This commit is contained in:
Dom Harris 2021-01-11 12:45:37 +00:00
parent fb7119de40
commit 5efcff1bac
20 changed files with 3606 additions and 288 deletions

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@ -1616,7 +1817,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: vibe m_text: '[!] vibe'
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m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: "Lucid\n Superdream" m_text: "Lucid\n Super\n Dream"
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View File

@ -80,6 +80,8 @@ public class AudioBeatManager : MonoBehaviour, IAudioBeatManager
_timer = timeSinceLastBeat; _timer = timeSinceLastBeat;
++_currentBeat; ++_currentBeat;
if (Time.timeScale == 0)
return;
OnBeat?.Invoke(_currentBeat); OnBeat?.Invoke(_currentBeat);
OnBeatEvent?.Invoke(_currentBeat); OnBeatEvent?.Invoke(_currentBeat);
} }

View File

@ -22,8 +22,6 @@ public class BoldButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
_currentBold?.UnBoldText(); _currentBold?.UnBoldText();
_currentBold = this; _currentBold = this;
_text.fontStyle = FontStyles.Bold; _text.fontStyle = FontStyles.Bold;
Select?.Invoke();
} }
private void UnBoldText() private void UnBoldText()
@ -50,4 +48,9 @@ public class BoldButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
{ {
UnBoldText(); UnBoldText();
} }
public void Submit()
{
Select?.Invoke();
}
} }

View File

@ -0,0 +1,49 @@
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.Rendering;
public class GameOver : MonoBehaviour
{
[SerializeField] private Volume deadFX;
[SerializeField] private TextMeshProUGUI score;
[SerializeField] private RectTransform text;
[SerializeField] private float initialScoreText = 48;
[SerializeField] private float finalScoreText = 96;
[SerializeField] private CanvasGroup gameOver;
public void DoGameOver()
{
float x = 0;
DOTween.To(() => x, val =>
{
x = val;
deadFX.weight = val;
Time.timeScale = 1 - val;
score.fontSize = Mathf.Lerp(initialScoreText, finalScoreText, val);
}, 1, 1f).SetEase(Ease.OutQuint).SetUpdate(true);
score.rectTransform.DOAnchorPos(new Vector2(0, -400), 1f).SetEase(Ease.OutQuint).SetUpdate(true);
text.DOScale(Vector3.one, 0.5f).SetDelay(1f).SetEase(Ease.OutBack).SetUpdate(true);
gameOver.DOFade(1, 1).SetUpdate(true);
gameOver.blocksRaycasts = true;
}
public void DoSubmit()
{
float x = 0;
DOTween.To(() => x, val =>
{
x = val;
score.fontSize = Mathf.Lerp(initialScoreText, finalScoreText, 1-val);
}, 1, 1f).SetEase(Ease.OutQuint).SetUpdate(true);
score.rectTransform.DOAnchorPos(new Vector2(0, -30), 1f).SetEase(Ease.OutQuint).SetUpdate(true);
}
}

View File

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View File

@ -3,13 +3,13 @@ using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
public class PlayGameButton : MonoBehaviour, ISubmitHandler public class PlayGameButton : MonoBehaviour
{ {
[SerializeField] private string levelName; [SerializeField] private string levelName;
[SerializeField] private CanvasGroup group; [SerializeField] private CanvasGroup group;
[SerializeField] private CanvasGroup thisGroup; [SerializeField] private CanvasGroup thisGroup;
public void OnSubmit(BaseEventData eventData) public void Submit()
{ {
var asyncOp = SceneManager.LoadSceneAsync(levelName); var asyncOp = SceneManager.LoadSceneAsync(levelName);
asyncOp.allowSceneActivation = false; asyncOp.allowSceneActivation = false;

View File

@ -8,7 +8,6 @@ public class SelectAccessibilityButton : MonoBehaviour
public void Select() public void Select()
{ {
options.Mode = mode; options.Mode = mode;
tunnel.Reset(); tunnel.Reset();
} }

View File

@ -0,0 +1,82 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using DG.Tweening;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
[Serializable]
public struct Leaderboard
{
public List<HighScore> Scores;
}
[Serializable]
public struct HighScore
{
public string Name;
public ulong Score;
}
public class SubmitScore : MonoBehaviour
{
[SerializeField] private TMP_InputField name;
[SerializeField] private Transform scorePF;
[SerializeField] private Transform content;
[SerializeField] private CanvasGroup gameOver;
[SerializeField] private CanvasGroup score;
public void Submit()
{
var path = Application.persistentDataPath + "/leaderboard.json";
var lb = new Leaderboard();
if (!File.Exists(path))
File.Create(path).Close();
else if (!string.IsNullOrWhiteSpace(File.ReadAllText(path)))
lb = JsonUtility.FromJson<Leaderboard>(File.ReadAllText(path));
lb.Scores ??= new List<HighScore>();
lb.Scores.Add(new HighScore
{
Name = name.text,
Score = Score.Value
});
lb.Scores = lb.Scores.OrderByDescending(item => item.Score).ToList();
foreach (var score in lb.Scores)
{
var obj = Instantiate(scorePF, content);
obj.Find("Name").GetComponent<TextMeshProUGUI>().text = $"{score.Name}:";
obj.Find("Score").GetComponent<TextMeshProUGUI>().text = $"{score.Score:n0}";
}
gameOver.DOFade(0, 0.5f).SetUpdate(true);
gameOver.blocksRaycasts = false;
score.DOFade(1, 0.5f).SetDelay(0.5f).SetUpdate(true);
score.blocksRaycasts = true;
File.WriteAllText(path, JsonUtility.ToJson(lb));
Score.Reset();
}
public void Restart()
{
var asyncOp = SceneManager.LoadSceneAsync("Game");
asyncOp.allowSceneActivation = false;
DOTween.Sequence()
.Append(score.DOFade(0, 0.5f).SetUpdate(true))
.AppendCallback(() => asyncOp.allowSceneActivation = true)
.AppendCallback(() => Time.timeScale = 1)
.SetUpdate(true)
.Play();
}
}

View File

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