fixed an oopsy daisy in the object pool
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cc08bf1ca4
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@ -12,6 +12,8 @@ public class ObjectPool<T> : MonoBehaviour where T : Component
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private List<T> _pool;
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private List<T> _pool;
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private List<GameObject> _poolGameObjects;
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private List<GameObject> _poolGameObjects;
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private List<int> _indicesToRemove;
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public event Action<T> OnObjectFound;
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public event Action<T> OnObjectFound;
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public event Action Initialised;
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public event Action Initialised;
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@ -40,17 +42,28 @@ public class ObjectPool<T> : MonoBehaviour where T : Component
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return (foundObject, idx);
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return (foundObject, idx);
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}
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}
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private void LateUpdate()
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{
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for (int i = _indicesToRemove.Count - 1; i >= 0; i--)
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{
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var obj = _pool[i];
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_pool.RemoveAt(i);
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_poolGameObjects.RemoveAt(i);
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_pool.Add(obj);
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_poolGameObjects.Add(obj.gameObject);
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}
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_indicesToRemove.Clear();
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}
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public void ReturnObject(T obj, int idx)
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public void ReturnObject(T obj, int idx)
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{
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{
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_pool.RemoveAt(idx);
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_indicesToRemove.Add(idx);
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_pool.Add(obj);
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_poolGameObjects.RemoveAt(idx);
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_poolGameObjects.Add(obj.gameObject);
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}
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}
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public IEnumerator Start()
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public IEnumerator Start()
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{
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{
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_indicesToRemove = new List<int>();
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_pool = new List<T>(numObjects);
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_pool = new List<T>(numObjects);
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_poolGameObjects = new List<GameObject>(numObjects);
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_poolGameObjects = new List<GameObject>(numObjects);
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for (int i = 0; i < numObjects; ++i)
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for (int i = 0; i < numObjects; ++i)
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@ -81,8 +81,8 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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m_ConstantMin: 2.5
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m_ConstantMin: 1.25
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m_ConstantMax: 3
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m_ConstantMax: 1.5
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bulletSize:
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bulletSize:
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m_Mode: 3
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m_Mode: 3
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m_CurveMultiplier: 0
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m_CurveMultiplier: 0
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