lucid-super-dream/Assets/Scripts/UpdateScore.cs

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464 B
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using TMPro;
using UnityEngine;
public class UpdateScore : MonoBehaviour
{
private TextMeshProUGUI _text;
private void Awake()
{
_text = GetComponent<TextMeshProUGUI>();
}
private void OnEnable()
{
Score.ScoreUpdated += OnScoreUpdated;
}
private void OnDisable()
{
Score.ScoreUpdated -= OnScoreUpdated;
}
private void OnScoreUpdated(ulong obj)
{
_text.text = $"{obj:n0}";
}
}