added horizontal input serialized float

This commit is contained in:
Dom Harris 2021-01-09 16:52:16 +00:00
parent 09c763043d
commit 3ee23e6164
4 changed files with 37 additions and 9 deletions

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@ -0,0 +1,16 @@
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@ -10,6 +10,7 @@ public class MovePlayer : MonoBehaviour
[SerializeField] private SerialFloat speed; [SerializeField] private SerialFloat speed;
[SerializeField] private RectOffset extents; [SerializeField] private RectOffset extents;
[SerializeField] private float lerpAmount = 0.95f; [SerializeField] private float lerpAmount = 0.95f;
[SerializeField] private SerialFloat horizontalInput;
private PlayerInput _input; private PlayerInput _input;
@ -51,6 +52,8 @@ public class MovePlayer : MonoBehaviour
Mathf.Clamp(_transform.localPosition.x, extents.left, extents.right), Mathf.Clamp(_transform.localPosition.x, extents.left, extents.right),
_yPos, _yPos,
_zPos); _zPos);
horizontalInput.Value = _currentInput.x;
} }
private void DoMove(InputAction.CallbackContext context) private void DoMove(InputAction.CallbackContext context)

View File

@ -152,7 +152,7 @@ Transform:
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@ -698,6 +698,7 @@ MonoBehaviour:
m_Top: 4 m_Top: 4
m_Bottom: -4 m_Bottom: -4
lerpAmount: 0.95 lerpAmount: 0.95
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