tile-types #15
@ -1,4 +1,4 @@
 | 
			
		||||
[gd_scene load_steps=11 format=2]
 | 
			
		||||
[gd_scene load_steps=10 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
 | 
			
		||||
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
 | 
			
		||||
@ -7,8 +7,7 @@
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		||||
[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
 | 
			
		||||
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
 | 
			
		||||
[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
 | 
			
		||||
[ext_resource path="res://nodes/interaction_modes/selection_mode.tscn" type="PackedScene" id=8]
 | 
			
		||||
[ext_resource path="res://nodes/ui/selection_mode_ui.tscn" type="PackedScene" id=9]
 | 
			
		||||
[ext_resource path="res://nodes/ui/mode_selection_ui.tscn" type="PackedScene" id=9]
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		||||
 | 
			
		||||
[sub_resource type="Curve" id=1]
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		||||
_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
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		||||
@ -25,14 +24,12 @@ DiffusionCoefficient = 0.1
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Grid = NodePath("../Grid")
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		||||
_pulseShape = SubResource( 1 )
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[node name="Interaction Mode" parent="." instance=ExtResource( 5 )]
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		||||
_buildModePath = NodePath("../Build Mode")
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		||||
_selectionModePath = NodePath("../Selection Mode")
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		||||
[node name="Interaction Modes" parent="." instance=ExtResource( 5 )]
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		||||
_buildModePath = NodePath("Build Mode")
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		||||
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		||||
[node name="Build Mode" parent="." instance=ExtResource( 7 )]
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		||||
_key = 66
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		||||
[node name="Selection Mode" parent="." instance=ExtResource( 8 )]
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[node name="Build Mode" parent="Interaction Modes" instance=ExtResource( 7 )]
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		||||
_gridPath = NodePath("../../Grid")
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_cursorPath = NodePath("../../Cursor")
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[node name="UI" type="Control" parent="."]
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anchor_right = 1.0
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@ -42,20 +39,18 @@ mouse_filter = 2
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[node name="Debug" parent="UI" instance=ExtResource( 3 )]
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[node name="Build Mode" parent="UI" instance=ExtResource( 6 )]
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visible = false
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_buildModePath = NodePath("../../Build Mode")
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_buildModePath = NodePath("../../Interaction Modes/Build Mode")
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[node name="Selection Mode" parent="UI" instance=ExtResource( 9 )]
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_selectionModePath = NodePath("../../Selection Mode")
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[node name="Mode Selection" parent="UI" instance=ExtResource( 9 )]
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[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
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[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
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[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
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[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="Cursor" method="_on_Interaction_Mode_OnInteractionModeChanged"]
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[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
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[connection signal="OnModeEntered" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeEntered"]
 | 
			
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[connection signal="OnModeExited" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeExited"]
 | 
			
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[connection signal="OnModeEntered" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeEntered"]
 | 
			
		||||
[connection signal="OnModeExited" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeExited"]
 | 
			
		||||
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Mode" method="Reset"]
 | 
			
		||||
[connection signal="EnableBuildMode" from="UI/Selection Mode" to="Build Mode" method="Enable"]
 | 
			
		||||
[connection signal="OnInteractionModeChanged" from="Interaction Modes" to="Cursor" method="_on_Interaction_Mode_OnInteractionModeChanged"]
 | 
			
		||||
[connection signal="OnInteractionModeChanged" from="Interaction Modes" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
 | 
			
		||||
[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeEntered"]
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[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="EnableBuildMode"]
 | 
			
		||||
[connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeExited"]
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		||||
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Modes" method="Reset"]
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		||||
[connection signal="OnExit" from="UI/Build Mode" to="UI/Mode Selection" method="Enable"]
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		||||
[connection signal="BuildModeEnabled" from="UI/Mode Selection" to="Interaction Modes/Build Mode" method="Enable"]
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 | 
			
		||||
@ -1,6 +1,9 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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 | 
			
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[ext_resource path="res://scripts/interaction_modes/BuildMode.cs" type="Script" id=1]
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[ext_resource path="res://resources/tile_types/tile_type_collections/buildable_tiles.tres" type="Resource" id=2]
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[node name="Build Mode" type="Node"]
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script = ExtResource( 1 )
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_key = 66
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_buildableTilesResource = ExtResource( 2 )
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@ -1,7 +1,3 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scripts/interaction_modes/SelectionMode.cs" type="Script" id=1]
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[gd_scene format=2]
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[node name="Selection Mode" type="Node"]
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script = ExtResource( 1 )
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_key = 16777217
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@ -3,24 +3,16 @@
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[ext_resource path="res://scripts/ui/BuildModeUI.cs" type="Script" id=1]
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[node name="Build Mode" type="Control"]
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -600.0
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margin_bottom = -600.0
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script = ExtResource( 1 )
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[node name="Exit" type="Button" parent="."]
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margin_left = 2.0
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margin_top = 562.0
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margin_right = 38.0
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margin_bottom = 598.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_top = -40.0
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margin_right = 40.0
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grow_vertical = 0
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text = "Exit"
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[node name="Developed" type="Button" parent="."]
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margin_left = 54.0
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margin_top = 562.0
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margin_right = 90.0
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margin_bottom = 598.0
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text = "Developed"
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[connection signal="pressed" from="Exit" to="." method="_on_Exit_pressed"]
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[connection signal="pressed" from="Exit" to="." method="Exit"]
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@ -1,8 +1,8 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scripts/ui/SelectionModeUI.cs" type="Script" id=1]
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		||||
[ext_resource path="res://scripts/ui/ModeSelectionUI.cs" type="Script" id=1]
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		||||
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		||||
[node name="Selection Mode UI" type="Control"]
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[node name="Mode Selection UI" type="Control"]
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_top = -600.0
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@ -16,4 +16,4 @@ margin_right = 38.0
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margin_bottom = 598.0
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text = "Build Mode"
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[connection signal="pressed" from="Build Mode" to="." method="_on_Build_Mode_pressed"]
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		||||
[connection signal="pressed" from="Build Mode" to="." method="EnableBuildMode"]
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		||||
							
								
								
									
										9
									
								
								half-earth/resources/tile_types/developed.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								half-earth/resources/tile_types/developed.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
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[gd_resource type="Resource" load_steps=2 format=2]
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[ext_resource path="res://scripts/TileType.cs" type="Script" id=1]
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[resource]
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script = ExtResource( 1 )
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Name = "Developed"
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Key = 68
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Color = Color( 0.372549, 0.372549, 0.372549, 1 )
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@ -0,0 +1,8 @@
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[gd_resource type="Resource" load_steps=3 format=2]
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[ext_resource path="res://scripts/TileTypeCollection.cs" type="Script" id=1]
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[ext_resource path="res://resources/tile_types/developed.tres" type="Resource" id=2]
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[resource]
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script = ExtResource( 1 )
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_tileTypeResources = [ ExtResource( 2 ) ]
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@ -21,6 +21,9 @@ public class GridCursor : Sprite
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    private const string T = "t";
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    public int X { get; private set; }
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    public int Y { get; private set; }
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    public override void _Ready()
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    {
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        _grid = GetNode<WorldGrid>(Grid);
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@ -35,29 +38,32 @@ public class GridCursor : Sprite
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        {
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            var pos = mouseMoveEvent.Position;
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            _grid.GetGridPos(pos, out var x, out var y);
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            this.Visible = _grid.IsInBounds(x, y);
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            var position = new Vector2(x + .5f, y + .5f) * _grid.CellSize;
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            X = x;
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            Y = y;
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            this.Visible = _grid.IsInBounds(X, Y);
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            var position = new Vector2(X + .5f, Y + .5f) * _grid.CellSize;
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            this.Position = position;
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            return;
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        }
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        if (@event is InputEventMouseButton mouseButtonEvent)
 | 
			
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        {
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            var button = (ButtonList)mouseButtonEvent.ButtonIndex;
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            if (button != ButtonList.Left)
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                return;
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        //if (@event is InputEventMouseButton mouseButtonEvent)
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        //{
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        //    var button = (ButtonList)mouseButtonEvent.ButtonIndex;
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        //    if (button != ButtonList.Left)
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        //        return;
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            if (!mouseButtonEvent.Pressed)
 | 
			
		||||
            {
 | 
			
		||||
                _material.SetShaderParam(T, 0f);
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		||||
                return;
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		||||
            }
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		||||
        //    if (!mouseButtonEvent.Pressed)
 | 
			
		||||
        //    {
 | 
			
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        //        _material.SetShaderParam(T, 0f);
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        //        return;
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        //    }
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 | 
			
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            var pos = mouseButtonEvent.Position;
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            _grid.GetGridPos(pos, out var x, out var y);
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            _grid.SetTileValue(x, y, 1.0f);
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            _material.SetShaderParam(T, 1f);
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        }
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        //    var pos = mouseButtonEvent.Position;
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        //    _grid.GetGridPos(pos, out var x, out var y);
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        //    _grid.SetTileValue(x, y, 1.0f);
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        //    _material.SetShaderParam(T, 1f);
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		||||
        //}
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    }
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 | 
			
		||||
    public override void _Process(float delta)
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		||||
@ -5,4 +5,5 @@ public struct Tile
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    public bool isHighlighted;
 | 
			
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    public float value;
 | 
			
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    public ShaderMaterial material;
 | 
			
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    public TileType type;
 | 
			
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}
 | 
			
		||||
							
								
								
									
										18
									
								
								half-earth/scripts/TileType.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								half-earth/scripts/TileType.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,18 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
 | 
			
		||||
public class TileType : Resource
 | 
			
		||||
{
 | 
			
		||||
    [Export]
 | 
			
		||||
    public string Name { get; private set; }
 | 
			
		||||
 | 
			
		||||
    [Export]
 | 
			
		||||
    public KeyList Key { get; private set; }
 | 
			
		||||
 | 
			
		||||
    [Export]
 | 
			
		||||
    public Color Color { get; private set; }
 | 
			
		||||
 | 
			
		||||
    public override string ToString()
 | 
			
		||||
    {
 | 
			
		||||
        return Name;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										46
									
								
								half-earth/scripts/TileTypeCollection.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								half-earth/scripts/TileTypeCollection.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,46 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
public class TileTypeCollection : Resource, IReadOnlyList<TileType>
 | 
			
		||||
{
 | 
			
		||||
    [Export]
 | 
			
		||||
    private List<Resource> _tileTypeResources = new List<Resource>();
 | 
			
		||||
 | 
			
		||||
    private List<TileType> TileTypes
 | 
			
		||||
    {
 | 
			
		||||
        get
 | 
			
		||||
        {
 | 
			
		||||
            if (_tileTypes != null)
 | 
			
		||||
                return _tileTypes;
 | 
			
		||||
 | 
			
		||||
            _tileTypes = new List<TileType>();
 | 
			
		||||
 | 
			
		||||
            foreach (var resource in _tileTypeResources)
 | 
			
		||||
            {
 | 
			
		||||
                if (!(resource is TileType))
 | 
			
		||||
                    throw new InvalidCastException($"{resource} must be a {typeof(TileType)}");
 | 
			
		||||
 | 
			
		||||
                _tileTypes.Add((TileType)resource);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return _tileTypes;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    private List<TileType> _tileTypes = null;
 | 
			
		||||
 | 
			
		||||
    public TileType this[int index] => TileTypes[index];
 | 
			
		||||
 | 
			
		||||
    public int Count => TileTypes.Count;
 | 
			
		||||
 | 
			
		||||
    public IEnumerator<TileType> GetEnumerator()
 | 
			
		||||
    {
 | 
			
		||||
        return TileTypes.GetEnumerator();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    IEnumerator IEnumerable.GetEnumerator()
 | 
			
		||||
    {
 | 
			
		||||
        return TileTypes.GetEnumerator();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -52,12 +52,14 @@ public class WorldGrid : Node2D
 | 
			
		||||
        _tiles[x, y].isHighlighted ^= true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void SetTileValue(int x, int y, float value)
 | 
			
		||||
    public void SetTileType(int x, int y, TileType tileType)
 | 
			
		||||
    {
 | 
			
		||||
        if (!IsInBounds(x, y))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        _tiles[x, y].value = value;
 | 
			
		||||
        GD.Print($"set ({x}, {y}) to {tileType}");
 | 
			
		||||
        _tiles[x, y].type = tileType;
 | 
			
		||||
        _tiles[x, y].material.SetShaderParam("lowColor", tileType.Color);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void GetGridPos(Vector2 position, out int x, out int y)
 | 
			
		||||
 | 
			
		||||
@ -3,7 +3,126 @@ using System;
 | 
			
		||||
 | 
			
		||||
public class BuildMode : Mode
 | 
			
		||||
{
 | 
			
		||||
    private const int NO_TILE_TYPE_SELECTED = -1;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private NodePath _gridPath;
 | 
			
		||||
    private WorldGrid _grid;
 | 
			
		||||
 | 
			
		||||
    public int SelectedTileType { get; set; } = NO_TILE_TYPE_SELECTED;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private NodePath _cursorPath;
 | 
			
		||||
    private GridCursor _cursor;
 | 
			
		||||
 | 
			
		||||
    [Export]
 | 
			
		||||
    private Resource _buildableTilesResource;
 | 
			
		||||
    public TileTypeCollection BuildableTiles { get; private set; }
 | 
			
		||||
 | 
			
		||||
    public TileType SelectedTileType
 | 
			
		||||
    {
 | 
			
		||||
        get => _selectedTileType;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (_selectedTileType == value)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (value != null)
 | 
			
		||||
            {
 | 
			
		||||
                GD.Print($"{GetType()}: selected {value} tile type");
 | 
			
		||||
            }
 | 
			
		||||
            else if (_selectedTileType != null)
 | 
			
		||||
            {
 | 
			
		||||
                GD.Print($"{GetType()}: cleared tile selection");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            _selectedTileType = value;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    private TileType _selectedTileType = null;
 | 
			
		||||
 | 
			
		||||
    public override void _Ready()
 | 
			
		||||
    {
 | 
			
		||||
        base._Ready();
 | 
			
		||||
 | 
			
		||||
        BuildableTiles = (TileTypeCollection)_buildableTilesResource;
 | 
			
		||||
 | 
			
		||||
        foreach (var tt in BuildableTiles)
 | 
			
		||||
        {
 | 
			
		||||
            GD.Print(tt.Name);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        _grid = GetNode<WorldGrid>(_gridPath);
 | 
			
		||||
        _cursor = GetNode<GridCursor>(_cursorPath);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void HandleKeyInput(InputEventKey keyEvent)
 | 
			
		||||
    {
 | 
			
		||||
        if (!(keyEvent.Pressed))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        var key = (KeyList)keyEvent.Scancode;
 | 
			
		||||
 | 
			
		||||
        if (key == KeyList.Escape)
 | 
			
		||||
        {
 | 
			
		||||
            if (SelectedTileType != null)
 | 
			
		||||
            {
 | 
			
		||||
                SelectedTileType = null;
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Disable();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        foreach (var tt in BuildableTiles)
 | 
			
		||||
        {
 | 
			
		||||
            if (key != tt.Key)
 | 
			
		||||
                continue;
 | 
			
		||||
 | 
			
		||||
            SelectedTileType = tt;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void HandleMouseInput(InputEventMouse mouseEvent)
 | 
			
		||||
    {
 | 
			
		||||
        if (!(mouseEvent is InputEventMouseButton buttonEvent))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!buttonEvent.Pressed)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        var button = (ButtonList)buttonEvent.ButtonIndex;
 | 
			
		||||
        if (button != ButtonList.Left)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (SelectedTileType == null)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        _grid.SetTileType(_cursor.X, _cursor.Y, SelectedTileType);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Input(InputEvent @event)
 | 
			
		||||
    {
 | 
			
		||||
        base._Input(@event);
 | 
			
		||||
 | 
			
		||||
        if (!Active)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (@event is InputEventKey keyEvent)
 | 
			
		||||
        {
 | 
			
		||||
            HandleKeyInput(keyEvent);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (@event is InputEventMouse mouseEvent)
 | 
			
		||||
        {
 | 
			
		||||
            HandleMouseInput(mouseEvent);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnabled()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnDisabled()
 | 
			
		||||
    {
 | 
			
		||||
        SelectedTileType = null;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -6,70 +6,52 @@ public class InteractionModes : Node
 | 
			
		||||
    [Export]
 | 
			
		||||
    private NodePath _buildModePath;
 | 
			
		||||
    private BuildMode _buildMode;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private NodePath _selectionModePath;
 | 
			
		||||
    private SelectionMode _selectionMode;
 | 
			
		||||
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode);
 | 
			
		||||
 | 
			
		||||
    private Mode Mode
 | 
			
		||||
    {
 | 
			
		||||
        get => _current;
 | 
			
		||||
        set
 | 
			
		||||
        {
 | 
			
		||||
            if (_current == value)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            if (value != null)
 | 
			
		||||
            {
 | 
			
		||||
                GD.Print($"set interaction mode: {value}");
 | 
			
		||||
            }
 | 
			
		||||
            else if (_current != null)
 | 
			
		||||
            {
 | 
			
		||||
                GD.Print($"clear interaction mode");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var old = _current;
 | 
			
		||||
            _current = value;
 | 
			
		||||
            EmitSignal(nameof(OnInteractionModeChanged), old, _current);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    private Mode _current = null;
 | 
			
		||||
 | 
			
		||||
    public override void _Ready()
 | 
			
		||||
    {
 | 
			
		||||
        base._Ready();
 | 
			
		||||
 | 
			
		||||
        _selectionMode = GetNode<SelectionMode>(_selectionModePath);
 | 
			
		||||
        _buildMode = GetNode<BuildMode>(_buildModePath);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Process(float delta)
 | 
			
		||||
    {
 | 
			
		||||
        base._Process(delta);
 | 
			
		||||
 | 
			
		||||
        if (_current == null)
 | 
			
		||||
        {
 | 
			
		||||
            Reset();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void _on_Build_Mode_OnModeEntered()
 | 
			
		||||
    {
 | 
			
		||||
        _selectionMode.Disable();
 | 
			
		||||
        ChangeMode(_selectionMode, _buildMode);
 | 
			
		||||
        Mode = _buildMode;
 | 
			
		||||
    }
 | 
			
		||||
    public void _on_Build_Mode_OnModeExited()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void _on_Selection_Mode_OnModeEntered()
 | 
			
		||||
    {
 | 
			
		||||
        _buildMode.Disable();
 | 
			
		||||
        ChangeMode(_buildMode, _selectionMode);
 | 
			
		||||
    }
 | 
			
		||||
    public void _on_Selection_Mode_OnModeExited()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ChangeMode(Mode oldMode, Mode newMode)
 | 
			
		||||
    {
 | 
			
		||||
        if (oldMode == newMode)
 | 
			
		||||
        {
 | 
			
		||||
            throw new InvalidOperationException();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (_current != null && oldMode != _current)
 | 
			
		||||
        {
 | 
			
		||||
            throw new InvalidOperationException();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        _current = newMode;
 | 
			
		||||
        EmitSignal(nameof(OnInteractionModeChanged), oldMode, newMode);
 | 
			
		||||
        Mode = null;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Reset()
 | 
			
		||||
    {
 | 
			
		||||
        _buildMode.Disable();
 | 
			
		||||
        _selectionMode.Enable();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -50,11 +50,16 @@ public abstract class Mode : Node
 | 
			
		||||
    public void Enable()
 | 
			
		||||
    {
 | 
			
		||||
        Active = true;
 | 
			
		||||
        OnEnabled();
 | 
			
		||||
    }
 | 
			
		||||
    protected abstract void OnEnabled();
 | 
			
		||||
 | 
			
		||||
    public void Disable()
 | 
			
		||||
    {
 | 
			
		||||
        Active = false;
 | 
			
		||||
        OnDisabled();
 | 
			
		||||
    }
 | 
			
		||||
    protected abstract void OnDisabled();
 | 
			
		||||
 | 
			
		||||
    public override string ToString()
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
@ -3,4 +3,11 @@ using System;
 | 
			
		||||
 | 
			
		||||
public class SelectionMode : Mode
 | 
			
		||||
{
 | 
			
		||||
    protected override void OnDisabled()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnEnabled()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -14,15 +14,41 @@ public class BuildModeUI : Control
 | 
			
		||||
    public override void _Ready()
 | 
			
		||||
    {
 | 
			
		||||
        _buildMode = GetNode<BuildMode>(_buildModePath);
 | 
			
		||||
        Visible = false;
 | 
			
		||||
 | 
			
		||||
        var buttonHeight = 40;
 | 
			
		||||
        var tileType = _buildMode.BuildableTiles[0];
 | 
			
		||||
        int x = 50;
 | 
			
		||||
 | 
			
		||||
        SpawnButton(tileType, buttonHeight, ref x);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void _on_Exit_pressed()
 | 
			
		||||
    private void SpawnButton(TileType tileType, int buttonHeight, ref int x)
 | 
			
		||||
    {
 | 
			
		||||
        Exit();
 | 
			
		||||
        const int MARGIN = 5;
 | 
			
		||||
 | 
			
		||||
        var button = new Button();
 | 
			
		||||
        this.AddChild(button);
 | 
			
		||||
 | 
			
		||||
        button.Text = tileType.Name;
 | 
			
		||||
        var parameters = new Godot.Collections.Array(tileType);
 | 
			
		||||
        button.Connect("pressed", this, nameof(SelectTileType), parameters);
 | 
			
		||||
 | 
			
		||||
        button.SetAnchorsPreset(LayoutPreset.BottomLeft);
 | 
			
		||||
        button.MarginBottom = 0;
 | 
			
		||||
 | 
			
		||||
        var size = button.RectSize;
 | 
			
		||||
        button.RectSize = new Vector2(size.x, buttonHeight);
 | 
			
		||||
 | 
			
		||||
        button.SetPosition(new Vector2(x, -buttonHeight));
 | 
			
		||||
        x += Mathf.RoundToInt(size.x) + MARGIN;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Exit()
 | 
			
		||||
    private void SelectTileType(TileType tileType)
 | 
			
		||||
    {
 | 
			
		||||
        _buildMode.SelectedTileType = tileType;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Exit()
 | 
			
		||||
    {
 | 
			
		||||
        EmitSignal(nameof(OnExit));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										24
									
								
								half-earth/scripts/ui/ModeSelectionUI.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										24
									
								
								half-earth/scripts/ui/ModeSelectionUI.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,24 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class ModeSelectionUI : Control
 | 
			
		||||
{
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void BuildModeEnabled();
 | 
			
		||||
 | 
			
		||||
    public override void _Process(float delta)
 | 
			
		||||
    {
 | 
			
		||||
        base._Process(delta);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void EnableBuildMode()
 | 
			
		||||
    {
 | 
			
		||||
        EmitSignal(nameof(BuildModeEnabled));
 | 
			
		||||
        Visible = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Enable()
 | 
			
		||||
    {
 | 
			
		||||
        Visible = true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -1,26 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class SelectionModeUI : Control
 | 
			
		||||
{
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void EnableBuildMode();
 | 
			
		||||
 | 
			
		||||
    [Export]
 | 
			
		||||
    private NodePath _selectionModePath;
 | 
			
		||||
    public SelectionMode _selectionMode;
 | 
			
		||||
 | 
			
		||||
    public void _on_Build_Mode_pressed() => EmitSignal(nameof(EnableBuildMode));
 | 
			
		||||
 | 
			
		||||
    public override void _Ready()
 | 
			
		||||
    {
 | 
			
		||||
        _selectionMode = GetNode<SelectionMode>(_selectionModePath);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Process(float delta)
 | 
			
		||||
    {
 | 
			
		||||
        base._Process(delta);
 | 
			
		||||
 | 
			
		||||
        Visible = _selectionMode.Active;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
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		Reference in New Issue
	
	Block a user