lucid-super-dream/Assets/Player/MovePlayer.cs

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2021-01-04 17:49:48 +01:00
using System;
using Ktyl.Util;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using PlayerInput = Input.PlayerInput;
public class MovePlayer : MonoBehaviour
{
[SerializeField] private SerialFloat speed;
[SerializeField] private RectOffset extents;
private PlayerInput _input;
private Vector2 _currentInput;
private Transform _transform;
private Rect _pos;
private void Awake()
{
_transform = transform;
}
private void OnEnable()
{
_input ??= new PlayerInput();
_input.Enable();
_input.Default.Move.performed += DoMove;
}
private void OnDisable()
{
_input.Disable();
_input.Default.Move.performed -= DoMove;
}
private void Update()
{
_transform.localPosition += (Vector3) _currentInput * speed * Time.deltaTime;
_transform.localPosition = new Vector3(
Mathf.Clamp(_transform.localPosition.x, extents.left, extents.right),
Mathf.Clamp(_transform.localPosition.y, extents.bottom, extents.top),
_transform.localPosition.z);
}
private void DoMove(InputAction.CallbackContext context)
{
var value = context.ReadValue<Vector2>();
_currentInput = value;
}
}