lucid-super-dream/Assets/Materials/Bullet.mat

142 lines
3.8 KiB
Plaintext
Raw Normal View History

2021-01-05 13:10:20 +01:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-7482216973894315043
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 4
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
2021-01-10 07:00:10 +01:00
m_Name: Bullet
m_Shader: {fileID: 4800000, guid: ef0b3230706b9ff44b7a6246f9feac63, type: 3}
2021-01-05 13:10:20 +01:00
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
2021-01-10 07:00:10 +01:00
m_CustomRenderQueue: -1
stringTagMap: {}
2021-01-05 13:10:20 +01:00
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
2021-01-10 07:00:10 +01:00
- _NoiseMap:
2021-01-10 15:56:55 +01:00
m_Texture: {fileID: 2800000, guid: 32d99a4d1161f0f4ca4fca2997778b37, type: 3}
2021-01-10 07:00:10 +01:00
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
2021-01-05 13:10:20 +01:00
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
2021-01-10 07:00:10 +01:00
- _Alpha: 1
2021-01-05 13:10:20 +01:00
- _AlphaClip: 0
2021-01-11 10:18:50 +01:00
- _BaseScale: 0.5
2021-01-05 13:10:20 +01:00
- _Blend: 0
- _BumpScale: 1
2021-01-10 07:00:10 +01:00
- _C: 0
2021-01-05 13:10:20 +01:00
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _HorizontalScale: 0.1
2021-01-10 07:00:10 +01:00
- _M: 0.5
2021-01-05 13:10:20 +01:00
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
2021-01-11 10:18:50 +01:00
- _PulseIntensity: 0
2021-01-05 13:10:20 +01:00
- _QueueOffset: 0
- _RadiusWithDistance: 0.00005
2021-01-05 13:10:20 +01:00
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpeedMultiplier: 2
2021-01-05 13:10:20 +01:00
- _SrcBlend: 1
- _Surface: 0
2021-01-10 07:00:10 +01:00
- _TrackWidth: 20
- _VerticalScale: 10
2021-01-05 13:10:20 +01:00
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
2021-01-11 13:42:43 +01:00
- _Color1: {r: 1.4539073, g: 21.361254, b: 0, a: 1}
- _Color2: {r: 0.24509804, g: 0.3764706, b: 0, a: 1}
2021-01-05 13:10:20 +01:00
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
2021-01-10 07:00:10 +01:00
- _FarColor: {r: 1, g: 1, b: 1, a: 1}
2021-01-05 13:10:20 +01:00
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []