diffusion #12
|
@ -4,3 +4,4 @@
|
|||
|
||||
[node name="Clock" type="Node"]
|
||||
script = ExtResource( 1 )
|
||||
_tickRate = 10.0
|
||||
|
|
|
@ -7,6 +7,7 @@ anchor_right = 1.0
|
|||
anchor_bottom = 1.0
|
||||
script = ExtResource( 1 )
|
||||
TicksLabelPath = NodePath("Ticks")
|
||||
PauseLabelPath = NodePath("Paused")
|
||||
|
||||
[node name="Ticks" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
|
@ -14,9 +15,22 @@ anchor_top = 1.0
|
|||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_right = -10.0
|
||||
margin_bottom = -30.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
text = "ticks: 0"
|
||||
align = 2
|
||||
valign = 2
|
||||
|
||||
[node name="Paused" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_right = -10.0
|
||||
margin_bottom = -10.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
text = "ticks: 0"
|
||||
text = "pause: false"
|
||||
align = 2
|
||||
valign = 2
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
[node name="Root" type="Node"]
|
||||
|
||||
[node name="Grid" parent="." instance=ExtResource( 1 )]
|
||||
DiffusionCoefficient = 0.1
|
||||
|
||||
[node name="Cursor" parent="." instance=ExtResource( 2 )]
|
||||
Grid = NodePath("../Grid")
|
||||
|
@ -15,6 +16,8 @@ Grid = NodePath("../Grid")
|
|||
[node name="Debug UI" parent="." instance=ExtResource( 3 )]
|
||||
|
||||
[node name="Clock" parent="." instance=ExtResource( 4 )]
|
||||
_autoTick = true
|
||||
|
||||
[connection signal="OnPauseChanged" from="Clock" to="Debug UI" method="_on_Clock_OnPauseChanged"]
|
||||
[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
|
||||
[connection signal="OnTick" from="Clock" to="Debug UI" method="_on_Clock_OnTick"]
|
||||
|
|
|
@ -5,8 +5,18 @@ public class Clock : Node
|
|||
{
|
||||
[Signal]
|
||||
delegate void OnTick(int ticks);
|
||||
[Signal]
|
||||
delegate void OnPauseChanged(bool paused);
|
||||
|
||||
[Export(PropertyHint.None, "Number of ticks per second")]
|
||||
private float _tickRate;
|
||||
private float TickPeriod => 1.0f / _tickRate;
|
||||
|
||||
[Export]
|
||||
private bool _autoTick;
|
||||
|
||||
private int _ticks = 0;
|
||||
private bool _paused = false;
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
|
@ -17,12 +27,38 @@ public class Clock : Node
|
|||
switch ((KeyList)keyEvent.Scancode)
|
||||
{
|
||||
case KeyList.Space:
|
||||
if (_autoTick)
|
||||
{
|
||||
_paused = !_paused;
|
||||
EmitSignal(nameof(OnPauseChanged), _paused);
|
||||
return;
|
||||
}
|
||||
Tick();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float _secondsSinceLastTick;
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
base._Process(delta);
|
||||
|
||||
if (!_autoTick)
|
||||
return;
|
||||
|
||||
if (_paused)
|
||||
return;
|
||||
|
||||
_secondsSinceLastTick += delta;
|
||||
if (_secondsSinceLastTick < TickPeriod)
|
||||
return;
|
||||
|
||||
_secondsSinceLastTick -= TickPeriod;
|
||||
Tick();
|
||||
}
|
||||
|
||||
private void Tick()
|
||||
{
|
||||
_ticks++;
|
||||
|
|
|
@ -7,16 +7,31 @@ public class DebugUI : Control
|
|||
public NodePath TicksLabelPath { private get; set; }
|
||||
private Label _ticksLabel;
|
||||
|
||||
[Export]
|
||||
public NodePath PauseLabelPath { private get; set; }
|
||||
private Label _pauseLabel;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_ticksLabel = GetNode<Label>(TicksLabelPath);
|
||||
_pauseLabel = GetNode<Label>(PauseLabelPath);
|
||||
|
||||
SetTicksText(0);
|
||||
SetPauseText(false);
|
||||
}
|
||||
|
||||
#region Signals
|
||||
public void _on_Clock_OnPauseChanged(bool paused) => SetPauseText(paused);
|
||||
public void _on_Clock_OnTick(int ticks) => SetTicksText(ticks);
|
||||
#endregion
|
||||
|
||||
private void SetTicksText(int ticks)
|
||||
{
|
||||
_ticksLabel.Text = $"ticks: {ticks}";
|
||||
}
|
||||
|
||||
private void SetPauseText(bool paused)
|
||||
{
|
||||
_pauseLabel.Text = $"pause: {paused}";
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue