diff --git a/Assets/Materials/Bullet.mat b/Assets/Materials/Bullet.mat index 572add7..8e11d64 100644 --- a/Assets/Materials/Bullet.mat +++ b/Assets/Materials/Bullet.mat @@ -95,6 +95,7 @@ Material: m_Floats: - _Alpha: 1 - _AlphaClip: 0 + - _BaseScale: 0.5 - _Blend: 0 - _BumpScale: 1 - _C: 0 @@ -114,7 +115,7 @@ Material: - _Metallic: 0 - _OcclusionStrength: 1 - _Parallax: 0.005 - - _PulseIntensity: 1 + - _PulseIntensity: 0 - _QueueOffset: 0 - _RadiusWithDistance: 0.00005 - _ReceiveShadows: 1 @@ -132,7 +133,7 @@ Material: m_Colors: - _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - - _Color1: {r: 7.5717225, g: 6.7708673, b: 13.90576, a: 1} + - _Color1: {r: 0.3634766, g: 5.3403134, b: 0, a: 1} - _Color2: {r: 0.24509804, g: 0.3764706, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _FarColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/Shaders/enemy.shader b/Assets/Shaders/enemy.shader index ac6faa9..64283e4 100644 --- a/Assets/Shaders/enemy.shader +++ b/Assets/Shaders/enemy.shader @@ -67,7 +67,6 @@ Shader "custom/enemy" float4 _Color2; float4 _FarColor; float _Alpha; - float _PulseIntensity; float _SpeedMultiplier; float _RadiusWithDistance; @@ -79,6 +78,7 @@ Shader "custom/enemy" float _DistanceSinceLastBeat; float _BaseScale; + float _PulseIntensity; float _BaseTubeRadius;