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@ -0,0 +1,35 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AudioBeatManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float bpm;
|
||||||
|
public float TimeBetweenBeats => _bps * Time.deltaTime;
|
||||||
|
|
||||||
|
private float _bps;
|
||||||
|
private int _currentBeat = 0;
|
||||||
|
private float _timer;
|
||||||
|
|
||||||
|
public IntEvent OnBeat;
|
||||||
|
public event Action<int> OnBeatEvent;
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_bps = bpm / 60f;
|
||||||
|
_timer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
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|
{
|
||||||
|
_timer += Time.deltaTime;
|
||||||
|
if (_timer >= TimeBetweenBeats)
|
||||||
|
{
|
||||||
|
_timer = 0;
|
||||||
|
++_currentBeat;
|
||||||
|
OnBeat?.Invoke(_currentBeat);
|
||||||
|
OnBeatEvent?.Invoke(_currentBeat);
|
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|
}
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|
}
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|
}
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@ -0,0 +1,11 @@
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,7 @@
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|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu]
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|
public abstract class BaseBulletBehaviour : ScriptableObject
|
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|
{
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||||||
|
public abstract void DoBehaviour(Transform bullet, float size, Vector3 pos);
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8f703513405a4df3a54c31bda56dafe0
|
||||||
|
timeCreated: 1609933720
|
|
@ -0,0 +1,39 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Scripting;
|
||||||
|
|
||||||
|
public class BeatSpawner : ShootInputBase
|
||||||
|
{
|
||||||
|
[SerializeField] private int pauseOnBeat;
|
||||||
|
[SerializeField] private int pauseLengthInBeats;
|
||||||
|
[SerializeField] private int beatOffset;
|
||||||
|
|
||||||
|
private AudioBeatManager _audio;
|
||||||
|
|
||||||
|
private bool _shoot;
|
||||||
|
private bool _isPaused = false;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_audio = FindObjectOfType<AudioBeatManager>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeat(int beat)
|
||||||
|
{
|
||||||
|
if ((beat + beatOffset) % pauseOnBeat == 0)
|
||||||
|
_isPaused = true;
|
||||||
|
|
||||||
|
if ((beat + beatOffset + pauseLengthInBeats) % pauseOnBeat == 0)
|
||||||
|
_isPaused = false;
|
||||||
|
|
||||||
|
_shoot = !_isPaused;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool IsShooting()
|
||||||
|
{
|
||||||
|
if (!_shoot) return false;
|
||||||
|
|
||||||
|
_shoot = false;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4f8399031f014bee928b07d26fe8ee4c
|
||||||
|
timeCreated: 1609940672
|
|
@ -0,0 +1,14 @@
|
||||||
|
using DG.Tweening;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu]
|
||||||
|
public class BulletScaleBehaviour : BaseBulletBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float scaleTime = 0.5f;
|
||||||
|
[SerializeField] private Ease scaleEase = Ease.OutQuint;
|
||||||
|
public override void DoBehaviour(Transform bullet, float size, Vector3 pos)
|
||||||
|
{
|
||||||
|
bullet.localScale = Vector3.zero;
|
||||||
|
bullet.DOScale(Vector3.one * size, scaleTime).SetEase(scaleEase);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8d6fb9bb806b4efcbd8aefb293811842
|
||||||
|
timeCreated: 1609934177
|
|
@ -6,14 +6,20 @@ using Weapons.Scripts;
|
||||||
public class DisableOnDeath : MonoBehaviour
|
public class DisableOnDeath : MonoBehaviour
|
||||||
{
|
{
|
||||||
private EntityHealth _health;
|
private EntityHealth _health;
|
||||||
|
private Renderer _renderer;
|
||||||
|
private Color _color;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_health = GetComponent<EntityHealth>();
|
_health = GetComponent<EntityHealth>();
|
||||||
|
_renderer = GetComponentInChildren<Renderer>();
|
||||||
|
_color = _renderer.material.color;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
_health.Die += Die;
|
_health.Die += Die;
|
||||||
|
_renderer.material.color = _color;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
|
@ -25,7 +31,9 @@ public class DisableOnDeath : MonoBehaviour
|
||||||
{
|
{
|
||||||
var oldName = gameObject.name;
|
var oldName = gameObject.name;
|
||||||
gameObject.name = "disabled";
|
gameObject.name = "disabled";
|
||||||
transform.DOScale(Vector3.zero, 0.33f).SetEase(Ease.InBack).OnComplete(() =>
|
_renderer.material.DOColor(Color.white, 0.1f);
|
||||||
|
_renderer.material.DOFade(0, 0.2f).SetDelay(0.3f);
|
||||||
|
transform.DOScale(Vector3.one * 1.5f, 0.5f).SetEase(Ease.OutQuint).OnComplete(() =>
|
||||||
{
|
{
|
||||||
gameObject.name = oldName;
|
gameObject.name = oldName;
|
||||||
gameObject.SetActive(false);
|
gameObject.SetActive(false);
|
||||||
|
|
|
@ -0,0 +1,23 @@
|
||||||
|
using System;
|
||||||
|
using DG.Tweening;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu]
|
||||||
|
public class EnemyAppearBehaviour : BaseBulletBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private float zPos = 50f;
|
||||||
|
[SerializeField] private float moveInDuration = 0.5f;
|
||||||
|
[SerializeField] private float scaleUpDuration = 0.3f;
|
||||||
|
[SerializeField] private float scaleUpDelay = 0.2f;
|
||||||
|
[SerializeField] private float moveOutPos = -15f;
|
||||||
|
[SerializeField] private float moveOutDuration = 2f;
|
||||||
|
|
||||||
|
public override void DoBehaviour(Transform bullet, float size, Vector3 pos)
|
||||||
|
{
|
||||||
|
bullet.localScale = Vector3.zero;
|
||||||
|
bullet.localPosition = new Vector3(pos.x, pos.y, zPos);
|
||||||
|
DOTween.Sequence()
|
||||||
|
.Append(bullet.DOMove(pos, moveInDuration).SetEase(Ease.OutQuint))
|
||||||
|
.Insert(scaleUpDelay, bullet.DOScale(Vector3.one * size, scaleUpDuration).SetEase(Ease.OutQuint));
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 30cbf16431f04e4fbc6c1de5330ec41c
|
||||||
|
timeCreated: 1609934222
|
|
@ -14,8 +14,7 @@ public class FireAtTargets : MonoBehaviour
|
||||||
|
|
||||||
[SerializeField] private UnityEvent OnFire;
|
[SerializeField] private UnityEvent OnFire;
|
||||||
[SerializeField] private Vector3Event OnBulletCollide;
|
[SerializeField] private Vector3Event OnBulletCollide;
|
||||||
|
[SerializeField] private int numTargets = 4;
|
||||||
[SerializeField] private float delayBetweenTargets;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -48,13 +47,14 @@ public class FireAtTargets : MonoBehaviour
|
||||||
private IEnumerator FireIE(List<Transform> targets)
|
private IEnumerator FireIE(List<Transform> targets)
|
||||||
{
|
{
|
||||||
var currentTargets = new List<Transform>(targets);
|
var currentTargets = new List<Transform>(targets);
|
||||||
foreach (var target in currentTargets)
|
for (var i = 0; i < currentTargets.Count; i++)
|
||||||
{
|
{
|
||||||
bulletPos.LookAt(target);
|
bulletPos.LookAt(currentTargets[i]);
|
||||||
if (weapon.Fire(bulletPool, bulletPos))
|
if (weapon.Fire(bulletPool, bulletPos))
|
||||||
OnFire?.Invoke();
|
OnFire?.Invoke();
|
||||||
|
|
||||||
yield return delayBetweenTargets;
|
if (i % numTargets == 0)
|
||||||
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,10 +7,36 @@ using Random = UnityEngine.Random;
|
||||||
|
|
||||||
public class MoveAfterDelay : MonoBehaviour
|
public class MoveAfterDelay : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private float delayMin;
|
[SerializeField] private int beatsBeforeMove = 16;
|
||||||
[SerializeField] private float delayMax;
|
[SerializeField] private float scaleAmount = 1.5f;
|
||||||
|
[SerializeField] private int numBeatsAfterScale = 4;
|
||||||
|
|
||||||
|
private static AudioBeatManager _audio;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (_audio == null)
|
||||||
|
_audio = FindObjectOfType<AudioBeatManager>();
|
||||||
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
transform.DOMoveZ(-15, 2.0f).SetEase(Ease.InQuint).SetDelay(Random.Range(delayMin, delayMax));
|
_audio.OnBeatEvent += AudioOnBeat;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
_audio.OnBeatEvent -= AudioOnBeat;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AudioOnBeat(int beat)
|
||||||
|
{
|
||||||
|
if (beat % beatsBeforeMove != 0) return;
|
||||||
|
|
||||||
|
DOTween.Sequence()
|
||||||
|
.Append(transform.DOScale(Vector3.one * scaleAmount, _audio.TimeBetweenBeats*16).SetEase(Ease.InQuint))
|
||||||
|
.Append(transform.DOScale(Vector3.one, _audio.TimeBetweenBeats*16).SetEase(Ease.OutQuint))
|
||||||
|
.Append(transform.DOMoveZ(-30, 1.0f).SetEase(Ease.InOutQuint).SetDelay(_audio.TimeBetweenBeats * numBeatsAfterScale))
|
||||||
|
.Play();
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,5 +1,3 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
@ -11,44 +9,49 @@ public class TargetLockOn : MonoBehaviour
|
||||||
|
|
||||||
[SerializeField] private int maxTargets;
|
[SerializeField] private int maxTargets;
|
||||||
|
|
||||||
[SerializeField] private float targetTime;
|
|
||||||
|
|
||||||
[SerializeField] private float targetSize;
|
[SerializeField] private float targetSize;
|
||||||
|
|
||||||
[SerializeField] private float delay;
|
|
||||||
|
|
||||||
[SerializeField] private LayerMask collideWith;
|
[SerializeField] private LayerMask collideWith;
|
||||||
|
|
||||||
[SerializeField] private TransformEvent OnTargetFound;
|
[SerializeField] private TransformEvent OnTargetFound;
|
||||||
[SerializeField] private TransformListEvent OnTargetLock;
|
[SerializeField] private TransformListEvent OnTargetLock;
|
||||||
|
|
||||||
private float _targetCountdown;
|
[SerializeField] private int shootOnBeat;
|
||||||
|
[SerializeField] private int noTargetLengthInBeats;
|
||||||
|
[SerializeField] private float beatOffset;
|
||||||
|
|
||||||
private List<Transform> _targets;
|
private List<Transform> _targets;
|
||||||
|
|
||||||
private bool _canTarget = true;
|
private bool _canTarget = true;
|
||||||
|
|
||||||
private RaycastHit[] _colliders = new RaycastHit[128];
|
private RaycastHit[] _colliders = new RaycastHit[128];
|
||||||
|
|
||||||
|
private AudioBeatManager _audio;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_targets = new List<Transform>(maxTargets);
|
_targets = new List<Transform>(maxTargets);
|
||||||
|
_audio = FindObjectOfType<AudioBeatManager>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnBeat(int beat)
|
||||||
|
{
|
||||||
|
if ((beat + beatOffset) % shootOnBeat == 0)
|
||||||
|
{
|
||||||
|
OnTargetLock?.Invoke(_targets);
|
||||||
|
_targets.Clear();
|
||||||
|
_canTarget = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((beat + beatOffset + noTargetLengthInBeats) % shootOnBeat == 0)
|
||||||
|
_canTarget = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (!_canTarget) return;
|
if (!_canTarget) return;
|
||||||
|
|
||||||
_targetCountdown -= Time.deltaTime;
|
|
||||||
|
|
||||||
if (_targetCountdown <= 0)
|
|
||||||
{
|
|
||||||
_targetCountdown = targetTime;
|
|
||||||
OnTargetLock?.Invoke(_targets);
|
|
||||||
_targets.Clear();
|
|
||||||
_canTarget = false;
|
|
||||||
WaitUtils.Wait(delay, true, () => _canTarget = true);
|
|
||||||
}
|
|
||||||
|
|
||||||
var ray = cam.ScreenPointToRay(cursor.position + Vector3.forward);
|
var ray = cam.ScreenPointToRay(cursor.position + Vector3.forward);
|
||||||
var numHits = Physics.SphereCastNonAlloc(ray, targetSize, _colliders, 50, collideWith, QueryTriggerInteraction.Collide);
|
var numHits = Physics.SphereCastNonAlloc(ray, targetSize, _colliders, 50, collideWith, QueryTriggerInteraction.Collide);
|
||||||
|
|
||||||
|
|
|
@ -52,6 +52,8 @@ public class Weapon : ScriptableObject
|
||||||
[SerializeField] private float accuracy;
|
[SerializeField] private float accuracy;
|
||||||
[SerializeField] private SpawnZone zone;
|
[SerializeField] private SpawnZone zone;
|
||||||
[SerializeField] private bool manualFire;
|
[SerializeField] private bool manualFire;
|
||||||
|
[SerializeField] private BaseBulletBehaviour behaviour;
|
||||||
|
[SerializeField] private bool useDeltaTime;
|
||||||
|
|
||||||
private List<Bullet> _bullets;
|
private List<Bullet> _bullets;
|
||||||
private List<Transform> _bulletTransforms;
|
private List<Transform> _bulletTransforms;
|
||||||
|
@ -73,7 +75,7 @@ public class Weapon : ScriptableObject
|
||||||
_job = new BulletMoveJob();
|
_job = new BulletMoveJob();
|
||||||
_bullets = new List<Bullet>();
|
_bullets = new List<Bullet>();
|
||||||
_bulletTransforms = new List<Transform>();
|
_bulletTransforms = new List<Transform>();
|
||||||
_currentCooldown = fireRate;
|
_currentCooldown = fireRate * Time.deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Update()
|
public void Update()
|
||||||
|
@ -163,7 +165,7 @@ public class Weapon : ScriptableObject
|
||||||
|
|
||||||
if (!manualFire)
|
if (!manualFire)
|
||||||
{
|
{
|
||||||
if (_currentCooldown < fireRate) return false;
|
if (_currentCooldown > fireRate * (useDeltaTime ? Time.deltaTime : 1)) return false;
|
||||||
_currentCooldown = 0;
|
_currentCooldown = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -196,9 +198,8 @@ public class Weapon : ScriptableObject
|
||||||
|
|
||||||
// point the bullet in the right direction
|
// point the bullet in the right direction
|
||||||
bullet.forward = new Vector3(dir.x, dir.y);
|
bullet.forward = new Vector3(dir.x, dir.y);
|
||||||
bullet.transform.localScale = Vector3.zero;
|
bullet.transform.localScale = Vector3.one * bulletSize.EvaluateMinMaxCurve();
|
||||||
bullet.transform.DOScale(Vector3.one * bulletSize.EvaluateMinMaxCurve(), 0.33f).SetEase(Ease.OutQuint);
|
behaviour.DoBehaviour(bullet, bulletSize.EvaluateMinMaxCurve(), bullet.position);
|
||||||
|
|
||||||
if (zone.SpawnDir != SpawnDir.Spherised)
|
if (zone.SpawnDir != SpawnDir.Spherised)
|
||||||
{
|
{
|
||||||
var y = bullet.eulerAngles.y;
|
var y = bullet.eulerAngles.y;
|
||||||
|
@ -219,8 +220,6 @@ public class Weapon : ScriptableObject
|
||||||
Idx = idx
|
Idx = idx
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -12,7 +12,7 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 2bc932693ed0a470d9cf39b1c3168afb, type: 3}
|
m_Script: {fileID: 11500000, guid: 2bc932693ed0a470d9cf39b1c3168afb, type: 3}
|
||||||
m_Name: Enemy
|
m_Name: Enemy
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
fireRate: 6
|
fireRate: 3
|
||||||
bulletSpeed:
|
bulletSpeed:
|
||||||
m_Mode: 0
|
m_Mode: 0
|
||||||
m_CurveMultiplier: 1
|
m_CurveMultiplier: 1
|
||||||
|
@ -108,15 +108,17 @@ MonoBehaviour:
|
||||||
zone:
|
zone:
|
||||||
numToSpawn: 1
|
numToSpawn: 1
|
||||||
offset: {x: 0, y: 0}
|
offset: {x: 0, y: 0}
|
||||||
spawnType: 2
|
spawnType: 0
|
||||||
spawnDir: 0
|
spawnDir: 0
|
||||||
width: 0
|
width: 0
|
||||||
height: 0
|
height: 0
|
||||||
surfaceOnly: 1
|
surfaceOnly: 0
|
||||||
evenDistribution: 1
|
evenDistribution: 0
|
||||||
numSides: 5
|
numSides: 5
|
||||||
numPerSide: 80
|
numPerSide: 80
|
||||||
radius: 18
|
radius: 15
|
||||||
arc: 360
|
arc: 360
|
||||||
composite: []
|
composite: []
|
||||||
manualFire: 0
|
manualFire: 1
|
||||||
|
behaviour: {fileID: 11400000, guid: bb1cb2a77c68c42d4900953d18b23a49, type: 2}
|
||||||
|
useDeltaTime: 0
|
||||||
|
|
|
@ -0,0 +1,20 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 30cbf16431f04e4fbc6c1de5330ec41c, type: 3}
|
||||||
|
m_Name: EnemyAppear
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
zPos: 50
|
||||||
|
moveInDuration: 0.5
|
||||||
|
scaleUpDuration: 0.3
|
||||||
|
scaleUpDelay: 0.2
|
||||||
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