Compare commits
No commits in common. "156303ba99db4c28c9ea38e1b4189eef726b3aaf" and "186462353521dffe3584d14f2ce4b7c7c70464d8" have entirely different histories.
156303ba99
...
1864623535
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
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[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
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@ -7,10 +7,9 @@
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[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
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[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
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[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
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[ext_resource path="res://nodes/ui/overlays UI.tscn" type="PackedScene" id=8]
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[ext_resource path="res://resources/tiles/tiles.tres" type="Resource" id=8]
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[ext_resource path="res://nodes/ui/mode_selection_ui.tscn" type="PackedScene" id=9]
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[ext_resource path="res://nodes/overlays.tscn" type="PackedScene" id=10]
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[ext_resource path="res://resources/overlays/overlays.tres" type="Resource" id=11]
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[sub_resource type="Curve" id=1]
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_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
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@ -22,6 +21,7 @@ _autoTick = true
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[node name="World Grid" parent="." instance=ExtResource( 1 )]
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DiffusionCoefficient = 0.1
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_tileGridResource = ExtResource( 8 )
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[node name="Cursor" parent="." instance=ExtResource( 2 )]
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Grid = NodePath("../World Grid")
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@ -35,7 +35,6 @@ _gridPath = NodePath("../../World Grid")
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_cursorPath = NodePath("../../Cursor")
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[node name="Overlays" parent="." instance=ExtResource( 10 )]
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_overlaysResource = ExtResource( 11 )
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_worldGridPath = NodePath("../World Grid")
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[node name="UI" type="Control" parent="."]
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@ -50,9 +49,6 @@ _buildModePath = NodePath("../../Interaction Modes/Build Mode")
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[node name="Mode Selection" parent="UI" instance=ExtResource( 9 )]
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[node name="Overlays UI" parent="UI" instance=ExtResource( 8 )]
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_overlaysPath = NodePath("../../Overlays")
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[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
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[connection signal="OnTick" from="Clock" to="World Grid" method="_on_Clock_OnTick"]
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[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
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@ -61,8 +57,7 @@ _overlaysPath = NodePath("../../Overlays")
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[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeEntered"]
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[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="EnableBuildMode"]
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[connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeExited"]
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[connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="Enable"]
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[connection signal="SelectedTileTypeChanged" from="Interaction Modes/Build Mode" to="UI/Build Mode" method="UpdateButtonToggleState"]
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[connection signal="OverlayCycled" from="Overlays" to="UI/Overlays UI" method="UpdateOverlayText"]
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[connection signal="OnExit" from="UI/Build Mode" to="Interaction Modes" method="Reset"]
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[connection signal="OnExit" from="UI/Build Mode" to="UI/Mode Selection" method="Enable"]
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[connection signal="BuildModeEnabled" from="UI/Mode Selection" to="Interaction Modes/Build Mode" method="Enable"]
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@ -1,11 +1,10 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://scripts/WorldGrid.cs" type="Script" id=1]
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[ext_resource path="res://nodes/tile.tscn" type="PackedScene" id=2]
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[ext_resource path="res://resources/tiles/tiles.tres" type="Resource" id=3]
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[node name="Grid" type="Node2D"]
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script = ExtResource( 1 )
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TileScene = ExtResource( 2 )
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Size = 10
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CellSize = 64
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_tileGridResource = ExtResource( 3 )
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@ -14,6 +14,6 @@ margin_left = 2.0
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margin_top = 562.0
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margin_right = 38.0
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margin_bottom = 598.0
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text = "[B] Build Mode"
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text = "Build Mode"
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[connection signal="pressed" from="Build Mode" to="." method="EnableBuildMode"]
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@ -1,18 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://scripts/ui/OverlaysUI.cs" type="Script" id=1]
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[node name="Overlays UI" type="Node"]
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script = ExtResource( 1 )
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_cycleOverlayButtonPath = NodePath("Button")
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[node name="Button" type="Button" parent="."]
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_top = -90.0
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margin_right = 42.0
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margin_bottom = -52.0
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grow_vertical = 0
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text = "[Tab] Cycle Overlay"
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[connection signal="pressed" from="Button" to="." method="CycleOverlay"]
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@ -1,9 +0,0 @@
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[gd_resource type="Resource" load_steps=4 format=2]
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[ext_resource path="res://scripts/overlays/OverlayCollection.cs" type="Script" id=1]
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[ext_resource path="res://resources/overlays/no_overlay.tres" type="Resource" id=2]
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[ext_resource path="res://resources/overlays/heat_overlay.tres" type="Resource" id=3]
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[resource]
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script = ExtResource( 1 )
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_resources = [ ExtResource( 2 ), ExtResource( 3 ) ]
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@ -5,6 +5,7 @@
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[resource]
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script = ExtResource( 1 )
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Name = "Developed"
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BuildLabel = "[D]eveloped"
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Key = 68
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Color = Color( 0.372549, 0.372549, 0.372549, 1 )
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HeatGeneration = 0.4
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HeatGeneration = 0.1
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@ -5,4 +5,4 @@
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[resource]
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script = ExtResource( 1 )
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_resources = [ ExtResource( 2 ) ]
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_tileTypeResources = [ ExtResource( 2 ) ]
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@ -5,6 +5,7 @@
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[resource]
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script = ExtResource( 1 )
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Name = "Wild"
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BuildLabel = "[W]ild"
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Key = 87
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Color = Color( 0, 0.545098, 0.0196078, 1 )
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HeatGeneration = -0.2
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HeatGeneration = -0.025
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@ -1,33 +0,0 @@
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using Godot;
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using System.Collections;
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using System.Collections.Generic;
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public class ReadOnlyResourceList<T> : Resource, IReadOnlyList<T> where T : Resource
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{
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[Export]
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private List<Resource> _resources = new List<Resource>();
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private List<T> Collection
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{
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get
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{
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if (_collection != null)
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return _collection;
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_collection = new List<T>();
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foreach (var resource in _resources)
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{
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_collection.Add((T)resource);
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}
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return _collection;
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}
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}
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private List<T> _collection = null;
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public T this[int index] => Collection[index];
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public int Count => Collection.Count;
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public IEnumerator<T> GetEnumerator() => Collection.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => Collection.GetEnumerator();
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}
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@ -9,10 +9,14 @@ public class HeatOverlay : Overlay
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[Export]
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private Color _hotColor;
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public override void Apply(Tile tile, ShaderMaterial material)
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public override void Initialise(Tile tile, ShaderMaterial material)
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{
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material.SetShaderParam("lowColor", _coldColor);
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material.SetShaderParam("highColor", _hotColor);
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}
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public override void Process(Tile tile, ShaderMaterial material)
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{
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material.SetShaderParam("t", tile.temperature);
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}
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}
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@ -3,10 +3,15 @@ using Godot;
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public class NoOverlay : Overlay
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{
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// in this view we want to draw tiles with their normal colour
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public override void Apply(Tile tile, ShaderMaterial material)
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public override void Initialise(Tile tile, ShaderMaterial material)
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{
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var type = tile.type;
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material.SetShaderParam("lowColor", type.Color);
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material.SetShaderParam("t", 0);
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}
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public override void Process(Tile tile, ShaderMaterial material)
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{
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}
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}
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@ -2,6 +2,6 @@ using Godot;
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public abstract class Overlay : Resource
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{
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public string Name => GetType().ToString();
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public abstract void Apply(Tile tile, ShaderMaterial material);
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public abstract void Initialise(Tile tile, ShaderMaterial material);
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public abstract void Process(Tile tile, ShaderMaterial material);
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}
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@ -1,3 +0,0 @@
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public class OverlayCollection : ReadOnlyResourceList<Overlay>
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{
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}
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@ -3,16 +3,14 @@ using System;
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public class Overlays : Node
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{
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[Signal]
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delegate void OverlayCycled(Overlay overlay);
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[Export]
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private KeyList _cycleOverlayKey;
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[Export] private Resource _overlaysResource;
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public Overlay Current => _overlays[_overlayIdx];
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private OverlayCollection _overlays;
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[Export]
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private Resource[] _overlayResources;
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private Overlay[] _overlays;
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private int _overlayIdx = 0;
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private Overlay Current => _overlays[_overlayIdx];
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[Export]
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private Resource _tileGridResource;
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@ -24,8 +22,12 @@ public class Overlays : Node
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public override void _Ready()
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{
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_overlays = (OverlayCollection)_overlaysResource;
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_tileGrid = (TileGrid)_tileGridResource;
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_overlays = new Overlay[_overlayResources.Length];
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for (int i = 0; i < _overlayResources.Length; i++)
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{
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_overlays[i] = (Overlay)_overlayResources[i];
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}
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_worldGrid = GetNode<WorldGrid>(_worldGridPath);
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}
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@ -54,14 +56,21 @@ public class Overlays : Node
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var tile = _tileGrid[i];
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var material = _worldGrid.GetTileMaterial(i);
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Current.Apply(tile, material);
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Current.Process(tile, material);
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}
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}
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public void CycleOverlay()
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private void CycleOverlay()
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{
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_overlayIdx++;
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_overlayIdx %= _overlays.Count;
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EmitSignal(nameof(OverlayCycled), Current);
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_overlayIdx %= _overlays.Length;
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for (int i = 0; i < _tileGrid.Count; i++)
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{
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var tile = _tileGrid[i];
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var material = _worldGrid.GetTileMaterial(i);
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Current.Initialise(tile, material);
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}
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}
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}
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@ -5,7 +5,8 @@ public class TileType : Resource
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[Export]
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public string Name { get; private set; }
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public string BuildLabel => $"[{Key}] {Name}";
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[Export]
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public string BuildLabel { get; private set; }
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[Export]
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public KeyList Key { get; private set; }
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@ -16,5 +17,8 @@ public class TileType : Resource
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[Export]
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public float HeatGeneration { get; private set; }
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public override string ToString() => Name;
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public override string ToString()
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{
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return Name;
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}
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}
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@ -1,3 +1,46 @@
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public class TileTypeCollection : ReadOnlyResourceList<TileType>
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using Godot;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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public class TileTypeCollection : Resource, IReadOnlyList<TileType>
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{
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[Export]
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private List<Resource> _tileTypeResources = new List<Resource>();
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private List<TileType> TileTypes
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{
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get
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{
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if (_tileTypes != null)
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return _tileTypes;
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_tileTypes = new List<TileType>();
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foreach (var resource in _tileTypeResources)
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{
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if (!(resource is TileType))
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throw new InvalidCastException($"{resource} must be a {typeof(TileType)}");
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_tileTypes.Add((TileType)resource);
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}
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return _tileTypes;
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}
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}
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private List<TileType> _tileTypes = null;
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public TileType this[int index] => TileTypes[index];
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public int Count => TileTypes.Count;
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public IEnumerator<TileType> GetEnumerator()
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{
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return TileTypes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return TileTypes.GetEnumerator();
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}
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}
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@ -1,36 +0,0 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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public class OverlaysUI : Node
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{
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[Export]
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private NodePath _cycleOverlayButtonPath;
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private Button _cycleOverlayButton;
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[Export]
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private NodePath _overlaysPath;
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private Overlays _overlays;
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private string _mainText;
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public override void _Ready()
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{
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base._Ready();
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_cycleOverlayButton = GetNode<Button>(_cycleOverlayButtonPath);
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_mainText = _cycleOverlayButton.Text;
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_overlays = GetNode<Overlays>(_overlaysPath);
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}
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public void CycleOverlay()
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{
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_overlays.CycleOverlay();
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}
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public void UpdateOverlayText(Overlay overlay)
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{
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_cycleOverlayButton.Text = $"{_mainText} ({_overlays.Current.Name})";
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}
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}
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Loading…
Reference in New Issue