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@ -80,6 +80,8 @@ public class AudioBeatManager : MonoBehaviour, IAudioBeatManager
|
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_timer = timeSinceLastBeat;
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|
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++_currentBeat;
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if (Time.timeScale == 0)
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return;
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OnBeat?.Invoke(_currentBeat);
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OnBeatEvent?.Invoke(_currentBeat);
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}
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|
|
|
@ -22,8 +22,6 @@ public class BoldButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
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_currentBold?.UnBoldText();
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_currentBold = this;
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_text.fontStyle = FontStyles.Bold;
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Select?.Invoke();
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}
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private void UnBoldText()
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|
@ -50,4 +48,9 @@ public class BoldButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
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{
|
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UnBoldText();
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}
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public void Submit()
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{
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Select?.Invoke();
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}
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}
|
|
@ -0,0 +1,49 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using DG.Tweening;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
|
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public class GameOver : MonoBehaviour
|
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{
|
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[SerializeField] private Volume deadFX;
|
||||
[SerializeField] private TextMeshProUGUI score;
|
||||
[SerializeField] private RectTransform text;
|
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[SerializeField] private float initialScoreText = 48;
|
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[SerializeField] private float finalScoreText = 96;
|
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[SerializeField] private CanvasGroup gameOver;
|
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|
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public void DoGameOver()
|
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{
|
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float x = 0;
|
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|
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DOTween.To(() => x, val =>
|
||||
{
|
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x = val;
|
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deadFX.weight = val;
|
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Time.timeScale = 1 - val;
|
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score.fontSize = Mathf.Lerp(initialScoreText, finalScoreText, val);
|
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}, 1, 1f).SetEase(Ease.OutQuint).SetUpdate(true);
|
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|
||||
|
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score.rectTransform.DOAnchorPos(new Vector2(0, -400), 1f).SetEase(Ease.OutQuint).SetUpdate(true);
|
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text.DOScale(Vector3.one, 0.5f).SetDelay(1f).SetEase(Ease.OutBack).SetUpdate(true);
|
||||
gameOver.DOFade(1, 1).SetUpdate(true);
|
||||
gameOver.blocksRaycasts = true;
|
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}
|
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|
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public void DoSubmit()
|
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{
|
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float x = 0;
|
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|
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DOTween.To(() => x, val =>
|
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{
|
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x = val;
|
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score.fontSize = Mathf.Lerp(initialScoreText, finalScoreText, 1-val);
|
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}, 1, 1f).SetEase(Ease.OutQuint).SetUpdate(true);
|
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|
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score.rectTransform.DOAnchorPos(new Vector2(0, -30), 1f).SetEase(Ease.OutQuint).SetUpdate(true);
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}
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}
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@ -0,0 +1,11 @@
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|
@ -3,13 +3,13 @@ using UnityEngine;
|
|||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PlayGameButton : MonoBehaviour, ISubmitHandler
|
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public class PlayGameButton : MonoBehaviour
|
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{
|
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[SerializeField] private string levelName;
|
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[SerializeField] private CanvasGroup group;
|
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[SerializeField] private CanvasGroup thisGroup;
|
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|
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public void OnSubmit(BaseEventData eventData)
|
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public void Submit()
|
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{
|
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var asyncOp = SceneManager.LoadSceneAsync(levelName);
|
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asyncOp.allowSceneActivation = false;
|
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|
|
|
@ -8,7 +8,6 @@ public class SelectAccessibilityButton : MonoBehaviour
|
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|
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public void Select()
|
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{
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options.Mode = mode;
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tunnel.Reset();
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}
|
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|
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using System.IO;
|
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using System.Linq;
|
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using DG.Tweening;
|
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using TMPro;
|
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using UnityEngine;
|
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using UnityEngine.SceneManagement;
|
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|
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[Serializable]
|
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public struct Leaderboard
|
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{
|
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public List<HighScore> Scores;
|
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}
|
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|
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[Serializable]
|
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public struct HighScore
|
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{
|
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public string Name;
|
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public ulong Score;
|
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}
|
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|
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public class SubmitScore : MonoBehaviour
|
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{
|
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[SerializeField] private TMP_InputField name;
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[SerializeField] private Transform scorePF;
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[SerializeField] private Transform content;
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[SerializeField] private CanvasGroup gameOver;
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[SerializeField] private CanvasGroup score;
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|
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public void Submit()
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{
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var path = Application.persistentDataPath + "/leaderboard.json";
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|
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var lb = new Leaderboard();
|
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|
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if (!File.Exists(path))
|
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File.Create(path).Close();
|
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else if (!string.IsNullOrWhiteSpace(File.ReadAllText(path)))
|
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lb = JsonUtility.FromJson<Leaderboard>(File.ReadAllText(path));
|
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|
||||
lb.Scores ??= new List<HighScore>();
|
||||
|
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lb.Scores.Add(new HighScore
|
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{
|
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Name = name.text,
|
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Score = Score.Value
|
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});
|
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|
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lb.Scores = lb.Scores.OrderByDescending(item => item.Score).ToList();
|
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|
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foreach (var score in lb.Scores)
|
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{
|
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var obj = Instantiate(scorePF, content);
|
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obj.Find("Name").GetComponent<TextMeshProUGUI>().text = $"{score.Name}:";
|
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obj.Find("Score").GetComponent<TextMeshProUGUI>().text = $"{score.Score:n0}";
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}
|
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|
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gameOver.DOFade(0, 0.5f).SetUpdate(true);
|
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gameOver.blocksRaycasts = false;
|
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score.DOFade(1, 0.5f).SetDelay(0.5f).SetUpdate(true);
|
||||
score.blocksRaycasts = true;
|
||||
|
||||
File.WriteAllText(path, JsonUtility.ToJson(lb));
|
||||
|
||||
Score.Reset();
|
||||
}
|
||||
|
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public void Restart()
|
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{
|
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var asyncOp = SceneManager.LoadSceneAsync("Game");
|
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asyncOp.allowSceneActivation = false;
|
||||
|
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DOTween.Sequence()
|
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.Append(score.DOFade(0, 0.5f).SetUpdate(true))
|
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.AppendCallback(() => asyncOp.allowSceneActivation = true)
|
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.AppendCallback(() => Time.timeScale = 1)
|
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.SetUpdate(true)
|
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.Play();
|
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}
|
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}
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- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -16,12 +16,12 @@ PlayerSettings:
|
|||
productName: lucidity
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
m_SplashScreenBackgroundColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_ShowUnitySplashScreen: 1
|
||||
m_ShowUnitySplashLogo: 1
|
||||
m_SplashScreenOverlayOpacity: 1
|
||||
m_SplashScreenAnimation: 1
|
||||
m_SplashScreenLogoStyle: 1
|
||||
m_SplashScreenLogoStyle: 0
|
||||
m_SplashScreenDrawMode: 0
|
||||
m_SplashScreenBackgroundAnimationZoom: 1
|
||||
m_SplashScreenLogoAnimationZoom: 1
|
||||
|
@ -39,7 +39,9 @@ PlayerSettings:
|
|||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
m_SplashScreenLogos: []
|
||||
m_SplashScreenLogos:
|
||||
- logo: {fileID: 21300000, guid: ebf4ef0e6ac1e4cf79470a4a1eaa9664, type: 3}
|
||||
duration: 2
|
||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||
defaultScreenWidth: 1920
|
||||
|
|
Loading…
Reference in New Issue