Compare commits
No commits in common. "3b96a58dabaeb8d6eeffb98ae8a1437bcc536dc9" and "68dd73fb956fd3f3a498edb5623806d83568014c" have entirely different histories.
3b96a58dab
...
68dd73fb95
|
@ -4,6 +4,6 @@
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
shader = ExtResource( 1 )
|
shader = ExtResource( 1 )
|
||||||
shader_param/lowColor = Color( 0, 0, 0, 0 )
|
shader_param/lowColor = Color( 1, 0.960784, 0, 1 )
|
||||||
shader_param/highColor = Color( 0, 0.976471, 1, 1 )
|
shader_param/highColor = Color( 0.921569, 0, 1, 1 )
|
||||||
shader_param/t = null
|
shader_param/t = null
|
||||||
|
|
|
@ -1,33 +1,24 @@
|
||||||
[gd_scene load_steps=9 format=2]
|
[gd_scene load_steps=7 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
|
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
|
||||||
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
|
||||||
[ext_resource path="res://nodes/ui/debug_ui.tscn" type="PackedScene" id=3]
|
[ext_resource path="res://nodes/ui/debug_ui.tscn" type="PackedScene" id=3]
|
||||||
[ext_resource path="res://nodes/clock.tscn" type="PackedScene" id=4]
|
[ext_resource path="res://nodes/clock.tscn" type="PackedScene" id=4]
|
||||||
[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
|
[ext_resource path="res://nodes/interaction_mode.tscn" type="PackedScene" id=5]
|
||||||
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
|
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
|
||||||
[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
|
|
||||||
|
|
||||||
[sub_resource type="Curve" id=1]
|
|
||||||
_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
|
|
||||||
|
|
||||||
[node name="Root" type="Node"]
|
[node name="Root" type="Node"]
|
||||||
|
|
||||||
[node name="Clock" parent="." instance=ExtResource( 4 )]
|
|
||||||
_autoTick = true
|
|
||||||
|
|
||||||
[node name="Grid" parent="." instance=ExtResource( 1 )]
|
[node name="Grid" parent="." instance=ExtResource( 1 )]
|
||||||
DiffusionCoefficient = 0.1
|
DiffusionCoefficient = 0.1
|
||||||
|
|
||||||
[node name="Cursor" parent="." instance=ExtResource( 2 )]
|
[node name="Cursor" parent="." instance=ExtResource( 2 )]
|
||||||
Grid = NodePath("../Grid")
|
Grid = NodePath("../Grid")
|
||||||
_pulseShape = SubResource( 1 )
|
|
||||||
|
[node name="Clock" parent="." instance=ExtResource( 4 )]
|
||||||
|
_autoTick = true
|
||||||
|
|
||||||
[node name="Interaction Mode" parent="." instance=ExtResource( 5 )]
|
[node name="Interaction Mode" parent="." instance=ExtResource( 5 )]
|
||||||
_buildModePath = NodePath("../Build Mode")
|
|
||||||
|
|
||||||
[node name="Build Mode" parent="." instance=ExtResource( 7 )]
|
|
||||||
_key = 66
|
|
||||||
|
|
||||||
[node name="UI" type="Control" parent="."]
|
[node name="UI" type="Control" parent="."]
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
|
@ -36,13 +27,10 @@ anchor_bottom = 1.0
|
||||||
[node name="Debug" parent="UI" instance=ExtResource( 3 )]
|
[node name="Debug" parent="UI" instance=ExtResource( 3 )]
|
||||||
|
|
||||||
[node name="Build Mode" parent="UI" instance=ExtResource( 6 )]
|
[node name="Build Mode" parent="UI" instance=ExtResource( 6 )]
|
||||||
_buildModePath = NodePath("../../Build Mode")
|
|
||||||
|
|
||||||
[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
|
[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
|
||||||
[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
|
[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
|
||||||
[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
|
[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
|
||||||
[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="Cursor" method="_on_Interaction_Mode_OnInteractionModeChanged"]
|
|
||||||
[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
|
[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
|
||||||
[connection signal="OnModeEntered" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeEntered"]
|
[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Build Mode" method="_on_Interaction_Mode_OnInteractionModeChanged"]
|
||||||
[connection signal="OnModeExited" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeExited"]
|
|
||||||
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Mode" method="Reset"]
|
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Mode" method="Reset"]
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
[gd_scene load_steps=2 format=2]
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://scripts/interaction_modes/InteractionMode.cs" type="Script" id=1]
|
[ext_resource path="res://scripts/InteractionMode.cs" type="Script" id=1]
|
||||||
|
|
||||||
[node name="Interaction Mode" type="Node"]
|
[node name="Interaction Mode" type="Node"]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
_buildMode = 66
|
|
@ -1,6 +0,0 @@
|
||||||
[gd_scene load_steps=2 format=2]
|
|
||||||
|
|
||||||
[ext_resource path="res://scripts/interaction_modes/BuildMode.cs" type="Script" id=1]
|
|
||||||
|
|
||||||
[node name="Build Mode" type="Node"]
|
|
||||||
script = ExtResource( 1 )
|
|
|
@ -8,17 +8,6 @@ public class GridCursor : Sprite
|
||||||
private WorldGrid _grid;
|
private WorldGrid _grid;
|
||||||
private ShaderMaterial _material;
|
private ShaderMaterial _material;
|
||||||
|
|
||||||
#region Animation
|
|
||||||
[Export]
|
|
||||||
private Curve _pulseShape;
|
|
||||||
[Export]
|
|
||||||
private float _pulseRate = 1.0f;
|
|
||||||
private float PulsePeriod => 1.0f / _pulseRate;
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private float _elapsed = 0.0f;
|
|
||||||
private bool _pulsing = false;
|
|
||||||
|
|
||||||
private const string T = "t";
|
private const string T = "t";
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
|
@ -59,32 +48,4 @@ public class GridCursor : Sprite
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _Process(float delta)
|
|
||||||
{
|
|
||||||
_elapsed += delta * _pulseRate;
|
|
||||||
|
|
||||||
if (!_pulsing)
|
|
||||||
{
|
|
||||||
_material.SetShaderParam(T, 1f);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var a = _pulseShape.Interpolate(_elapsed % 1.0f);
|
|
||||||
_material.SetShaderParam(T, a);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void _on_Interaction_Mode_OnInteractionModeChanged(InteractionMode.Mode oldMode, InteractionMode.Mode newMode)
|
|
||||||
{
|
|
||||||
switch (newMode)
|
|
||||||
{
|
|
||||||
case InteractionMode.Mode.SELECT:
|
|
||||||
_pulsing = false;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case InteractionMode.Mode.BUILD:
|
|
||||||
_pulsing = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,63 @@
|
||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class InteractionMode : Node
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
private KeyList _buildMode;
|
||||||
|
|
||||||
|
[Signal]
|
||||||
|
delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode);
|
||||||
|
|
||||||
|
public enum Mode
|
||||||
|
{
|
||||||
|
SELECT = 0,
|
||||||
|
BUILD = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
Current = Mode.SELECT;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Mode Current
|
||||||
|
{
|
||||||
|
get => _current;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_current == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var old = _current;
|
||||||
|
_current = value;
|
||||||
|
|
||||||
|
EmitSignal(nameof(OnInteractionModeChanged), old, _current);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private Mode _current = Mode.SELECT;
|
||||||
|
|
||||||
|
public override void _Input(InputEvent @event)
|
||||||
|
{
|
||||||
|
base._Input(@event);
|
||||||
|
|
||||||
|
if (!(@event is InputEventKey keyEvent))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!keyEvent.Pressed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var key = (KeyList)keyEvent.Scancode;
|
||||||
|
|
||||||
|
// TODO: this should be developed into a UI stack
|
||||||
|
if (key == KeyList.Escape)
|
||||||
|
{
|
||||||
|
Current = Mode.SELECT;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (key == _buildMode)
|
||||||
|
{
|
||||||
|
Current = Mode.BUILD;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,66 +0,0 @@
|
||||||
using Godot;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class BuildMode : Node
|
|
||||||
{
|
|
||||||
[Signal]
|
|
||||||
delegate void OnModeEntered();
|
|
||||||
[Signal]
|
|
||||||
delegate void OnModeExited();
|
|
||||||
|
|
||||||
[Export]
|
|
||||||
private KeyList _key;
|
|
||||||
|
|
||||||
public bool Active
|
|
||||||
{
|
|
||||||
get => _active;
|
|
||||||
private set
|
|
||||||
{
|
|
||||||
if (value == _active)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_active = value;
|
|
||||||
|
|
||||||
var signal = _active
|
|
||||||
? nameof(OnModeEntered)
|
|
||||||
: nameof(OnModeExited);
|
|
||||||
EmitSignal(signal);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private bool _active;
|
|
||||||
|
|
||||||
private const int NO_TILE_TYPE_SELECTED = -1;
|
|
||||||
|
|
||||||
public int SelectedTileType { get; set; } = NO_TILE_TYPE_SELECTED;
|
|
||||||
|
|
||||||
public override void _Ready()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void _Input(InputEvent @event)
|
|
||||||
{
|
|
||||||
base._Input(@event);
|
|
||||||
|
|
||||||
if (!(@event is InputEventKey keyEvent))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!keyEvent.Pressed)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var key = (KeyList)keyEvent.Scancode;
|
|
||||||
|
|
||||||
// TODO: this should be developed into a UI stack
|
|
||||||
if (key == KeyList.Escape)
|
|
||||||
{
|
|
||||||
Active = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (key == _key)
|
|
||||||
{
|
|
||||||
Active = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,54 +0,0 @@
|
||||||
using Godot;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class InteractionMode : Node
|
|
||||||
{
|
|
||||||
[Export]
|
|
||||||
private NodePath _buildModePath;
|
|
||||||
private BuildMode _buildMode;
|
|
||||||
|
|
||||||
[Signal]
|
|
||||||
delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode);
|
|
||||||
|
|
||||||
public enum Mode
|
|
||||||
{
|
|
||||||
SELECT = 0,
|
|
||||||
BUILD = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
public Mode Current { get; private set; }
|
|
||||||
|
|
||||||
public void _on_Build_Mode_OnModeEntered()
|
|
||||||
{
|
|
||||||
ChangeMode(Mode.BUILD);
|
|
||||||
}
|
|
||||||
public void _on_Build_Mode_OnModeExited()
|
|
||||||
{
|
|
||||||
ChangeMode(Mode.SELECT);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ChangeMode(Mode mode)
|
|
||||||
{
|
|
||||||
if (Current == mode)
|
|
||||||
return;
|
|
||||||
|
|
||||||
var old = Current;
|
|
||||||
Current = mode;
|
|
||||||
|
|
||||||
EmitSignal(nameof(OnInteractionModeChanged), old, mode);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void _Ready()
|
|
||||||
{
|
|
||||||
base._Ready();
|
|
||||||
|
|
||||||
_buildMode = GetNode<BuildMode>(_buildModePath);
|
|
||||||
|
|
||||||
Reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Reset()
|
|
||||||
{
|
|
||||||
Current = Mode.SELECT;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -6,14 +6,13 @@ public class BuildModeUI : Control
|
||||||
[Signal]
|
[Signal]
|
||||||
delegate void OnExit();
|
delegate void OnExit();
|
||||||
|
|
||||||
[Export]
|
// Declare member variables here. Examples:
|
||||||
private NodePath _buildModePath;
|
// private int a = 2;
|
||||||
private BuildMode _buildMode;
|
// private string b = "text";
|
||||||
|
|
||||||
// Called when the node enters the scene tree for the first time.
|
// Called when the node enters the scene tree for the first time.
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_buildMode = GetNode<BuildMode>(_buildModePath);
|
|
||||||
Visible = false;
|
Visible = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -22,15 +21,39 @@ public class BuildModeUI : Control
|
||||||
Exit();
|
Exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void _on_Interaction_Mode_OnInteractionModeChanged(InteractionMode.Mode oldMode, InteractionMode.Mode newMode)
|
||||||
|
{
|
||||||
|
if (oldMode == InteractionMode.Mode.BUILD)
|
||||||
|
{
|
||||||
|
Visible = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (newMode == InteractionMode.Mode.BUILD)
|
||||||
|
{
|
||||||
|
Visible = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Exit()
|
private void Exit()
|
||||||
{
|
{
|
||||||
EmitSignal(nameof(OnExit));
|
EmitSignal(nameof(OnExit));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _Process(float delta)
|
public override void _Input(InputEvent @event)
|
||||||
{
|
{
|
||||||
base._Process(delta);
|
if (!Visible)
|
||||||
|
return;
|
||||||
|
|
||||||
Visible = _buildMode.Active;
|
if (!(@event is InputEventKey keyEvent))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (keyEvent.Pressed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ((KeyList)keyEvent.Scancode == KeyList.Escape)
|
||||||
|
{
|
||||||
|
Exit();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue