2021-01-09 19:18:55 +01:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ktyl.Util;
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using UnityEngine;
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2021-01-10 06:55:45 +01:00
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public class TunnelController : MonoBehaviour
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2021-01-09 19:18:55 +01:00
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{
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[SerializeField] private SerialFloat _intensity;
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[SerializeField] private SerialFloat _duration;
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[SerializeField] private AnimationCurve _anim;
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2021-01-10 06:55:45 +01:00
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[SerializeField] private SerialFloat _playerXPos;
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[SerializeField] private SerialFloat _playerXMove;
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2021-01-09 19:18:55 +01:00
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private float _start = -1;
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private void Awake()
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{
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Shader.SetGlobalFloat("_CameraShake", 0);
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}
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void LateUpdate()
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{
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2021-01-10 06:55:45 +01:00
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Shader.SetGlobalFloat("_PlayerXMove", _playerXMove);
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Shader.SetGlobalFloat("_PlayerXPos", _playerXPos);
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2021-01-09 19:18:55 +01:00
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var elapsed = Time.time - _start;
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if (elapsed > _duration) return;
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var normalisedElapsed = elapsed / _duration;
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2021-01-10 06:55:45 +01:00
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2021-01-09 19:18:55 +01:00
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Shader.SetGlobalFloat("_CameraShake", _anim.Evaluate(normalisedElapsed) * _intensity);
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}
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2021-01-10 06:55:45 +01:00
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public void LoseLifeShake()
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2021-01-09 19:18:55 +01:00
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{
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_start = Time.time;
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}
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}
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