grid #9
|
@ -0,0 +1,6 @@
|
|||
<Project Sdk="Godot.NET.Sdk/3.3.0">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<RootNamespace>Halfearth</RootNamespace>
|
||||
</PropertyGroup>
|
||||
</Project>
|
|
@ -0,0 +1,19 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Half-earth", "Half-earth.csproj", "{C894A75C-991B-4000-9BD9-9B0B186304C4}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
ExportDebug|Any CPU = ExportDebug|Any CPU
|
||||
ExportRelease|Any CPU = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C894A75C-991B-4000-9BD9-9B0B186304C4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C894A75C-991B-4000-9BD9-9B0B186304C4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C894A75C-991B-4000-9BD9-9B0B186304C4}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
|
||||
{C894A75C-991B-4000-9BD9-9B0B186304C4}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
|
||||
{C894A75C-991B-4000-9BD9-9B0B186304C4}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
|
||||
{C894A75C-991B-4000-9BD9-9B0B186304C4}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,9 @@
|
|||
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://shaders/tile_shader.gdshader" type="Shader" id=1]
|
||||
|
||||
[resource]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/baseColor = Color( 0.992157, 1, 0, 1 )
|
||||
shader_param/highlightColor = Color( 1, 0, 0.984314, 1 )
|
||||
shader_param/isHighlighted = 0
|
|
@ -0,0 +1,10 @@
|
|||
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://shaders/tile_shader.gdshader" type="Shader" id=1]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/baseColor = Color( 0.0823529, 0, 1, 1 )
|
||||
shader_param/highlightColor = Color( 1, 0, 0, 1 )
|
||||
shader_param/isHighlighted = null
|
|
@ -0,0 +1,11 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="Root" type="Node2D"]
|
||||
|
||||
[node name="Grid" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Cursor" parent="." instance=ExtResource( 2 )]
|
||||
Grid = NodePath("../Grid")
|
|
@ -0,0 +1,10 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/WorldGrid.cs" type="Script" id=1]
|
||||
[ext_resource path="res://nodes/tile.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="Grid" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
||||
TileScene = ExtResource( 2 )
|
||||
Size = 10
|
||||
CellSize = 64
|
|
@ -0,0 +1,10 @@
|
|||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://textures/icon.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scripts/GridCursor.cs" type="Script" id=2]
|
||||
[ext_resource path="res://materials/cursor.tres" type="Material" id=3]
|
||||
|
||||
[node name="Grid Cursor" type="Sprite"]
|
||||
material = ExtResource( 3 )
|
||||
texture = ExtResource( 1 )
|
||||
script = ExtResource( 2 )
|
|
@ -0,0 +1,8 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://materials/tile.tres" type="Material" id=1]
|
||||
[ext_resource path="res://textures/icon.png" type="Texture" id=2]
|
||||
|
||||
[node name="Tile" type="Sprite"]
|
||||
material = ExtResource( 1 )
|
||||
texture = ExtResource( 2 )
|
|
@ -11,7 +11,8 @@ config_version=4
|
|||
[application]
|
||||
|
||||
config/name="Half-earth"
|
||||
config/icon="res://icon.png"
|
||||
run/main_scene="res://nodes/game.tscn"
|
||||
config/icon="res://textures/icon.png"
|
||||
|
||||
[gui]
|
||||
|
||||
|
@ -27,4 +28,5 @@ common/enable_pause_aware_picking=true
|
|||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
||||
gles3/shaders/shader_compilation_mode=1
|
||||
environment/default_environment="res://resources/default_env.tres"
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
public class GridCursor : Sprite
|
||||
{
|
||||
[Export]
|
||||
public NodePath Grid { get; set; }
|
||||
private WorldGrid _grid;
|
||||
private ShaderMaterial _material;
|
||||
|
||||
private const string IS_HIGHLIGHTED = "isHighlighted";
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_grid = GetNode<WorldGrid>(Grid);
|
||||
_material = (ShaderMaterial)Material;
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
base._Input(@event);
|
||||
|
||||
if (@event is InputEventMouseMotion mouseMoveEvent)
|
||||
{
|
||||
var pos = mouseMoveEvent.Position;
|
||||
_grid.GetGridPos(pos, out var x, out var y);
|
||||
this.Visible = _grid.IsInBounds(x, y);
|
||||
var position = new Vector2(x + .5f, y + .5f) * _grid.CellSize;
|
||||
this.Position = position;
|
||||
}
|
||||
else if (@event is InputEventMouseButton mouseButtonEvent)
|
||||
{
|
||||
switch ((ButtonList)mouseButtonEvent.ButtonIndex)
|
||||
{
|
||||
case ButtonList.Left:
|
||||
if (mouseButtonEvent.Pressed)
|
||||
{
|
||||
var pos = mouseButtonEvent.Position;
|
||||
_grid.GetGridPos(pos, out var x, out var y);
|
||||
_grid.ToggleTileHighlight(x, y);
|
||||
_material.SetShaderParam(IS_HIGHLIGHTED, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
_material.SetShaderParam(IS_HIGHLIGHTED, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,103 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
public class WorldGrid : Node2D
|
||||
{
|
||||
[Export]
|
||||
private PackedScene TileScene { get; set; }
|
||||
|
||||
[Export]
|
||||
public int Size { get; set; }
|
||||
|
||||
[Export]
|
||||
public int CellSize { get; set; }
|
||||
|
||||
private struct Tile
|
||||
{
|
||||
public bool isHighlighted;
|
||||
public ShaderMaterial material;
|
||||
}
|
||||
private Tile[,] _tiles;
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
GenerateGrid(Size);
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
base._Process(delta);
|
||||
|
||||
for (int x = 0; x < Size; x++)
|
||||
{
|
||||
for (int y = 0; y < Size; y++)
|
||||
{
|
||||
var tile = _tiles[x, y];
|
||||
var material = tile.material;
|
||||
material.SetShaderParam("isHighlighted", tile.isHighlighted ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInBounds(int x, int y)
|
||||
{
|
||||
return x >= 0 && x < Size && y >= 0 && y < Size;
|
||||
}
|
||||
|
||||
public void ToggleTileHighlight(int x, int y)
|
||||
{
|
||||
if (!IsInBounds(x, y))
|
||||
return;
|
||||
|
||||
_tiles[x, y].isHighlighted ^= true;
|
||||
}
|
||||
|
||||
public void GetGridPos(Vector2 position, out int x, out int y)
|
||||
{
|
||||
x = Mathf.FloorToInt(position.x / CellSize);
|
||||
y = Mathf.FloorToInt(position.y / CellSize);
|
||||
}
|
||||
|
||||
private void Clear()
|
||||
{
|
||||
_tiles = null;
|
||||
|
||||
int children = this.GetChildCount();
|
||||
GD.Print(children);
|
||||
for (int i = 0; i < children; i++)
|
||||
{
|
||||
var child = this.GetChild(i);
|
||||
child.QueueFree();
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateGrid(int size)
|
||||
{
|
||||
this.Clear();
|
||||
|
||||
_tiles = new Tile[size, size];
|
||||
|
||||
for (int x = 0; x < size; x++)
|
||||
{
|
||||
for (int y = 0; y < size; y++)
|
||||
{
|
||||
var tile = new Tile();
|
||||
tile.isHighlighted = false;
|
||||
|
||||
var node = TileScene.Instance<Node2D>();
|
||||
this.AddChild(node);
|
||||
var position = new Vector2
|
||||
{
|
||||
x = (x + .5f) * CellSize,
|
||||
y = (y + .5f) * CellSize
|
||||
};
|
||||
node.Position = position;
|
||||
var canvasItem = (CanvasItem)node;
|
||||
tile.material = (ShaderMaterial)canvasItem.Material;
|
||||
|
||||
_tiles[x, y] = tile;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
uniform vec4 baseColor : hint_color;
|
||||
uniform vec4 highlightColor : hint_color;
|
||||
uniform int isHighlighted;
|
||||
|
||||
void fragment() {
|
||||
COLOR = mix(baseColor, highlightColor, float(isHighlighted));
|
||||
}
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
|
@ -2,15 +2,15 @@
|
|||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
path="res://.import/icon.png-f931f6b997c470ed41f337ac62349254.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
source_file="res://textures/icon.png"
|
||||
dest_files=[ "res://.import/icon.png-f931f6b997c470ed41f337ac62349254.stex" ]
|
||||
|
||||
[params]
|
||||
|
Loading…
Reference in New Issue