tile-types #15
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@ -1,4 +1,4 @@
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|||
[gd_scene load_steps=11 format=2]
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||||
[gd_scene load_steps=10 format=2]
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||||
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
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||||
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
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||||
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@ -7,8 +7,7 @@
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[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
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[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
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||||
[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
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[ext_resource path="res://nodes/interaction_modes/selection_mode.tscn" type="PackedScene" id=8]
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[ext_resource path="res://nodes/ui/selection_mode_ui.tscn" type="PackedScene" id=9]
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||||
[ext_resource path="res://nodes/ui/mode_selection_ui.tscn" type="PackedScene" id=9]
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[sub_resource type="Curve" id=1]
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_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
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@ -25,14 +24,12 @@ DiffusionCoefficient = 0.1
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Grid = NodePath("../Grid")
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_pulseShape = SubResource( 1 )
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[node name="Interaction Mode" parent="." instance=ExtResource( 5 )]
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_buildModePath = NodePath("../Build Mode")
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_selectionModePath = NodePath("../Selection Mode")
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[node name="Interaction Modes" parent="." instance=ExtResource( 5 )]
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_buildModePath = NodePath("Build Mode")
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[node name="Build Mode" parent="." instance=ExtResource( 7 )]
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_key = 66
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[node name="Selection Mode" parent="." instance=ExtResource( 8 )]
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[node name="Build Mode" parent="Interaction Modes" instance=ExtResource( 7 )]
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_gridPath = NodePath("../../Grid")
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_cursorPath = NodePath("../../Cursor")
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[node name="UI" type="Control" parent="."]
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anchor_right = 1.0
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@ -42,20 +39,18 @@ mouse_filter = 2
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[node name="Debug" parent="UI" instance=ExtResource( 3 )]
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[node name="Build Mode" parent="UI" instance=ExtResource( 6 )]
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visible = false
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_buildModePath = NodePath("../../Build Mode")
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_buildModePath = NodePath("../../Interaction Modes/Build Mode")
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[node name="Selection Mode" parent="UI" instance=ExtResource( 9 )]
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_selectionModePath = NodePath("../../Selection Mode")
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[node name="Mode Selection" parent="UI" instance=ExtResource( 9 )]
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[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
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[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
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[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
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[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="Cursor" method="_on_Interaction_Mode_OnInteractionModeChanged"]
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[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
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[connection signal="OnModeEntered" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeEntered"]
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[connection signal="OnModeExited" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeExited"]
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[connection signal="OnModeEntered" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeEntered"]
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[connection signal="OnModeExited" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeExited"]
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[connection signal="OnExit" from="UI/Build Mode" to="Interaction Mode" method="Reset"]
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[connection signal="EnableBuildMode" from="UI/Selection Mode" to="Build Mode" method="Enable"]
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[connection signal="OnInteractionModeChanged" from="Interaction Modes" to="Cursor" method="_on_Interaction_Mode_OnInteractionModeChanged"]
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[connection signal="OnInteractionModeChanged" from="Interaction Modes" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
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[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeEntered"]
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[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="EnableBuildMode"]
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[connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeExited"]
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[connection signal="OnExit" from="UI/Build Mode" to="Interaction Modes" method="Reset"]
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[connection signal="OnExit" from="UI/Build Mode" to="UI/Mode Selection" method="Enable"]
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[connection signal="BuildModeEnabled" from="UI/Mode Selection" to="Interaction Modes/Build Mode" method="Enable"]
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@ -1,6 +1,9 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/interaction_modes/BuildMode.cs" type="Script" id=1]
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[ext_resource path="res://resources/tile_types/tile_type_collections/buildable_tiles.tres" type="Resource" id=2]
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[node name="Build Mode" type="Node"]
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script = ExtResource( 1 )
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_key = 66
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_buildableTilesResource = ExtResource( 2 )
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@ -1,7 +1,3 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scripts/interaction_modes/SelectionMode.cs" type="Script" id=1]
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[gd_scene format=2]
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[node name="Selection Mode" type="Node"]
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script = ExtResource( 1 )
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_key = 16777217
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@ -3,24 +3,16 @@
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[ext_resource path="res://scripts/ui/BuildModeUI.cs" type="Script" id=1]
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[node name="Build Mode" type="Control"]
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -600.0
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margin_bottom = -600.0
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script = ExtResource( 1 )
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[node name="Exit" type="Button" parent="."]
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margin_left = 2.0
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margin_top = 562.0
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margin_right = 38.0
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margin_bottom = 598.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_top = -40.0
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margin_right = 40.0
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grow_vertical = 0
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text = "Exit"
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[node name="Developed" type="Button" parent="."]
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margin_left = 54.0
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margin_top = 562.0
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margin_right = 90.0
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margin_bottom = 598.0
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text = "Developed"
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[connection signal="pressed" from="Exit" to="." method="_on_Exit_pressed"]
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[connection signal="pressed" from="Exit" to="." method="Exit"]
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@ -1,8 +1,8 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scripts/ui/SelectionModeUI.cs" type="Script" id=1]
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[ext_resource path="res://scripts/ui/ModeSelectionUI.cs" type="Script" id=1]
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[node name="Selection Mode UI" type="Control"]
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[node name="Mode Selection UI" type="Control"]
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_top = -600.0
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@ -16,4 +16,4 @@ margin_right = 38.0
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margin_bottom = 598.0
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text = "Build Mode"
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[connection signal="pressed" from="Build Mode" to="." method="_on_Build_Mode_pressed"]
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[connection signal="pressed" from="Build Mode" to="." method="EnableBuildMode"]
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@ -0,0 +1,9 @@
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://scripts/TileType.cs" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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Name = "Developed"
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Key = 68
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Color = Color( 0.372549, 0.372549, 0.372549, 1 )
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@ -0,0 +1,8 @@
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[gd_resource type="Resource" load_steps=3 format=2]
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[ext_resource path="res://scripts/TileTypeCollection.cs" type="Script" id=1]
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[ext_resource path="res://resources/tile_types/developed.tres" type="Resource" id=2]
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[resource]
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script = ExtResource( 1 )
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_tileTypeResources = [ ExtResource( 2 ) ]
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@ -21,6 +21,9 @@ public class GridCursor : Sprite
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private const string T = "t";
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public int X { get; private set; }
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public int Y { get; private set; }
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public override void _Ready()
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{
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_grid = GetNode<WorldGrid>(Grid);
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@ -35,29 +38,32 @@ public class GridCursor : Sprite
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{
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var pos = mouseMoveEvent.Position;
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_grid.GetGridPos(pos, out var x, out var y);
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this.Visible = _grid.IsInBounds(x, y);
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var position = new Vector2(x + .5f, y + .5f) * _grid.CellSize;
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X = x;
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Y = y;
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this.Visible = _grid.IsInBounds(X, Y);
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var position = new Vector2(X + .5f, Y + .5f) * _grid.CellSize;
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this.Position = position;
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return;
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}
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if (@event is InputEventMouseButton mouseButtonEvent)
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{
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var button = (ButtonList)mouseButtonEvent.ButtonIndex;
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if (button != ButtonList.Left)
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return;
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//if (@event is InputEventMouseButton mouseButtonEvent)
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//{
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// var button = (ButtonList)mouseButtonEvent.ButtonIndex;
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// if (button != ButtonList.Left)
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// return;
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if (!mouseButtonEvent.Pressed)
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{
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_material.SetShaderParam(T, 0f);
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return;
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}
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// if (!mouseButtonEvent.Pressed)
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// {
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// _material.SetShaderParam(T, 0f);
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// return;
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// }
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var pos = mouseButtonEvent.Position;
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_grid.GetGridPos(pos, out var x, out var y);
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_grid.SetTileValue(x, y, 1.0f);
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_material.SetShaderParam(T, 1f);
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}
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// var pos = mouseButtonEvent.Position;
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// _grid.GetGridPos(pos, out var x, out var y);
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// _grid.SetTileValue(x, y, 1.0f);
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// _material.SetShaderParam(T, 1f);
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//}
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}
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public override void _Process(float delta)
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@ -5,4 +5,5 @@ public struct Tile
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public bool isHighlighted;
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public float value;
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public ShaderMaterial material;
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public TileType type;
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}
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@ -0,0 +1,18 @@
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using Godot;
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public class TileType : Resource
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{
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[Export]
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public string Name { get; private set; }
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[Export]
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public KeyList Key { get; private set; }
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[Export]
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public Color Color { get; private set; }
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public override string ToString()
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{
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return Name;
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}
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}
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@ -0,0 +1,46 @@
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using Godot;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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public class TileTypeCollection : Resource, IReadOnlyList<TileType>
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{
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[Export]
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private List<Resource> _tileTypeResources = new List<Resource>();
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private List<TileType> TileTypes
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{
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get
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{
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if (_tileTypes != null)
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return _tileTypes;
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_tileTypes = new List<TileType>();
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foreach (var resource in _tileTypeResources)
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{
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if (!(resource is TileType))
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throw new InvalidCastException($"{resource} must be a {typeof(TileType)}");
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_tileTypes.Add((TileType)resource);
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}
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return _tileTypes;
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}
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}
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private List<TileType> _tileTypes = null;
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public TileType this[int index] => TileTypes[index];
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public int Count => TileTypes.Count;
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public IEnumerator<TileType> GetEnumerator()
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{
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return TileTypes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return TileTypes.GetEnumerator();
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}
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}
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@ -52,12 +52,14 @@ public class WorldGrid : Node2D
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_tiles[x, y].isHighlighted ^= true;
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}
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public void SetTileValue(int x, int y, float value)
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public void SetTileType(int x, int y, TileType tileType)
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{
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if (!IsInBounds(x, y))
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return;
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_tiles[x, y].value = value;
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GD.Print($"set ({x}, {y}) to {tileType}");
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_tiles[x, y].type = tileType;
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_tiles[x, y].material.SetShaderParam("lowColor", tileType.Color);
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}
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public void GetGridPos(Vector2 position, out int x, out int y)
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@ -3,7 +3,126 @@ using System;
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public class BuildMode : Mode
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{
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private const int NO_TILE_TYPE_SELECTED = -1;
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[Export]
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private NodePath _gridPath;
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private WorldGrid _grid;
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public int SelectedTileType { get; set; } = NO_TILE_TYPE_SELECTED;
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[Export]
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private NodePath _cursorPath;
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private GridCursor _cursor;
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[Export]
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private Resource _buildableTilesResource;
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public TileTypeCollection BuildableTiles { get; private set; }
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public TileType SelectedTileType
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{
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get => _selectedTileType;
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set
|
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{
|
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if (_selectedTileType == value)
|
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return;
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|
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if (value != null)
|
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{
|
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GD.Print($"{GetType()}: selected {value} tile type");
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}
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else if (_selectedTileType != null)
|
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{
|
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GD.Print($"{GetType()}: cleared tile selection");
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}
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|
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_selectedTileType = value;
|
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}
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}
|
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private TileType _selectedTileType = null;
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public override void _Ready()
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{
|
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base._Ready();
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|
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BuildableTiles = (TileTypeCollection)_buildableTilesResource;
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||||
|
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foreach (var tt in BuildableTiles)
|
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{
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GD.Print(tt.Name);
|
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}
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|
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_grid = GetNode<WorldGrid>(_gridPath);
|
||||
_cursor = GetNode<GridCursor>(_cursorPath);
|
||||
}
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||||
|
||||
private void HandleKeyInput(InputEventKey keyEvent)
|
||||
{
|
||||
if (!(keyEvent.Pressed))
|
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return;
|
||||
|
||||
var key = (KeyList)keyEvent.Scancode;
|
||||
|
||||
if (key == KeyList.Escape)
|
||||
{
|
||||
if (SelectedTileType != null)
|
||||
{
|
||||
SelectedTileType = null;
|
||||
return;
|
||||
}
|
||||
|
||||
Disable();
|
||||
}
|
||||
|
||||
foreach (var tt in BuildableTiles)
|
||||
{
|
||||
if (key != tt.Key)
|
||||
continue;
|
||||
|
||||
SelectedTileType = tt;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleMouseInput(InputEventMouse mouseEvent)
|
||||
{
|
||||
if (!(mouseEvent is InputEventMouseButton buttonEvent))
|
||||
return;
|
||||
|
||||
if (!buttonEvent.Pressed)
|
||||
return;
|
||||
|
||||
var button = (ButtonList)buttonEvent.ButtonIndex;
|
||||
if (button != ButtonList.Left)
|
||||
return;
|
||||
|
||||
if (SelectedTileType == null)
|
||||
return;
|
||||
|
||||
_grid.SetTileType(_cursor.X, _cursor.Y, SelectedTileType);
|
||||
}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
base._Input(@event);
|
||||
|
||||
if (!Active)
|
||||
return;
|
||||
|
||||
if (@event is InputEventKey keyEvent)
|
||||
{
|
||||
HandleKeyInput(keyEvent);
|
||||
return;
|
||||
}
|
||||
|
||||
if (@event is InputEventMouse mouseEvent)
|
||||
{
|
||||
HandleMouseInput(mouseEvent);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnEnabled()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDisabled()
|
||||
{
|
||||
SelectedTileType = null;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,70 +6,52 @@ public class InteractionModes : Node
|
|||
[Export]
|
||||
private NodePath _buildModePath;
|
||||
private BuildMode _buildMode;
|
||||
[Export]
|
||||
private NodePath _selectionModePath;
|
||||
private SelectionMode _selectionMode;
|
||||
|
||||
[Signal]
|
||||
delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode);
|
||||
|
||||
private Mode Mode
|
||||
{
|
||||
get => _current;
|
||||
set
|
||||
{
|
||||
if (_current == value)
|
||||
return;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
GD.Print($"set interaction mode: {value}");
|
||||
}
|
||||
else if (_current != null)
|
||||
{
|
||||
GD.Print($"clear interaction mode");
|
||||
}
|
||||
|
||||
var old = _current;
|
||||
_current = value;
|
||||
EmitSignal(nameof(OnInteractionModeChanged), old, _current);
|
||||
}
|
||||
}
|
||||
private Mode _current = null;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
|
||||
_selectionMode = GetNode<SelectionMode>(_selectionModePath);
|
||||
_buildMode = GetNode<BuildMode>(_buildModePath);
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
base._Process(delta);
|
||||
|
||||
if (_current == null)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
}
|
||||
|
||||
public void _on_Build_Mode_OnModeEntered()
|
||||
{
|
||||
_selectionMode.Disable();
|
||||
ChangeMode(_selectionMode, _buildMode);
|
||||
Mode = _buildMode;
|
||||
}
|
||||
public void _on_Build_Mode_OnModeExited()
|
||||
{
|
||||
}
|
||||
|
||||
public void _on_Selection_Mode_OnModeEntered()
|
||||
{
|
||||
_buildMode.Disable();
|
||||
ChangeMode(_buildMode, _selectionMode);
|
||||
}
|
||||
public void _on_Selection_Mode_OnModeExited()
|
||||
{
|
||||
}
|
||||
|
||||
private void ChangeMode(Mode oldMode, Mode newMode)
|
||||
{
|
||||
if (oldMode == newMode)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
if (_current != null && oldMode != _current)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
_current = newMode;
|
||||
EmitSignal(nameof(OnInteractionModeChanged), oldMode, newMode);
|
||||
Mode = null;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_buildMode.Disable();
|
||||
_selectionMode.Enable();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,11 +50,16 @@ public abstract class Mode : Node
|
|||
public void Enable()
|
||||
{
|
||||
Active = true;
|
||||
OnEnabled();
|
||||
}
|
||||
protected abstract void OnEnabled();
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
Active = false;
|
||||
OnDisabled();
|
||||
}
|
||||
protected abstract void OnDisabled();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
|
|
|
@ -3,4 +3,11 @@ using System;
|
|||
|
||||
public class SelectionMode : Mode
|
||||
{
|
||||
protected override void OnDisabled()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnEnabled()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,15 +14,41 @@ public class BuildModeUI : Control
|
|||
public override void _Ready()
|
||||
{
|
||||
_buildMode = GetNode<BuildMode>(_buildModePath);
|
||||
Visible = false;
|
||||
|
||||
var buttonHeight = 40;
|
||||
var tileType = _buildMode.BuildableTiles[0];
|
||||
int x = 50;
|
||||
|
||||
SpawnButton(tileType, buttonHeight, ref x);
|
||||
}
|
||||
|
||||
public void _on_Exit_pressed()
|
||||
private void SpawnButton(TileType tileType, int buttonHeight, ref int x)
|
||||
{
|
||||
Exit();
|
||||
const int MARGIN = 5;
|
||||
|
||||
var button = new Button();
|
||||
this.AddChild(button);
|
||||
|
||||
button.Text = tileType.Name;
|
||||
var parameters = new Godot.Collections.Array(tileType);
|
||||
button.Connect("pressed", this, nameof(SelectTileType), parameters);
|
||||
|
||||
button.SetAnchorsPreset(LayoutPreset.BottomLeft);
|
||||
button.MarginBottom = 0;
|
||||
|
||||
var size = button.RectSize;
|
||||
button.RectSize = new Vector2(size.x, buttonHeight);
|
||||
|
||||
button.SetPosition(new Vector2(x, -buttonHeight));
|
||||
x += Mathf.RoundToInt(size.x) + MARGIN;
|
||||
}
|
||||
|
||||
private void Exit()
|
||||
private void SelectTileType(TileType tileType)
|
||||
{
|
||||
_buildMode.SelectedTileType = tileType;
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
EmitSignal(nameof(OnExit));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,24 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
public class ModeSelectionUI : Control
|
||||
{
|
||||
[Signal]
|
||||
delegate void BuildModeEnabled();
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
base._Process(delta);
|
||||
}
|
||||
|
||||
public void EnableBuildMode()
|
||||
{
|
||||
EmitSignal(nameof(BuildModeEnabled));
|
||||
Visible = false;
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
Visible = true;
|
||||
}
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
public class SelectionModeUI : Control
|
||||
{
|
||||
[Signal]
|
||||
delegate void EnableBuildMode();
|
||||
|
||||
[Export]
|
||||
private NodePath _selectionModePath;
|
||||
public SelectionMode _selectionMode;
|
||||
|
||||
public void _on_Build_Mode_pressed() => EmitSignal(nameof(EnableBuildMode));
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_selectionMode = GetNode<SelectionMode>(_selectionModePath);
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
base._Process(delta);
|
||||
|
||||
Visible = _selectionMode.Active;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue