tile-types #15
@ -1,4 +1,4 @@
 | 
			
		||||
[gd_scene load_steps=9 format=2]
 | 
			
		||||
[gd_scene load_steps=11 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
 | 
			
		||||
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
 | 
			
		||||
@ -7,6 +7,8 @@
 | 
			
		||||
[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
 | 
			
		||||
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
 | 
			
		||||
[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
 | 
			
		||||
[ext_resource path="res://nodes/interaction_modes/selection_mode.tscn" type="PackedScene" id=8]
 | 
			
		||||
[ext_resource path="res://nodes/ui/selection_mode_ui.tscn" type="PackedScene" id=9]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="Curve" id=1]
 | 
			
		||||
_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
 | 
			
		||||
@ -25,19 +27,27 @@ _pulseShape = SubResource( 1 )
 | 
			
		||||
 | 
			
		||||
[node name="Interaction Mode" parent="." instance=ExtResource( 5 )]
 | 
			
		||||
_buildModePath = NodePath("../Build Mode")
 | 
			
		||||
_selectionModePath = NodePath("../Selection Mode")
 | 
			
		||||
 | 
			
		||||
[node name="Build Mode" parent="." instance=ExtResource( 7 )]
 | 
			
		||||
_key = 66
 | 
			
		||||
 | 
			
		||||
[node name="Selection Mode" parent="." instance=ExtResource( 8 )]
 | 
			
		||||
 | 
			
		||||
[node name="UI" type="Control" parent="."]
 | 
			
		||||
anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
mouse_filter = 2
 | 
			
		||||
 | 
			
		||||
[node name="Debug" parent="UI" instance=ExtResource( 3 )]
 | 
			
		||||
 | 
			
		||||
[node name="Build Mode" parent="UI" instance=ExtResource( 6 )]
 | 
			
		||||
visible = false
 | 
			
		||||
_buildModePath = NodePath("../../Build Mode")
 | 
			
		||||
 | 
			
		||||
[node name="Selection Mode" parent="UI" instance=ExtResource( 9 )]
 | 
			
		||||
_selectionModePath = NodePath("../../Selection Mode")
 | 
			
		||||
 | 
			
		||||
[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
 | 
			
		||||
[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
 | 
			
		||||
[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
 | 
			
		||||
@ -45,4 +55,7 @@ _buildModePath = NodePath("../../Build Mode")
 | 
			
		||||
[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
 | 
			
		||||
[connection signal="OnModeEntered" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeEntered"]
 | 
			
		||||
[connection signal="OnModeExited" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeExited"]
 | 
			
		||||
[connection signal="OnModeEntered" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeEntered"]
 | 
			
		||||
[connection signal="OnModeExited" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeExited"]
 | 
			
		||||
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Mode" method="Reset"]
 | 
			
		||||
[connection signal="EnableBuildMode" from="UI/Selection Mode" to="Build Mode" method="Enable"]
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,6 @@
 | 
			
		||||
[gd_scene load_steps=2 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://scripts/interaction_modes/InteractionMode.cs" type="Script" id=1]
 | 
			
		||||
[ext_resource path="res://scripts/interaction_modes/InteractionModes.cs" type="Script" id=1]
 | 
			
		||||
 | 
			
		||||
[node name="Interaction Mode" type="Node"]
 | 
			
		||||
script = ExtResource( 1 )
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		||||
 | 
			
		||||
							
								
								
									
										7
									
								
								half-earth/nodes/interaction_modes/selection_mode.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								half-earth/nodes/interaction_modes/selection_mode.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,7 @@
 | 
			
		||||
[gd_scene load_steps=2 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://scripts/interaction_modes/SelectionMode.cs" type="Script" id=1]
 | 
			
		||||
 | 
			
		||||
[node name="Selection Mode" type="Node"]
 | 
			
		||||
script = ExtResource( 1 )
 | 
			
		||||
_key = 16777217
 | 
			
		||||
@ -3,43 +3,24 @@
 | 
			
		||||
[ext_resource path="res://scripts/ui/BuildModeUI.cs" type="Script" id=1]
 | 
			
		||||
 | 
			
		||||
[node name="Build Mode" type="Control"]
 | 
			
		||||
anchor_right = 1.0
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		||||
anchor_top = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
margin_top = -600.0
 | 
			
		||||
margin_bottom = -600.0
 | 
			
		||||
script = ExtResource( 1 )
 | 
			
		||||
 | 
			
		||||
[node name="ColorRect" type="ColorRect" parent="."]
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		||||
anchor_top = 1.0
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anchor_right = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
margin_top = -40.0
 | 
			
		||||
grow_horizontal = 0
 | 
			
		||||
grow_vertical = 0
 | 
			
		||||
 | 
			
		||||
[node name="Exit" type="Button" parent="ColorRect"]
 | 
			
		||||
[node name="Exit" type="Button" parent="."]
 | 
			
		||||
margin_left = 2.0
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margin_top = 2.0
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margin_top = 562.0
 | 
			
		||||
margin_right = 38.0
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margin_bottom = 38.0
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margin_bottom = 598.0
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text = "Exit"
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		||||
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[node name="Label" type="Label" parent="ColorRect/Exit"]
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		||||
anchor_right = 1.0
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		||||
anchor_bottom = 1.0
 | 
			
		||||
text = "exit"
 | 
			
		||||
align = 1
 | 
			
		||||
valign = 1
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		||||
 | 
			
		||||
[node name="Exit2" type="Button" parent="ColorRect"]
 | 
			
		||||
[node name="Developed" type="Button" parent="."]
 | 
			
		||||
margin_left = 54.0
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margin_top = 2.0
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margin_top = 562.0
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margin_right = 90.0
 | 
			
		||||
margin_bottom = 38.0
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margin_bottom = 598.0
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text = "Developed"
 | 
			
		||||
 | 
			
		||||
[node name="Label" type="Label" parent="ColorRect/Exit2"]
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		||||
anchor_right = 1.0
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anchor_bottom = 1.0
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text = "developed"
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		||||
align = 1
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valign = 1
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autowrap = true
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		||||
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		||||
[connection signal="pressed" from="ColorRect/Exit" to="." method="_on_Exit_pressed"]
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		||||
[connection signal="pressed" from="Exit" to="." method="_on_Exit_pressed"]
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		||||
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		||||
@ -3,8 +3,9 @@
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		||||
[ext_resource path="res://scripts/ui/DebugUI.cs" type="Script" id=1]
 | 
			
		||||
 | 
			
		||||
[node name="Debug UI" type="Control"]
 | 
			
		||||
anchor_left = 1.0
 | 
			
		||||
anchor_right = 1.0
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		||||
anchor_bottom = 1.0
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		||||
mouse_filter = 2
 | 
			
		||||
script = ExtResource( 1 )
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		||||
TicksLabelPath = NodePath("Ticks")
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		||||
PauseLabelPath = NodePath("Paused")
 | 
			
		||||
@ -19,7 +20,7 @@ margin_right = -14.0
 | 
			
		||||
margin_bottom = 29.0
 | 
			
		||||
grow_horizontal = 0
 | 
			
		||||
grow_vertical = 0
 | 
			
		||||
text = "mode: SELECT"
 | 
			
		||||
text = "mode: Selection"
 | 
			
		||||
align = 2
 | 
			
		||||
 | 
			
		||||
[node name="Ticks" type="Label" parent="."]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										19
									
								
								half-earth/nodes/ui/selection_mode_ui.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								half-earth/nodes/ui/selection_mode_ui.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,19 @@
 | 
			
		||||
[gd_scene load_steps=2 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://scripts/ui/SelectionModeUI.cs" type="Script" id=1]
 | 
			
		||||
 | 
			
		||||
[node name="Selection Mode UI" type="Control"]
 | 
			
		||||
anchor_top = 1.0
 | 
			
		||||
anchor_bottom = 1.0
 | 
			
		||||
margin_top = -600.0
 | 
			
		||||
margin_bottom = -600.0
 | 
			
		||||
script = ExtResource( 1 )
 | 
			
		||||
 | 
			
		||||
[node name="Build Mode" type="Button" parent="."]
 | 
			
		||||
margin_left = 2.0
 | 
			
		||||
margin_top = 562.0
 | 
			
		||||
margin_right = 38.0
 | 
			
		||||
margin_bottom = 598.0
 | 
			
		||||
text = "Build Mode"
 | 
			
		||||
 | 
			
		||||
[connection signal="pressed" from="Build Mode" to="." method="_on_Build_Mode_pressed"]
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		||||
@ -38,25 +38,25 @@ public class GridCursor : Sprite
 | 
			
		||||
            this.Visible = _grid.IsInBounds(x, y);
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		||||
            var position = new Vector2(x + .5f, y + .5f) * _grid.CellSize;
 | 
			
		||||
            this.Position = position;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        else if (@event is InputEventMouseButton mouseButtonEvent)
 | 
			
		||||
 | 
			
		||||
        if (@event is InputEventMouseButton mouseButtonEvent)
 | 
			
		||||
        {
 | 
			
		||||
            switch ((ButtonList)mouseButtonEvent.ButtonIndex)
 | 
			
		||||
            var button = (ButtonList)mouseButtonEvent.ButtonIndex;
 | 
			
		||||
            if (button != ButtonList.Left)
 | 
			
		||||
                return;
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		||||
 | 
			
		||||
            if (!mouseButtonEvent.Pressed)
 | 
			
		||||
            {
 | 
			
		||||
                case ButtonList.Left:
 | 
			
		||||
                    if (mouseButtonEvent.Pressed)
 | 
			
		||||
                    {
 | 
			
		||||
                        var pos = mouseButtonEvent.Position;
 | 
			
		||||
                        _grid.GetGridPos(pos, out var x, out var y);
 | 
			
		||||
                        _grid.SetTileValue(x, y, 1.0f);
 | 
			
		||||
                        _material.SetShaderParam(T, 1f);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        _material.SetShaderParam(T, 0f);
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                _material.SetShaderParam(T, 0f);
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            var pos = mouseButtonEvent.Position;
 | 
			
		||||
            _grid.GetGridPos(pos, out var x, out var y);
 | 
			
		||||
            _grid.SetTileValue(x, y, 1.0f);
 | 
			
		||||
            _material.SetShaderParam(T, 1f);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -74,17 +74,8 @@ public class GridCursor : Sprite
 | 
			
		||||
        _material.SetShaderParam(T, a);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void _on_Interaction_Mode_OnInteractionModeChanged(InteractionMode.Mode oldMode, InteractionMode.Mode newMode)
 | 
			
		||||
    public void _on_Interaction_Mode_OnInteractionModeChanged(Mode oldMode, Mode newMode)
 | 
			
		||||
    {
 | 
			
		||||
        switch (newMode)
 | 
			
		||||
        {
 | 
			
		||||
            case InteractionMode.Mode.SELECT:
 | 
			
		||||
                _pulsing = false;
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case InteractionMode.Mode.BUILD:
 | 
			
		||||
                _pulsing = true;
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
        _pulsing = newMode is BuildMode;
 | 
			
		||||
    }
 | 
			
		||||
}
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		||||
 | 
			
		||||
@ -1,66 +1,9 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class BuildMode : Node
 | 
			
		||||
public class BuildMode : Mode
 | 
			
		||||
{
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void OnModeEntered();
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void OnModeExited();
 | 
			
		||||
 | 
			
		||||
    [Export]
 | 
			
		||||
    private KeyList _key;
 | 
			
		||||
 | 
			
		||||
    public bool Active
 | 
			
		||||
    {
 | 
			
		||||
        get => _active;
 | 
			
		||||
        private set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _active)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            _active = value;
 | 
			
		||||
 | 
			
		||||
            var signal = _active
 | 
			
		||||
                ? nameof(OnModeEntered)
 | 
			
		||||
                : nameof(OnModeExited);
 | 
			
		||||
            EmitSignal(signal);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    private bool _active;
 | 
			
		||||
 | 
			
		||||
    private const int NO_TILE_TYPE_SELECTED = -1;
 | 
			
		||||
 | 
			
		||||
    public int SelectedTileType { get; set; } = NO_TILE_TYPE_SELECTED;
 | 
			
		||||
 | 
			
		||||
    public override void _Ready()
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Input(InputEvent @event)
 | 
			
		||||
    {
 | 
			
		||||
        base._Input(@event);
 | 
			
		||||
 | 
			
		||||
        if (!(@event is InputEventKey keyEvent))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!keyEvent.Pressed)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        var key = (KeyList)keyEvent.Scancode;
 | 
			
		||||
 | 
			
		||||
        // TODO: this should be developed into a UI stack
 | 
			
		||||
        if (key == KeyList.Escape)
 | 
			
		||||
        {
 | 
			
		||||
            Active = false;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (key == _key)
 | 
			
		||||
        {
 | 
			
		||||
            Active = true;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -1,54 +0,0 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class InteractionMode : Node
 | 
			
		||||
{
 | 
			
		||||
    [Export]
 | 
			
		||||
    private NodePath _buildModePath;
 | 
			
		||||
    private BuildMode _buildMode;
 | 
			
		||||
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode);
 | 
			
		||||
 | 
			
		||||
    public enum Mode
 | 
			
		||||
    {
 | 
			
		||||
        SELECT = 0,
 | 
			
		||||
        BUILD = 1
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Mode Current { get; private set; }
 | 
			
		||||
 | 
			
		||||
    public void _on_Build_Mode_OnModeEntered()
 | 
			
		||||
    {
 | 
			
		||||
        ChangeMode(Mode.BUILD);
 | 
			
		||||
    }
 | 
			
		||||
    public void _on_Build_Mode_OnModeExited()
 | 
			
		||||
    {
 | 
			
		||||
        ChangeMode(Mode.SELECT);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ChangeMode(Mode mode)
 | 
			
		||||
    {
 | 
			
		||||
        if (Current == mode)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        var old = Current;
 | 
			
		||||
        Current = mode;
 | 
			
		||||
 | 
			
		||||
        EmitSignal(nameof(OnInteractionModeChanged), old, mode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Ready()
 | 
			
		||||
    {
 | 
			
		||||
        base._Ready();
 | 
			
		||||
 | 
			
		||||
        _buildMode = GetNode<BuildMode>(_buildModePath);
 | 
			
		||||
 | 
			
		||||
        Reset();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Reset()
 | 
			
		||||
    {
 | 
			
		||||
        Current = Mode.SELECT;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										75
									
								
								half-earth/scripts/interaction_modes/InteractionModes.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										75
									
								
								half-earth/scripts/interaction_modes/InteractionModes.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,75 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class InteractionModes : Node
 | 
			
		||||
{
 | 
			
		||||
    [Export]
 | 
			
		||||
    private NodePath _buildModePath;
 | 
			
		||||
    private BuildMode _buildMode;
 | 
			
		||||
    [Export]
 | 
			
		||||
    private NodePath _selectionModePath;
 | 
			
		||||
    private SelectionMode _selectionMode;
 | 
			
		||||
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode);
 | 
			
		||||
 | 
			
		||||
    private Mode _current = null;
 | 
			
		||||
 | 
			
		||||
    public override void _Ready()
 | 
			
		||||
    {
 | 
			
		||||
        base._Ready();
 | 
			
		||||
 | 
			
		||||
        _selectionMode = GetNode<SelectionMode>(_selectionModePath);
 | 
			
		||||
        _buildMode = GetNode<BuildMode>(_buildModePath);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Process(float delta)
 | 
			
		||||
    {
 | 
			
		||||
        base._Process(delta);
 | 
			
		||||
 | 
			
		||||
        if (_current == null)
 | 
			
		||||
        {
 | 
			
		||||
            Reset();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void _on_Build_Mode_OnModeEntered()
 | 
			
		||||
    {
 | 
			
		||||
        _selectionMode.Disable();
 | 
			
		||||
        ChangeMode(_selectionMode, _buildMode);
 | 
			
		||||
    }
 | 
			
		||||
    public void _on_Build_Mode_OnModeExited()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void _on_Selection_Mode_OnModeEntered()
 | 
			
		||||
    {
 | 
			
		||||
        _buildMode.Disable();
 | 
			
		||||
        ChangeMode(_buildMode, _selectionMode);
 | 
			
		||||
    }
 | 
			
		||||
    public void _on_Selection_Mode_OnModeExited()
 | 
			
		||||
    {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void ChangeMode(Mode oldMode, Mode newMode)
 | 
			
		||||
    {
 | 
			
		||||
        if (oldMode == newMode)
 | 
			
		||||
        {
 | 
			
		||||
            throw new InvalidOperationException();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (_current != null && oldMode != _current)
 | 
			
		||||
        {
 | 
			
		||||
            throw new InvalidOperationException();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        _current = newMode;
 | 
			
		||||
        EmitSignal(nameof(OnInteractionModeChanged), oldMode, newMode);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Reset()
 | 
			
		||||
    {
 | 
			
		||||
        _buildMode.Disable();
 | 
			
		||||
        _selectionMode.Enable();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										63
									
								
								half-earth/scripts/interaction_modes/Mode.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										63
									
								
								half-earth/scripts/interaction_modes/Mode.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,63 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public abstract class Mode : Node
 | 
			
		||||
{
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void OnModeEntered();
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void OnModeExited();
 | 
			
		||||
 | 
			
		||||
    [Export]
 | 
			
		||||
    private KeyList _key;
 | 
			
		||||
 | 
			
		||||
    public bool Active
 | 
			
		||||
    {
 | 
			
		||||
        get => _active;
 | 
			
		||||
        private set
 | 
			
		||||
        {
 | 
			
		||||
            if (value == _active)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            _active = value;
 | 
			
		||||
 | 
			
		||||
            var signal = _active
 | 
			
		||||
                ? nameof(OnModeEntered)
 | 
			
		||||
                : nameof(OnModeExited);
 | 
			
		||||
            EmitSignal(signal);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    private bool _active;
 | 
			
		||||
 | 
			
		||||
    public override void _Input(InputEvent @event)
 | 
			
		||||
    {
 | 
			
		||||
        base._Input(@event);
 | 
			
		||||
 | 
			
		||||
        if (!(@event is InputEventKey keyEvent))
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        if (!keyEvent.Pressed)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        var key = (KeyList)keyEvent.Scancode;
 | 
			
		||||
 | 
			
		||||
        if (key == _key)
 | 
			
		||||
        {
 | 
			
		||||
            Active = true;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Enable()
 | 
			
		||||
    {
 | 
			
		||||
        Active = true;
 | 
			
		||||
    }
 | 
			
		||||
    public void Disable()
 | 
			
		||||
    {
 | 
			
		||||
        Active = false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override string ToString()
 | 
			
		||||
    {
 | 
			
		||||
        return GetType().ToString();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										6
									
								
								half-earth/scripts/interaction_modes/SelectionMode.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								half-earth/scripts/interaction_modes/SelectionMode.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,6 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class SelectionMode : Mode
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
@ -28,8 +28,10 @@ public class DebugUI : Control
 | 
			
		||||
    public void _on_Clock_OnTick(int ticks) =>
 | 
			
		||||
        SetLabelText(_ticksLabel, "ticks", ticks);
 | 
			
		||||
 | 
			
		||||
    public void _on_Interaction_Mode_OnInteractionModeChanged(InteractionMode.Mode oldMode, InteractionMode.Mode newMode) =>
 | 
			
		||||
    public void _on_Interaction_Mode_OnInteractionModeChanged(Mode oldMode, Mode newMode)
 | 
			
		||||
    {
 | 
			
		||||
        SetLabelText(_interactionModeLabel, "mode", newMode);
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
    private void SetLabelText(Label label, string key, object value)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										26
									
								
								half-earth/scripts/ui/SelectionModeUI.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								half-earth/scripts/ui/SelectionModeUI.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,26 @@
 | 
			
		||||
using Godot;
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
public class SelectionModeUI : Control
 | 
			
		||||
{
 | 
			
		||||
    [Signal]
 | 
			
		||||
    delegate void EnableBuildMode();
 | 
			
		||||
 | 
			
		||||
    [Export]
 | 
			
		||||
    private NodePath _selectionModePath;
 | 
			
		||||
    public SelectionMode _selectionMode;
 | 
			
		||||
 | 
			
		||||
    public void _on_Build_Mode_pressed() => EmitSignal(nameof(EnableBuildMode));
 | 
			
		||||
 | 
			
		||||
    public override void _Ready()
 | 
			
		||||
    {
 | 
			
		||||
        _selectionMode = GetNode<SelectionMode>(_selectionModePath);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public override void _Process(float delta)
 | 
			
		||||
    {
 | 
			
		||||
        base._Process(delta);
 | 
			
		||||
 | 
			
		||||
        Visible = _selectionMode.Active;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
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		Reference in New Issue
	
	Block a user