heat #16
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=11 format=2]
|
[gd_scene load_steps=13 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
|
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
|
||||||
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
|
||||||
|
@ -7,8 +7,10 @@
|
||||||
[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
|
[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
|
||||||
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
|
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
|
||||||
[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
|
[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
|
||||||
|
[ext_resource path="res://nodes/ui/overlays UI.tscn" type="PackedScene" id=8]
|
||||||
[ext_resource path="res://nodes/ui/mode_selection_ui.tscn" type="PackedScene" id=9]
|
[ext_resource path="res://nodes/ui/mode_selection_ui.tscn" type="PackedScene" id=9]
|
||||||
[ext_resource path="res://nodes/overlays.tscn" type="PackedScene" id=10]
|
[ext_resource path="res://nodes/overlays.tscn" type="PackedScene" id=10]
|
||||||
|
[ext_resource path="res://resources/overlays/overlays.tres" type="Resource" id=11]
|
||||||
|
|
||||||
[sub_resource type="Curve" id=1]
|
[sub_resource type="Curve" id=1]
|
||||||
_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
|
_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
|
||||||
|
@ -33,6 +35,7 @@ _gridPath = NodePath("../../World Grid")
|
||||||
_cursorPath = NodePath("../../Cursor")
|
_cursorPath = NodePath("../../Cursor")
|
||||||
|
|
||||||
[node name="Overlays" parent="." instance=ExtResource( 10 )]
|
[node name="Overlays" parent="." instance=ExtResource( 10 )]
|
||||||
|
_overlaysResource = ExtResource( 11 )
|
||||||
_worldGridPath = NodePath("../World Grid")
|
_worldGridPath = NodePath("../World Grid")
|
||||||
|
|
||||||
[node name="UI" type="Control" parent="."]
|
[node name="UI" type="Control" parent="."]
|
||||||
|
@ -47,6 +50,9 @@ _buildModePath = NodePath("../../Interaction Modes/Build Mode")
|
||||||
|
|
||||||
[node name="Mode Selection" parent="UI" instance=ExtResource( 9 )]
|
[node name="Mode Selection" parent="UI" instance=ExtResource( 9 )]
|
||||||
|
|
||||||
|
[node name="Overlays UI" parent="UI" instance=ExtResource( 8 )]
|
||||||
|
_overlaysPath = NodePath("../../Overlays")
|
||||||
|
|
||||||
[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
|
[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
|
||||||
[connection signal="OnTick" from="Clock" to="World Grid" method="_on_Clock_OnTick"]
|
[connection signal="OnTick" from="Clock" to="World Grid" method="_on_Clock_OnTick"]
|
||||||
[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
|
[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
|
||||||
|
@ -55,7 +61,8 @@ _buildModePath = NodePath("../../Interaction Modes/Build Mode")
|
||||||
[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeEntered"]
|
[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeEntered"]
|
||||||
[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="EnableBuildMode"]
|
[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="EnableBuildMode"]
|
||||||
[connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeExited"]
|
[connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeExited"]
|
||||||
|
[connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="Enable"]
|
||||||
[connection signal="SelectedTileTypeChanged" from="Interaction Modes/Build Mode" to="UI/Build Mode" method="UpdateButtonToggleState"]
|
[connection signal="SelectedTileTypeChanged" from="Interaction Modes/Build Mode" to="UI/Build Mode" method="UpdateButtonToggleState"]
|
||||||
|
[connection signal="OverlayCycled" from="Overlays" to="UI/Overlays UI" method="UpdateOverlayText"]
|
||||||
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Modes" method="Reset"]
|
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Modes" method="Reset"]
|
||||||
[connection signal="OnExit" from="UI/Build Mode" to="UI/Mode Selection" method="Enable"]
|
|
||||||
[connection signal="BuildModeEnabled" from="UI/Mode Selection" to="Interaction Modes/Build Mode" method="Enable"]
|
[connection signal="BuildModeEnabled" from="UI/Mode Selection" to="Interaction Modes/Build Mode" method="Enable"]
|
||||||
|
|
|
@ -14,6 +14,6 @@ margin_left = 2.0
|
||||||
margin_top = 562.0
|
margin_top = 562.0
|
||||||
margin_right = 38.0
|
margin_right = 38.0
|
||||||
margin_bottom = 598.0
|
margin_bottom = 598.0
|
||||||
text = "Build Mode"
|
text = "[B] Build Mode"
|
||||||
|
|
||||||
[connection signal="pressed" from="Build Mode" to="." method="EnableBuildMode"]
|
[connection signal="pressed" from="Build Mode" to="." method="EnableBuildMode"]
|
||||||
|
|
|
@ -0,0 +1,18 @@
|
||||||
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://scripts/ui/OverlaysUI.cs" type="Script" id=1]
|
||||||
|
|
||||||
|
[node name="Overlays UI" type="Node"]
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
_cycleOverlayButtonPath = NodePath("Button")
|
||||||
|
|
||||||
|
[node name="Button" type="Button" parent="."]
|
||||||
|
anchor_top = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
margin_top = -90.0
|
||||||
|
margin_right = 42.0
|
||||||
|
margin_bottom = -52.0
|
||||||
|
grow_vertical = 0
|
||||||
|
text = "[Tab] Cycle Overlay"
|
||||||
|
|
||||||
|
[connection signal="pressed" from="Button" to="." method="CycleOverlay"]
|
|
@ -0,0 +1,9 @@
|
||||||
|
[gd_resource type="Resource" load_steps=4 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://scripts/overlays/OverlayCollection.cs" type="Script" id=1]
|
||||||
|
[ext_resource path="res://resources/overlays/no_overlay.tres" type="Resource" id=2]
|
||||||
|
[ext_resource path="res://resources/overlays/heat_overlay.tres" type="Resource" id=3]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
_resources = [ ExtResource( 2 ), ExtResource( 3 ) ]
|
|
@ -5,7 +5,6 @@
|
||||||
[resource]
|
[resource]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
Name = "Developed"
|
Name = "Developed"
|
||||||
BuildLabel = "[D]eveloped"
|
|
||||||
Key = 68
|
Key = 68
|
||||||
Color = Color( 0.372549, 0.372549, 0.372549, 1 )
|
Color = Color( 0.372549, 0.372549, 0.372549, 1 )
|
||||||
HeatGeneration = 0.4
|
HeatGeneration = 0.4
|
||||||
|
|
|
@ -5,4 +5,4 @@
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
_tileTypeResources = [ ExtResource( 2 ) ]
|
_resources = [ ExtResource( 2 ) ]
|
||||||
|
|
|
@ -5,7 +5,6 @@
|
||||||
[resource]
|
[resource]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
Name = "Wild"
|
Name = "Wild"
|
||||||
BuildLabel = "[W]ild"
|
|
||||||
Key = 87
|
Key = 87
|
||||||
Color = Color( 0, 0.545098, 0.0196078, 1 )
|
Color = Color( 0, 0.545098, 0.0196078, 1 )
|
||||||
HeatGeneration = -0.2
|
HeatGeneration = -0.2
|
||||||
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
using Godot;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public abstract class ReadOnlyResourceList<T> : Resource, IReadOnlyList<T> where T : Resource
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
private List<Resource> _resources = new List<Resource>();
|
||||||
|
private List<T> Collection
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_collection != null)
|
||||||
|
return _collection;
|
||||||
|
|
||||||
|
_collection = new List<T>();
|
||||||
|
foreach (var resource in _resources)
|
||||||
|
{
|
||||||
|
_collection.Add((T)resource);
|
||||||
|
}
|
||||||
|
return _collection;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private List<T> _collection = null;
|
||||||
|
|
||||||
|
public T this[int index] => Collection[index];
|
||||||
|
|
||||||
|
public int Count => Collection.Count;
|
||||||
|
|
||||||
|
public IEnumerator<T> GetEnumerator() => Collection.GetEnumerator();
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator() => Collection.GetEnumerator();
|
||||||
|
}
|
|
@ -2,5 +2,6 @@ using Godot;
|
||||||
|
|
||||||
public abstract class Overlay : Resource
|
public abstract class Overlay : Resource
|
||||||
{
|
{
|
||||||
|
public string Name => GetType().ToString();
|
||||||
public abstract void Apply(Tile tile, ShaderMaterial material);
|
public abstract void Apply(Tile tile, ShaderMaterial material);
|
||||||
}
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
public class OverlayCollection : ReadOnlyResourceList<Overlay>
|
||||||
|
{
|
||||||
|
}
|
|
@ -3,14 +3,16 @@ using System;
|
||||||
|
|
||||||
public class Overlays : Node
|
public class Overlays : Node
|
||||||
{
|
{
|
||||||
|
[Signal]
|
||||||
|
delegate void OverlayCycled(Overlay overlay);
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private KeyList _cycleOverlayKey;
|
private KeyList _cycleOverlayKey;
|
||||||
|
|
||||||
[Export]
|
[Export] private Resource _overlaysResource;
|
||||||
private Resource[] _overlayResources;
|
public Overlay Current => _overlays[_overlayIdx];
|
||||||
private Overlay[] _overlays;
|
private OverlayCollection _overlays;
|
||||||
private int _overlayIdx = 0;
|
private int _overlayIdx = 0;
|
||||||
private Overlay Current => _overlays[_overlayIdx];
|
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
private Resource _tileGridResource;
|
private Resource _tileGridResource;
|
||||||
|
@ -22,12 +24,8 @@ public class Overlays : Node
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
|
_overlays = (OverlayCollection)_overlaysResource;
|
||||||
_tileGrid = (TileGrid)_tileGridResource;
|
_tileGrid = (TileGrid)_tileGridResource;
|
||||||
_overlays = new Overlay[_overlayResources.Length];
|
|
||||||
for (int i = 0; i < _overlayResources.Length; i++)
|
|
||||||
{
|
|
||||||
_overlays[i] = (Overlay)_overlayResources[i];
|
|
||||||
}
|
|
||||||
_worldGrid = GetNode<WorldGrid>(_worldGridPath);
|
_worldGrid = GetNode<WorldGrid>(_worldGridPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -60,9 +58,10 @@ public class Overlays : Node
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CycleOverlay()
|
public void CycleOverlay()
|
||||||
{
|
{
|
||||||
_overlayIdx++;
|
_overlayIdx++;
|
||||||
_overlayIdx %= _overlays.Length;
|
_overlayIdx %= _overlays.Count;
|
||||||
|
EmitSignal(nameof(OverlayCycled), Current);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,8 +5,7 @@ public class TileType : Resource
|
||||||
[Export]
|
[Export]
|
||||||
public string Name { get; private set; }
|
public string Name { get; private set; }
|
||||||
|
|
||||||
[Export]
|
public string BuildLabel => $"[{Key}] {Name}";
|
||||||
public string BuildLabel { get; private set; }
|
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
public KeyList Key { get; private set; }
|
public KeyList Key { get; private set; }
|
||||||
|
@ -17,8 +16,5 @@ public class TileType : Resource
|
||||||
[Export]
|
[Export]
|
||||||
public float HeatGeneration { get; private set; }
|
public float HeatGeneration { get; private set; }
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString() => Name;
|
||||||
{
|
|
||||||
return Name;
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -1,46 +1,3 @@
|
||||||
using Godot;
|
public class TileTypeCollection : ReadOnlyResourceList<TileType>
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
public class TileTypeCollection : Resource, IReadOnlyList<TileType>
|
|
||||||
{
|
{
|
||||||
[Export]
|
|
||||||
private List<Resource> _tileTypeResources = new List<Resource>();
|
|
||||||
|
|
||||||
private List<TileType> TileTypes
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_tileTypes != null)
|
|
||||||
return _tileTypes;
|
|
||||||
|
|
||||||
_tileTypes = new List<TileType>();
|
|
||||||
|
|
||||||
foreach (var resource in _tileTypeResources)
|
|
||||||
{
|
|
||||||
if (!(resource is TileType))
|
|
||||||
throw new InvalidCastException($"{resource} must be a {typeof(TileType)}");
|
|
||||||
|
|
||||||
_tileTypes.Add((TileType)resource);
|
|
||||||
}
|
|
||||||
|
|
||||||
return _tileTypes;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private List<TileType> _tileTypes = null;
|
|
||||||
|
|
||||||
public TileType this[int index] => TileTypes[index];
|
|
||||||
|
|
||||||
public int Count => TileTypes.Count;
|
|
||||||
|
|
||||||
public IEnumerator<TileType> GetEnumerator()
|
|
||||||
{
|
|
||||||
return TileTypes.GetEnumerator();
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator IEnumerable.GetEnumerator()
|
|
||||||
{
|
|
||||||
return TileTypes.GetEnumerator();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,36 @@
|
||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class OverlaysUI : Node
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
private NodePath _cycleOverlayButtonPath;
|
||||||
|
private Button _cycleOverlayButton;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
private NodePath _overlaysPath;
|
||||||
|
private Overlays _overlays;
|
||||||
|
|
||||||
|
private string _mainText;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
base._Ready();
|
||||||
|
|
||||||
|
_cycleOverlayButton = GetNode<Button>(_cycleOverlayButtonPath);
|
||||||
|
_mainText = _cycleOverlayButton.Text;
|
||||||
|
|
||||||
|
_overlays = GetNode<Overlays>(_overlaysPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CycleOverlay()
|
||||||
|
{
|
||||||
|
_overlays.CycleOverlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateOverlayText(Overlay overlay)
|
||||||
|
{
|
||||||
|
_cycleOverlayButton.Text = $"{_mainText} ({_overlays.Current.Name})";
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue