47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using Godot;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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public class TileTypeCollection : Resource, IReadOnlyList<TileType>
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{
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[Export]
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private List<Resource> _tileTypeResources = new List<Resource>();
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private List<TileType> TileTypes
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{
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get
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{
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if (_tileTypes != null)
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return _tileTypes;
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_tileTypes = new List<TileType>();
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foreach (var resource in _tileTypeResources)
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{
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if (!(resource is TileType))
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throw new InvalidCastException($"{resource} must be a {typeof(TileType)}");
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_tileTypes.Add((TileType)resource);
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}
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return _tileTypes;
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}
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}
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private List<TileType> _tileTypes = null;
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public TileType this[int index] => TileTypes[index];
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public int Count => TileTypes.Count;
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public IEnumerator<TileType> GetEnumerator()
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{
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return TileTypes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return TileTypes.GetEnumerator();
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}
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}
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