);
|
||||
Shader.SetGlobalFloat("_CameraShake", _baseCameraShake * _distanceToNextBeat * cameraShakeIntensity);
|
||||
Shader.SetGlobalFloat(PlayerXMove, _playerXMove);
|
||||
Shader.SetGlobalFloat(PlayerXPos, _playerXPos);
|
||||
Shader.SetGlobalFloat(CameraShake, _baseCameraShake * _distanceToNextBeat * cameraShakeIntensity);
|
||||
|
||||
var elapsed = Time.time - _start;
|
||||
if (elapsed > _duration) return;
|
||||
|
@ -72,7 +80,7 @@ public class TunnelController : MonoBehaviour
|
|||
var normalisedElapsed = elapsed / _duration;
|
||||
|
||||
var shake = Mathf.Max(_anim.Evaluate(normalisedElapsed), _baseCameraShake) * _intensity;
|
||||
Shader.SetGlobalFloat("_CameraShake", shake);
|
||||
Shader.SetGlobalFloat(CameraShake, shake);
|
||||
}
|
||||
|
||||
public void LoseLifeShake()
|
||||
|
|
|
@ -6,6 +6,9 @@ EditorBuildSettings:
|
|||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Chief's Sandbox.unity
|
||||
path: Assets/Scenes/Menu.unity
|
||||
guid: 5f5923e6ff0e344db822ce1549c8a550
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Game.unity
|
||||
guid: 3775e8f75767144a4a8c18fff047afea
|
||||
m_configObjects: {}
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.1
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.1
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
||||
|
|
Loading…
Reference in New Issue