42 lines
756 B
C#
42 lines
756 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.Events;
|
|||
|
using Weapons.Scripts;
|
|||
|
|
|||
|
public class EntityLives : MonoBehaviour
|
|||
|
{
|
|||
|
[SerializeField] private int lives = 3;
|
|||
|
public IntEvent OnDie;
|
|||
|
public UnityEvent OnGameOver;
|
|||
|
|
|||
|
private EntityHealth _health;
|
|||
|
|
|||
|
private void Awake()
|
|||
|
{
|
|||
|
_health = GetComponent<EntityHealth>();
|
|||
|
}
|
|||
|
|
|||
|
private void OnEnable()
|
|||
|
{
|
|||
|
_health.Die += Die;
|
|||
|
}
|
|||
|
|
|||
|
private void OnDisable()
|
|||
|
{
|
|||
|
_health.Die -= Die;
|
|||
|
}
|
|||
|
|
|||
|
private void Die()
|
|||
|
{
|
|||
|
--lives;
|
|||
|
if (lives > 0)
|
|||
|
{
|
|||
|
OnDie?.Invoke(lives);
|
|||
|
_health.Reset();
|
|||
|
}
|
|||
|
else
|
|||
|
OnGameOver?.Invoke();
|
|||
|
}
|
|||
|
}
|