tile-types #15
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@ -1,10 +1,11 @@
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|||
[gd_scene load_steps=6 format=2]
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||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
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||||
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
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||||
[ext_resource path="res://nodes/debug_ui.tscn" type="PackedScene" id=3]
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||||
[ext_resource path="res://nodes/ui/debug_ui.tscn" type="PackedScene" id=3]
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||||
[ext_resource path="res://nodes/clock.tscn" type="PackedScene" id=4]
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||||
[ext_resource path="res://nodes/interaction_mode.tscn" type="PackedScene" id=5]
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||||
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
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||||
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||||
[node name="Root" type="Node"]
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||||
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||||
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@ -14,14 +15,22 @@ DiffusionCoefficient = 0.1
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[node name="Cursor" parent="." instance=ExtResource( 2 )]
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||||
Grid = NodePath("../Grid")
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[node name="Debug UI" parent="." instance=ExtResource( 3 )]
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[node name="Clock" parent="." instance=ExtResource( 4 )]
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_autoTick = true
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||||
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||||
[node name="Interaction Mode" parent="." instance=ExtResource( 5 )]
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||||
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||||
[connection signal="OnPauseChanged" from="Clock" to="Debug UI" method="_on_Clock_OnPauseChanged"]
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||||
[node name="UI" type="Control" parent="."]
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||||
anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="Debug" parent="UI" instance=ExtResource( 3 )]
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[node name="Build Mode" parent="UI" instance=ExtResource( 6 )]
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||||
[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
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||||
[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
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[connection signal="OnTick" from="Clock" to="Debug UI" method="_on_Clock_OnTick"]
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[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="Debug UI" method="_on_Interaction_Mode_OnInteractionModeChanged"]
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[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
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[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
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[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Build Mode" method="_on_Interaction_Mode_OnInteractionModeChanged"]
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[connection signal="OnExit" from="UI/Build Mode" to="Interaction Mode" method="Reset"]
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||||
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@ -0,0 +1,45 @@
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|||
[gd_scene load_steps=2 format=2]
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||||
|
||||
[ext_resource path="res://scripts/ui/BuildModeUI.cs" type="Script" id=1]
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||||
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||||
[node name="Build Mode" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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||||
script = ExtResource( 1 )
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||||
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||||
[node name="ColorRect" type="ColorRect" parent="."]
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||||
anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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||||
margin_top = -40.0
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grow_horizontal = 0
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grow_vertical = 0
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[node name="Exit" type="Button" parent="ColorRect"]
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margin_left = 2.0
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margin_top = 2.0
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margin_right = 38.0
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margin_bottom = 38.0
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||||
[node name="Label" type="Label" parent="ColorRect/Exit"]
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||||
anchor_right = 1.0
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||||
anchor_bottom = 1.0
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text = "exit"
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align = 1
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||||
valign = 1
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||||
[node name="Exit2" type="Button" parent="ColorRect"]
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||||
margin_left = 54.0
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||||
margin_top = 2.0
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||||
margin_right = 90.0
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||||
margin_bottom = 38.0
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||||
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||||
[node name="Label" type="Label" parent="ColorRect/Exit2"]
|
||||
anchor_right = 1.0
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||||
anchor_bottom = 1.0
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||||
text = "developed"
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||||
align = 1
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||||
valign = 1
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||||
autowrap = true
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||||
[connection signal="pressed" from="ColorRect/Exit" to="." method="_on_Exit_pressed"]
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=2]
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||||
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||||
[ext_resource path="res://scripts/DebugUI.cs" type="Script" id=1]
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||||
[ext_resource path="res://scripts/ui/DebugUI.cs" type="Script" id=1]
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||||
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||||
[node name="Debug UI" type="Control"]
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||||
anchor_right = 1.0
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||||
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@ -12,41 +12,36 @@ InteractionModeLabelPath = NodePath("Interaction Mode")
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[node name="Interaction Mode" type="Label" parent="."]
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||||
anchor_left = 1.0
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||||
anchor_top = 1.0
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anchor_right = 1.0
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||||
anchor_bottom = 1.0
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||||
margin_left = -94.0
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margin_top = -64.0
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margin_right = -10.0
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margin_bottom = -50.0
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margin_left = -102.0
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margin_top = 15.0
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margin_right = -14.0
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||||
margin_bottom = 29.0
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||||
grow_horizontal = 0
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||||
grow_vertical = 0
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||||
text = "mode: SELECT"
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align = 2
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||||
valign = 2
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||||
[node name="Ticks" type="Label" parent="."]
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||||
anchor_left = 1.0
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||||
anchor_top = 1.0
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||||
anchor_right = 1.0
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||||
anchor_bottom = 1.0
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||||
margin_right = -10.0
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||||
margin_bottom = -30.0
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||||
margin_left = -60.0
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||||
margin_top = 35.0
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margin_right = -14.0
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margin_bottom = 49.0
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grow_horizontal = 0
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grow_vertical = 0
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||||
text = "ticks: 0"
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align = 2
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valign = 2
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[node name="Paused" type="Label" parent="."]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_right = -10.0
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margin_bottom = -10.0
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margin_left = -90.0
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margin_top = 55.0
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margin_right = -14.0
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margin_bottom = 69.0
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grow_horizontal = 0
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||||
grow_vertical = 0
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text = "pause: false"
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align = 2
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||||
valign = 2
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@ -15,6 +15,11 @@ public class InteractionMode : Node
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BUILD = 1
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}
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public void Reset()
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{
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Current = Mode.SELECT;
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}
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public Mode Current
|
||||
{
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get => _current;
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|
|
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@ -54,6 +54,9 @@ public class WorldGrid : Node2D
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public void SetTileValue(int x, int y, float value)
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{
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if (!IsInBounds(x, y))
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return;
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_tiles[x, y].value = value;
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}
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||||
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|
|
|
@ -0,0 +1,59 @@
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using Godot;
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using System;
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|
||||
public class BuildModeUI : Control
|
||||
{
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[Signal]
|
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delegate void OnExit();
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||||
|
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// Declare member variables here. Examples:
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// private int a = 2;
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// private string b = "text";
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|
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
|
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{
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Visible = false;
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}
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public void _on_Exit_pressed()
|
||||
{
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Exit();
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}
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||||
|
||||
public void _on_Interaction_Mode_OnInteractionModeChanged(InteractionMode.Mode oldMode, InteractionMode.Mode newMode)
|
||||
{
|
||||
if (oldMode == InteractionMode.Mode.BUILD)
|
||||
{
|
||||
Visible = false;
|
||||
return;
|
||||
}
|
||||
if (newMode == InteractionMode.Mode.BUILD)
|
||||
{
|
||||
Visible = true;
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||||
return;
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}
|
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}
|
||||
|
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private void Exit()
|
||||
{
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EmitSignal(nameof(OnExit));
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}
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
if (!Visible)
|
||||
return;
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||||
|
||||
if (!(@event is InputEventKey keyEvent))
|
||||
return;
|
||||
|
||||
if (keyEvent.Pressed)
|
||||
return;
|
||||
|
||||
if ((KeyList)keyEvent.Scancode == KeyList.Escape)
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue