diffusion #12
|
@ -0,0 +1,6 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/Clock.cs" type="Script" id=1]
|
||||
|
||||
[node name="Clock" type="Node"]
|
||||
script = ExtResource( 1 )
|
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@ -0,0 +1,22 @@
|
|||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/DebugUI.cs" type="Script" id=1]
|
||||
|
||||
[node name="Debug UI" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 1 )
|
||||
TicksLabelPath = NodePath("Ticks")
|
||||
|
||||
[node name="Ticks" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_right = -10.0
|
||||
margin_bottom = -10.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
text = "ticks: 0"
|
||||
align = 2
|
||||
valign = 2
|
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@ -1,11 +1,19 @@
|
|||
[gd_scene load_steps=3 format=2]
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://nodes/debug_ui.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://nodes/clock.tscn" type="PackedScene" id=4]
|
||||
|
||||
[node name="Root" type="Node2D"]
|
||||
[node name="Root" type="Node"]
|
||||
|
||||
[node name="Grid" parent="." instance=ExtResource( 1 )]
|
||||
|
||||
[node name="Cursor" parent="." instance=ExtResource( 2 )]
|
||||
Grid = NodePath("../Grid")
|
||||
|
||||
[node name="Debug UI" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
[node name="Clock" parent="." instance=ExtResource( 4 )]
|
||||
|
||||
[connection signal="OnTick" from="Clock" to="Debug UI" method="_on_Clock_OnTick"]
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
public class Clock : Node
|
||||
{
|
||||
[Signal]
|
||||
delegate void OnTick(int ticks);
|
||||
|
||||
private int _ticks = 0;
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
base._Input(@event);
|
||||
|
||||
if (@event is InputEventKey keyEvent && keyEvent.Pressed)
|
||||
{
|
||||
switch ((KeyList)keyEvent.Scancode)
|
||||
{
|
||||
case KeyList.Space:
|
||||
Tick();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Tick()
|
||||
{
|
||||
_ticks++;
|
||||
EmitSignal(nameof(OnTick), _ticks);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
public class DebugUI : Control
|
||||
{
|
||||
[Export]
|
||||
public NodePath TicksLabelPath { private get; set; }
|
||||
private Label _ticksLabel;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_ticksLabel = GetNode<Label>(TicksLabelPath);
|
||||
SetTicksText(0);
|
||||
}
|
||||
|
||||
public void _on_Clock_OnTick(int ticks) => SetTicksText(ticks);
|
||||
|
||||
private void SetTicksText(int ticks)
|
||||
{
|
||||
_ticksLabel.Text = $"ticks: {ticks}";
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue