2022-12-09 01:36:47 +01:00

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://shaders/tile_shader.gdshader" type="Shader" id=1]
[resource]
resource_local_to_scene = true
shader = ExtResource( 1 )
shader_param/lowColor = Color( 0, 0, 0, 1 )
shader_param/highColor = Color( 1, 0.560784, 0, 1 )
shader_param/t = null