menu
This commit is contained in:
parent
e2371b336c
commit
672b5c36fd
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 37b107ae46699425aaebe349c41daf8a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e82d79a965eae43519cd60439e2be938
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4401,8 +4401,8 @@ MonoBehaviour:
|
|||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 11400000, guid: 37b107ae46699425aaebe349c41daf8a, type: 2}
|
||||
italicTypeface: {fileID: 11400000, guid: e82d79a965eae43519cd60439e2be938, type: 2}
|
||||
- regularTypeface: {fileID: 0}
|
||||
italicTypeface: {fileID: 0}
|
||||
- regularTypeface: {fileID: 0}
|
||||
|
|
|
@ -95,6 +95,7 @@ Material:
|
|||
m_Floats:
|
||||
- _Alpha: 1
|
||||
- _AlphaClip: 0
|
||||
- _BaseScale: 0.5
|
||||
- _Blend: 0
|
||||
- _BumpScale: 1
|
||||
- _C: 0
|
||||
|
|
|
@ -111,7 +111,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: d77551efeb20a4bdabb517c8351695ff, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
maxHealth: 4
|
||||
maxHealth: 1
|
||||
--- !u!114 &2122656558574222561
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -132,6 +132,7 @@ GameObject:
|
|||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 79664421}
|
||||
- component: {fileID: 79664422}
|
||||
m_Layer: 0
|
||||
m_Name: PlayerContainer
|
||||
m_TagString: Untagged
|
||||
|
@ -147,13 +148,25 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 79664420}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children:
|
||||
- {fileID: 1173812008}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 5
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &79664422
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 79664420}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 35034e3b9a94742c6be0c008855b42e4, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &84273093
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1172,7 +1185,7 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1222495242}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -2.532}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1173812008}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5f5923e6ff0e344db822ce1549c8a550
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -26,6 +26,6 @@ public class AddScoreOnDie : MonoBehaviour
|
|||
|
||||
private void Die()
|
||||
{
|
||||
Score.Value += value + (ulong)Random.Range(-5, 5);
|
||||
Score.Add(value + (ulong)Random.Range(-5, 5));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class BoldButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
|
||||
{
|
||||
[SerializeField] private UnityEvent Select;
|
||||
|
||||
private TextMeshProUGUI _text;
|
||||
private static BoldButton _currentBold;
|
||||
private Tweener _tween;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_text = GetComponentInChildren<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
private void BoldText()
|
||||
{
|
||||
_currentBold?.UnBoldText();
|
||||
_currentBold = this;
|
||||
_text.fontStyle = FontStyles.Bold;
|
||||
|
||||
Select?.Invoke();
|
||||
}
|
||||
|
||||
private void UnBoldText()
|
||||
{
|
||||
_text.fontStyle = FontStyles.Normal;
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
BoldText();
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
UnBoldText();
|
||||
}
|
||||
|
||||
public void OnSelect(BaseEventData eventData)
|
||||
{
|
||||
BoldText();
|
||||
}
|
||||
|
||||
public void OnDeselect(BaseEventData eventData)
|
||||
{
|
||||
UnBoldText();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5d187770e669e412092a5b03c66a546c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,23 @@
|
|||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PlayGameButton : MonoBehaviour, ISubmitHandler
|
||||
{
|
||||
[SerializeField] private string levelName;
|
||||
[SerializeField] private CanvasGroup group;
|
||||
[SerializeField] private CanvasGroup thisGroup;
|
||||
|
||||
public void OnSubmit(BaseEventData eventData)
|
||||
{
|
||||
var asyncOp = SceneManager.LoadSceneAsync(levelName);
|
||||
asyncOp.allowSceneActivation = false;
|
||||
|
||||
DOTween.Sequence()
|
||||
.Append(transform.DOScale(Vector3.one * 1.5f, 0.3f).SetEase(Ease.OutQuint))
|
||||
.Insert(0.15f, thisGroup.DOFade(0, 0.15f))
|
||||
.Append(group.DOFade(0, 0.3f))
|
||||
.AppendCallback(() => asyncOp.allowSceneActivation = true);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 52f2c203017f497995d6e2ee8e7e91ef
|
||||
timeCreated: 1610358275
|
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerEnter : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
transform.DOMove(Vector3.zero, 0.5f).SetEase(Ease.OutQuint);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 35034e3b9a94742c6be0c008855b42e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -17,7 +17,7 @@ public class ScaleWithTime : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
_text = GetComponent<TextMeshProUGUI>();
|
||||
_text = GetComponentInChildren<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
|
|
@ -3,14 +3,23 @@ using System;
|
|||
public static class Score
|
||||
{
|
||||
private static ulong _value;
|
||||
public static ulong Value
|
||||
public static ulong Value => _value;
|
||||
|
||||
public static void Add(ulong val)
|
||||
{
|
||||
get => _value;
|
||||
set
|
||||
{
|
||||
_value = value;
|
||||
ScoreUpdated?.Invoke(_value);
|
||||
}
|
||||
_value += val;
|
||||
ScoreChanged();
|
||||
}
|
||||
|
||||
public static void Reset()
|
||||
{
|
||||
_value = 0;
|
||||
ScoreChanged();
|
||||
}
|
||||
|
||||
private static void ScoreChanged()
|
||||
{
|
||||
ScoreUpdated?.Invoke(_value);
|
||||
}
|
||||
|
||||
public static event Action<ulong> ScoreUpdated;
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
using UnityEngine;
|
||||
|
||||
public class SelectAccessibilityButton : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private AccessibilityMode mode;
|
||||
[SerializeField] private AccessibilityOptions options;
|
||||
[SerializeField] private TunnelController tunnel;
|
||||
|
||||
public void Select()
|
||||
{
|
||||
|
||||
options.Mode = mode;
|
||||
tunnel.Reset();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 76696d93beae43d3ac9fd18d1350eb46
|
||||
timeCreated: 1610358275
|
|
@ -23,10 +23,13 @@ public class TunnelController : MonoBehaviour
|
|||
public Renderer Active { get; private set; }
|
||||
|
||||
private float _start = -1;
|
||||
private static readonly int PlayerXMove = Shader.PropertyToID("_PlayerXMove");
|
||||
private static readonly int PlayerXPos = Shader.PropertyToID("_PlayerXPos");
|
||||
private static readonly int CameraShake = Shader.PropertyToID("_CameraShake");
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Shader.SetGlobalFloat("_CameraShake", 0);
|
||||
Shader.SetGlobalFloat(CameraShake, 0);
|
||||
Shader.SetGlobalFloat("_BaseTubeRadius", _baseTubeRadius);
|
||||
|
||||
Debug.Log(_accessibility.Mode);
|
||||
|
@ -58,13 +61,18 @@ public class TunnelController : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Awake();
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
var cameraShakeIntensity = _intensity * _accessibility.Intensity.Value;
|
||||
|
||||
Shader.SetGlobalFloat("_PlayerXMove", _playerXMove);
|
||||
Shader.SetGlobalFloat("_PlayerXPos", _playerXPos);
|
||||
Shader.SetGlobalFloat("_CameraShake", _baseCameraShake * _distanceToNextBeat * cameraShakeIntensity);
|
||||
Shader.SetGlobalFloat(PlayerXMove, _playerXMove);
|
||||
Shader.SetGlobalFloat(PlayerXPos, _playerXPos);
|
||||
Shader.SetGlobalFloat(CameraShake, _baseCameraShake * _distanceToNextBeat * cameraShakeIntensity);
|
||||
|
||||
var elapsed = Time.time - _start;
|
||||
if (elapsed > _duration) return;
|
||||
|
@ -72,7 +80,7 @@ public class TunnelController : MonoBehaviour
|
|||
var normalisedElapsed = elapsed / _duration;
|
||||
|
||||
var shake = Mathf.Max(_anim.Evaluate(normalisedElapsed), _baseCameraShake) * cameraShakeIntensity;
|
||||
Shader.SetGlobalFloat("_CameraShake", shake);
|
||||
Shader.SetGlobalFloat(CameraShake, shake);
|
||||
}
|
||||
|
||||
public void LoseLifeShake()
|
||||
|
|
|
@ -6,6 +6,9 @@ EditorBuildSettings:
|
|||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Chief's Sandbox.unity
|
||||
path: Assets/Scenes/Menu.unity
|
||||
guid: 5f5923e6ff0e344db822ce1549c8a550
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Game.unity
|
||||
guid: 3775e8f75767144a4a8c18fff047afea
|
||||
m_configObjects: {}
|
||||
|
|
Loading…
Reference in New Issue