94 lines
4.1 KiB
C#
94 lines
4.1 KiB
C#
|
// Author: Daniele Giardini - http://www.demigiant.com
|
||
|
// Created: 2018/07/13
|
||
|
|
||
|
#if false && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER
|
||
|
using System;
|
||
|
using UnityEngine;
|
||
|
using DG.Tweening.Core;
|
||
|
using DG.Tweening.Plugins.Options;
|
||
|
|
||
|
#pragma warning disable 1591
|
||
|
namespace DG.Tweening
|
||
|
{
|
||
|
public static class DOTweenModuleSprite
|
||
|
{
|
||
|
#region Shortcuts
|
||
|
|
||
|
#region SpriteRenderer
|
||
|
|
||
|
/// <summary>Tweens a SpriteRenderer's color to the given value.
|
||
|
/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||
|
public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration)
|
||
|
{
|
||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);
|
||
|
t.SetTarget(target);
|
||
|
return t;
|
||
|
}
|
||
|
|
||
|
/// <summary>Tweens a Material's alpha color to the given value.
|
||
|
/// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||
|
/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
|
||
|
public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration)
|
||
|
{
|
||
|
TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);
|
||
|
t.SetTarget(target);
|
||
|
return t;
|
||
|
}
|
||
|
|
||
|
/// <summary>Tweens a SpriteRenderer's color using the given gradient
|
||
|
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
||
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
||
|
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
||
|
public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration)
|
||
|
{
|
||
|
Sequence s = DOTween.Sequence();
|
||
|
GradientColorKey[] colors = gradient.colorKeys;
|
||
|
int len = colors.Length;
|
||
|
for (int i = 0; i < len; ++i) {
|
||
|
GradientColorKey c = colors[i];
|
||
|
if (i == 0 && c.time <= 0) {
|
||
|
target.color = c.color;
|
||
|
continue;
|
||
|
}
|
||
|
float colorDuration = i == len - 1
|
||
|
? duration - s.Duration(false) // Verifies that total duration is correct
|
||
|
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
||
|
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
||
|
}
|
||
|
s.SetTarget(target);
|
||
|
return s;
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Blendables
|
||
|
|
||
|
#region SpriteRenderer
|
||
|
|
||
|
/// <summary>Tweens a SpriteRenderer's color to the given value,
|
||
|
/// in a way that allows other DOBlendableColor tweens to work together on the same target,
|
||
|
/// instead than fight each other as multiple DOColor would do.
|
||
|
/// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>
|
||
|
/// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>
|
||
|
public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration)
|
||
|
{
|
||
|
endValue = endValue - target.color;
|
||
|
Color to = new Color(0, 0, 0, 0);
|
||
|
return DOTween.To(() => to, x => {
|
||
|
Color diff = x - to;
|
||
|
to = x;
|
||
|
target.color += diff;
|
||
|
}, endValue, duration)
|
||
|
.Blendable().SetTarget(target);
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|
||
|
#endif
|