add tile types and build ui
This commit is contained in:
parent
2bc92d9580
commit
ffbe5dd33d
|
@ -1,4 +1,4 @@
|
||||||
[gd_scene load_steps=11 format=2]
|
[gd_scene load_steps=10 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
|
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
|
||||||
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
|
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
|
||||||
|
@ -7,8 +7,7 @@
|
||||||
[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
|
[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
|
||||||
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
|
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
|
||||||
[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
|
[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
|
||||||
[ext_resource path="res://nodes/interaction_modes/selection_mode.tscn" type="PackedScene" id=8]
|
[ext_resource path="res://nodes/ui/mode_selection_ui.tscn" type="PackedScene" id=9]
|
||||||
[ext_resource path="res://nodes/ui/selection_mode_ui.tscn" type="PackedScene" id=9]
|
|
||||||
|
|
||||||
[sub_resource type="Curve" id=1]
|
[sub_resource type="Curve" id=1]
|
||||||
_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
|
_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
|
||||||
|
@ -25,14 +24,12 @@ DiffusionCoefficient = 0.1
|
||||||
Grid = NodePath("../Grid")
|
Grid = NodePath("../Grid")
|
||||||
_pulseShape = SubResource( 1 )
|
_pulseShape = SubResource( 1 )
|
||||||
|
|
||||||
[node name="Interaction Mode" parent="." instance=ExtResource( 5 )]
|
[node name="Interaction Modes" parent="." instance=ExtResource( 5 )]
|
||||||
_buildModePath = NodePath("../Build Mode")
|
_buildModePath = NodePath("Build Mode")
|
||||||
_selectionModePath = NodePath("../Selection Mode")
|
|
||||||
|
|
||||||
[node name="Build Mode" parent="." instance=ExtResource( 7 )]
|
[node name="Build Mode" parent="Interaction Modes" instance=ExtResource( 7 )]
|
||||||
_key = 66
|
_gridPath = NodePath("../../Grid")
|
||||||
|
_cursorPath = NodePath("../../Cursor")
|
||||||
[node name="Selection Mode" parent="." instance=ExtResource( 8 )]
|
|
||||||
|
|
||||||
[node name="UI" type="Control" parent="."]
|
[node name="UI" type="Control" parent="."]
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
|
@ -42,20 +39,18 @@ mouse_filter = 2
|
||||||
[node name="Debug" parent="UI" instance=ExtResource( 3 )]
|
[node name="Debug" parent="UI" instance=ExtResource( 3 )]
|
||||||
|
|
||||||
[node name="Build Mode" parent="UI" instance=ExtResource( 6 )]
|
[node name="Build Mode" parent="UI" instance=ExtResource( 6 )]
|
||||||
visible = false
|
_buildModePath = NodePath("../../Interaction Modes/Build Mode")
|
||||||
_buildModePath = NodePath("../../Build Mode")
|
|
||||||
|
|
||||||
[node name="Selection Mode" parent="UI" instance=ExtResource( 9 )]
|
[node name="Mode Selection" parent="UI" instance=ExtResource( 9 )]
|
||||||
_selectionModePath = NodePath("../../Selection Mode")
|
|
||||||
|
|
||||||
[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
|
[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
|
||||||
[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
|
[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
|
||||||
[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
|
[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
|
||||||
[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="Cursor" method="_on_Interaction_Mode_OnInteractionModeChanged"]
|
[connection signal="OnInteractionModeChanged" from="Interaction Modes" to="Cursor" method="_on_Interaction_Mode_OnInteractionModeChanged"]
|
||||||
[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
|
[connection signal="OnInteractionModeChanged" from="Interaction Modes" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
|
||||||
[connection signal="OnModeEntered" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeEntered"]
|
[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeEntered"]
|
||||||
[connection signal="OnModeExited" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeExited"]
|
[connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="EnableBuildMode"]
|
||||||
[connection signal="OnModeEntered" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeEntered"]
|
[connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeExited"]
|
||||||
[connection signal="OnModeExited" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeExited"]
|
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Modes" method="Reset"]
|
||||||
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Mode" method="Reset"]
|
[connection signal="OnExit" from="UI/Build Mode" to="UI/Mode Selection" method="Enable"]
|
||||||
[connection signal="EnableBuildMode" from="UI/Selection Mode" to="Build Mode" method="Enable"]
|
[connection signal="BuildModeEnabled" from="UI/Mode Selection" to="Interaction Modes/Build Mode" method="Enable"]
|
||||||
|
|
|
@ -1,6 +1,9 @@
|
||||||
[gd_scene load_steps=2 format=2]
|
[gd_scene load_steps=3 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://scripts/interaction_modes/BuildMode.cs" type="Script" id=1]
|
[ext_resource path="res://scripts/interaction_modes/BuildMode.cs" type="Script" id=1]
|
||||||
|
[ext_resource path="res://resources/tile_types/tile_type_collections/buildable_tiles.tres" type="Resource" id=2]
|
||||||
|
|
||||||
[node name="Build Mode" type="Node"]
|
[node name="Build Mode" type="Node"]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
_key = 66
|
||||||
|
_buildableTilesResource = ExtResource( 2 )
|
||||||
|
|
|
@ -1,7 +1,3 @@
|
||||||
[gd_scene load_steps=2 format=2]
|
[gd_scene format=2]
|
||||||
|
|
||||||
[ext_resource path="res://scripts/interaction_modes/SelectionMode.cs" type="Script" id=1]
|
|
||||||
|
|
||||||
[node name="Selection Mode" type="Node"]
|
[node name="Selection Mode" type="Node"]
|
||||||
script = ExtResource( 1 )
|
|
||||||
_key = 16777217
|
|
||||||
|
|
|
@ -3,24 +3,16 @@
|
||||||
[ext_resource path="res://scripts/ui/BuildModeUI.cs" type="Script" id=1]
|
[ext_resource path="res://scripts/ui/BuildModeUI.cs" type="Script" id=1]
|
||||||
|
|
||||||
[node name="Build Mode" type="Control"]
|
[node name="Build Mode" type="Control"]
|
||||||
anchor_top = 1.0
|
anchor_right = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
margin_top = -600.0
|
|
||||||
margin_bottom = -600.0
|
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
[node name="Exit" type="Button" parent="."]
|
[node name="Exit" type="Button" parent="."]
|
||||||
margin_left = 2.0
|
anchor_top = 1.0
|
||||||
margin_top = 562.0
|
anchor_bottom = 1.0
|
||||||
margin_right = 38.0
|
margin_top = -40.0
|
||||||
margin_bottom = 598.0
|
margin_right = 40.0
|
||||||
|
grow_vertical = 0
|
||||||
text = "Exit"
|
text = "Exit"
|
||||||
|
|
||||||
[node name="Developed" type="Button" parent="."]
|
[connection signal="pressed" from="Exit" to="." method="Exit"]
|
||||||
margin_left = 54.0
|
|
||||||
margin_top = 562.0
|
|
||||||
margin_right = 90.0
|
|
||||||
margin_bottom = 598.0
|
|
||||||
text = "Developed"
|
|
||||||
|
|
||||||
[connection signal="pressed" from="Exit" to="." method="_on_Exit_pressed"]
|
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
[gd_scene load_steps=2 format=2]
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://scripts/ui/SelectionModeUI.cs" type="Script" id=1]
|
[ext_resource path="res://scripts/ui/ModeSelectionUI.cs" type="Script" id=1]
|
||||||
|
|
||||||
[node name="Selection Mode UI" type="Control"]
|
[node name="Mode Selection UI" type="Control"]
|
||||||
anchor_top = 1.0
|
anchor_top = 1.0
|
||||||
anchor_bottom = 1.0
|
anchor_bottom = 1.0
|
||||||
margin_top = -600.0
|
margin_top = -600.0
|
||||||
|
@ -16,4 +16,4 @@ margin_right = 38.0
|
||||||
margin_bottom = 598.0
|
margin_bottom = 598.0
|
||||||
text = "Build Mode"
|
text = "Build Mode"
|
||||||
|
|
||||||
[connection signal="pressed" from="Build Mode" to="." method="_on_Build_Mode_pressed"]
|
[connection signal="pressed" from="Build Mode" to="." method="EnableBuildMode"]
|
|
@ -0,0 +1,9 @@
|
||||||
|
[gd_resource type="Resource" load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://scripts/TileType.cs" type="Script" id=1]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
Name = "Developed"
|
||||||
|
Key = 68
|
||||||
|
Color = Color( 0.372549, 0.372549, 0.372549, 1 )
|
|
@ -0,0 +1,8 @@
|
||||||
|
[gd_resource type="Resource" load_steps=3 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://scripts/TileTypeCollection.cs" type="Script" id=1]
|
||||||
|
[ext_resource path="res://resources/tile_types/developed.tres" type="Resource" id=2]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
_tileTypeResources = [ ExtResource( 2 ) ]
|
|
@ -21,6 +21,9 @@ public class GridCursor : Sprite
|
||||||
|
|
||||||
private const string T = "t";
|
private const string T = "t";
|
||||||
|
|
||||||
|
public int X { get; private set; }
|
||||||
|
public int Y { get; private set; }
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_grid = GetNode<WorldGrid>(Grid);
|
_grid = GetNode<WorldGrid>(Grid);
|
||||||
|
@ -35,29 +38,32 @@ public class GridCursor : Sprite
|
||||||
{
|
{
|
||||||
var pos = mouseMoveEvent.Position;
|
var pos = mouseMoveEvent.Position;
|
||||||
_grid.GetGridPos(pos, out var x, out var y);
|
_grid.GetGridPos(pos, out var x, out var y);
|
||||||
this.Visible = _grid.IsInBounds(x, y);
|
X = x;
|
||||||
var position = new Vector2(x + .5f, y + .5f) * _grid.CellSize;
|
Y = y;
|
||||||
|
|
||||||
|
this.Visible = _grid.IsInBounds(X, Y);
|
||||||
|
var position = new Vector2(X + .5f, Y + .5f) * _grid.CellSize;
|
||||||
this.Position = position;
|
this.Position = position;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (@event is InputEventMouseButton mouseButtonEvent)
|
//if (@event is InputEventMouseButton mouseButtonEvent)
|
||||||
{
|
//{
|
||||||
var button = (ButtonList)mouseButtonEvent.ButtonIndex;
|
// var button = (ButtonList)mouseButtonEvent.ButtonIndex;
|
||||||
if (button != ButtonList.Left)
|
// if (button != ButtonList.Left)
|
||||||
return;
|
// return;
|
||||||
|
|
||||||
if (!mouseButtonEvent.Pressed)
|
// if (!mouseButtonEvent.Pressed)
|
||||||
{
|
// {
|
||||||
_material.SetShaderParam(T, 0f);
|
// _material.SetShaderParam(T, 0f);
|
||||||
return;
|
// return;
|
||||||
}
|
// }
|
||||||
|
|
||||||
var pos = mouseButtonEvent.Position;
|
// var pos = mouseButtonEvent.Position;
|
||||||
_grid.GetGridPos(pos, out var x, out var y);
|
// _grid.GetGridPos(pos, out var x, out var y);
|
||||||
_grid.SetTileValue(x, y, 1.0f);
|
// _grid.SetTileValue(x, y, 1.0f);
|
||||||
_material.SetShaderParam(T, 1f);
|
// _material.SetShaderParam(T, 1f);
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _Process(float delta)
|
public override void _Process(float delta)
|
||||||
|
|
|
@ -5,4 +5,5 @@ public struct Tile
|
||||||
public bool isHighlighted;
|
public bool isHighlighted;
|
||||||
public float value;
|
public float value;
|
||||||
public ShaderMaterial material;
|
public ShaderMaterial material;
|
||||||
|
public TileType type;
|
||||||
}
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
using Godot;
|
||||||
|
|
||||||
|
public class TileType : Resource
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
public string Name { get; private set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public KeyList Key { get; private set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public Color Color { get; private set; }
|
||||||
|
|
||||||
|
public override string ToString()
|
||||||
|
{
|
||||||
|
return Name;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,46 @@
|
||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
public class TileTypeCollection : Resource, IReadOnlyList<TileType>
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
private List<Resource> _tileTypeResources = new List<Resource>();
|
||||||
|
|
||||||
|
private List<TileType> TileTypes
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_tileTypes != null)
|
||||||
|
return _tileTypes;
|
||||||
|
|
||||||
|
_tileTypes = new List<TileType>();
|
||||||
|
|
||||||
|
foreach (var resource in _tileTypeResources)
|
||||||
|
{
|
||||||
|
if (!(resource is TileType))
|
||||||
|
throw new InvalidCastException($"{resource} must be a {typeof(TileType)}");
|
||||||
|
|
||||||
|
_tileTypes.Add((TileType)resource);
|
||||||
|
}
|
||||||
|
|
||||||
|
return _tileTypes;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private List<TileType> _tileTypes = null;
|
||||||
|
|
||||||
|
public TileType this[int index] => TileTypes[index];
|
||||||
|
|
||||||
|
public int Count => TileTypes.Count;
|
||||||
|
|
||||||
|
public IEnumerator<TileType> GetEnumerator()
|
||||||
|
{
|
||||||
|
return TileTypes.GetEnumerator();
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator IEnumerable.GetEnumerator()
|
||||||
|
{
|
||||||
|
return TileTypes.GetEnumerator();
|
||||||
|
}
|
||||||
|
}
|
|
@ -52,12 +52,14 @@ public class WorldGrid : Node2D
|
||||||
_tiles[x, y].isHighlighted ^= true;
|
_tiles[x, y].isHighlighted ^= true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTileValue(int x, int y, float value)
|
public void SetTileType(int x, int y, TileType tileType)
|
||||||
{
|
{
|
||||||
if (!IsInBounds(x, y))
|
if (!IsInBounds(x, y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
_tiles[x, y].value = value;
|
GD.Print($"set ({x}, {y}) to {tileType}");
|
||||||
|
_tiles[x, y].type = tileType;
|
||||||
|
_tiles[x, y].material.SetShaderParam("lowColor", tileType.Color);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GetGridPos(Vector2 position, out int x, out int y)
|
public void GetGridPos(Vector2 position, out int x, out int y)
|
||||||
|
|
|
@ -3,7 +3,126 @@ using System;
|
||||||
|
|
||||||
public class BuildMode : Mode
|
public class BuildMode : Mode
|
||||||
{
|
{
|
||||||
private const int NO_TILE_TYPE_SELECTED = -1;
|
[Export]
|
||||||
|
private NodePath _gridPath;
|
||||||
|
private WorldGrid _grid;
|
||||||
|
|
||||||
public int SelectedTileType { get; set; } = NO_TILE_TYPE_SELECTED;
|
[Export]
|
||||||
|
private NodePath _cursorPath;
|
||||||
|
private GridCursor _cursor;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
private Resource _buildableTilesResource;
|
||||||
|
public TileTypeCollection BuildableTiles { get; private set; }
|
||||||
|
|
||||||
|
public TileType SelectedTileType
|
||||||
|
{
|
||||||
|
get => _selectedTileType;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_selectedTileType == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (value != null)
|
||||||
|
{
|
||||||
|
GD.Print($"{GetType()}: selected {value} tile type");
|
||||||
|
}
|
||||||
|
else if (_selectedTileType != null)
|
||||||
|
{
|
||||||
|
GD.Print($"{GetType()}: cleared tile selection");
|
||||||
|
}
|
||||||
|
|
||||||
|
_selectedTileType = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private TileType _selectedTileType = null;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
base._Ready();
|
||||||
|
|
||||||
|
BuildableTiles = (TileTypeCollection)_buildableTilesResource;
|
||||||
|
|
||||||
|
foreach (var tt in BuildableTiles)
|
||||||
|
{
|
||||||
|
GD.Print(tt.Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
_grid = GetNode<WorldGrid>(_gridPath);
|
||||||
|
_cursor = GetNode<GridCursor>(_cursorPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleKeyInput(InputEventKey keyEvent)
|
||||||
|
{
|
||||||
|
if (!(keyEvent.Pressed))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var key = (KeyList)keyEvent.Scancode;
|
||||||
|
|
||||||
|
if (key == KeyList.Escape)
|
||||||
|
{
|
||||||
|
if (SelectedTileType != null)
|
||||||
|
{
|
||||||
|
SelectedTileType = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var tt in BuildableTiles)
|
||||||
|
{
|
||||||
|
if (key != tt.Key)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
SelectedTileType = tt;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleMouseInput(InputEventMouse mouseEvent)
|
||||||
|
{
|
||||||
|
if (!(mouseEvent is InputEventMouseButton buttonEvent))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!buttonEvent.Pressed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var button = (ButtonList)buttonEvent.ButtonIndex;
|
||||||
|
if (button != ButtonList.Left)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (SelectedTileType == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_grid.SetTileType(_cursor.X, _cursor.Y, SelectedTileType);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _Input(InputEvent @event)
|
||||||
|
{
|
||||||
|
base._Input(@event);
|
||||||
|
|
||||||
|
if (!Active)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (@event is InputEventKey keyEvent)
|
||||||
|
{
|
||||||
|
HandleKeyInput(keyEvent);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (@event is InputEventMouse mouseEvent)
|
||||||
|
{
|
||||||
|
HandleMouseInput(mouseEvent);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnEnabled()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnDisabled()
|
||||||
|
{
|
||||||
|
SelectedTileType = null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,70 +6,52 @@ public class InteractionModes : Node
|
||||||
[Export]
|
[Export]
|
||||||
private NodePath _buildModePath;
|
private NodePath _buildModePath;
|
||||||
private BuildMode _buildMode;
|
private BuildMode _buildMode;
|
||||||
[Export]
|
|
||||||
private NodePath _selectionModePath;
|
|
||||||
private SelectionMode _selectionMode;
|
|
||||||
|
|
||||||
[Signal]
|
[Signal]
|
||||||
delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode);
|
delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode);
|
||||||
|
|
||||||
|
private Mode Mode
|
||||||
|
{
|
||||||
|
get => _current;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (_current == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (value != null)
|
||||||
|
{
|
||||||
|
GD.Print($"set interaction mode: {value}");
|
||||||
|
}
|
||||||
|
else if (_current != null)
|
||||||
|
{
|
||||||
|
GD.Print($"clear interaction mode");
|
||||||
|
}
|
||||||
|
|
||||||
|
var old = _current;
|
||||||
|
_current = value;
|
||||||
|
EmitSignal(nameof(OnInteractionModeChanged), old, _current);
|
||||||
|
}
|
||||||
|
}
|
||||||
private Mode _current = null;
|
private Mode _current = null;
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
base._Ready();
|
base._Ready();
|
||||||
|
|
||||||
_selectionMode = GetNode<SelectionMode>(_selectionModePath);
|
|
||||||
_buildMode = GetNode<BuildMode>(_buildModePath);
|
_buildMode = GetNode<BuildMode>(_buildModePath);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _Process(float delta)
|
|
||||||
{
|
|
||||||
base._Process(delta);
|
|
||||||
|
|
||||||
if (_current == null)
|
|
||||||
{
|
|
||||||
Reset();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void _on_Build_Mode_OnModeEntered()
|
public void _on_Build_Mode_OnModeEntered()
|
||||||
{
|
{
|
||||||
_selectionMode.Disable();
|
Mode = _buildMode;
|
||||||
ChangeMode(_selectionMode, _buildMode);
|
|
||||||
}
|
}
|
||||||
public void _on_Build_Mode_OnModeExited()
|
public void _on_Build_Mode_OnModeExited()
|
||||||
{
|
{
|
||||||
}
|
Mode = null;
|
||||||
|
|
||||||
public void _on_Selection_Mode_OnModeEntered()
|
|
||||||
{
|
|
||||||
_buildMode.Disable();
|
|
||||||
ChangeMode(_buildMode, _selectionMode);
|
|
||||||
}
|
|
||||||
public void _on_Selection_Mode_OnModeExited()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ChangeMode(Mode oldMode, Mode newMode)
|
|
||||||
{
|
|
||||||
if (oldMode == newMode)
|
|
||||||
{
|
|
||||||
throw new InvalidOperationException();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_current != null && oldMode != _current)
|
|
||||||
{
|
|
||||||
throw new InvalidOperationException();
|
|
||||||
}
|
|
||||||
|
|
||||||
_current = newMode;
|
|
||||||
EmitSignal(nameof(OnInteractionModeChanged), oldMode, newMode);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
_buildMode.Disable();
|
_buildMode.Disable();
|
||||||
_selectionMode.Enable();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,11 +50,16 @@ public abstract class Mode : Node
|
||||||
public void Enable()
|
public void Enable()
|
||||||
{
|
{
|
||||||
Active = true;
|
Active = true;
|
||||||
|
OnEnabled();
|
||||||
}
|
}
|
||||||
|
protected abstract void OnEnabled();
|
||||||
|
|
||||||
public void Disable()
|
public void Disable()
|
||||||
{
|
{
|
||||||
Active = false;
|
Active = false;
|
||||||
|
OnDisabled();
|
||||||
}
|
}
|
||||||
|
protected abstract void OnDisabled();
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,5 +2,12 @@ using Godot;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public class SelectionMode : Mode
|
public class SelectionMode : Mode
|
||||||
|
{
|
||||||
|
protected override void OnDisabled()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnEnabled()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -14,15 +14,41 @@ public class BuildModeUI : Control
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_buildMode = GetNode<BuildMode>(_buildModePath);
|
_buildMode = GetNode<BuildMode>(_buildModePath);
|
||||||
Visible = false;
|
|
||||||
|
var buttonHeight = 40;
|
||||||
|
var tileType = _buildMode.BuildableTiles[0];
|
||||||
|
int x = 50;
|
||||||
|
|
||||||
|
SpawnButton(tileType, buttonHeight, ref x);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void _on_Exit_pressed()
|
private void SpawnButton(TileType tileType, int buttonHeight, ref int x)
|
||||||
{
|
{
|
||||||
Exit();
|
const int MARGIN = 5;
|
||||||
|
|
||||||
|
var button = new Button();
|
||||||
|
this.AddChild(button);
|
||||||
|
|
||||||
|
button.Text = tileType.Name;
|
||||||
|
var parameters = new Godot.Collections.Array(tileType);
|
||||||
|
button.Connect("pressed", this, nameof(SelectTileType), parameters);
|
||||||
|
|
||||||
|
button.SetAnchorsPreset(LayoutPreset.BottomLeft);
|
||||||
|
button.MarginBottom = 0;
|
||||||
|
|
||||||
|
var size = button.RectSize;
|
||||||
|
button.RectSize = new Vector2(size.x, buttonHeight);
|
||||||
|
|
||||||
|
button.SetPosition(new Vector2(x, -buttonHeight));
|
||||||
|
x += Mathf.RoundToInt(size.x) + MARGIN;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Exit()
|
private void SelectTileType(TileType tileType)
|
||||||
|
{
|
||||||
|
_buildMode.SelectedTileType = tileType;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Exit()
|
||||||
{
|
{
|
||||||
EmitSignal(nameof(OnExit));
|
EmitSignal(nameof(OnExit));
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class ModeSelectionUI : Control
|
||||||
|
{
|
||||||
|
[Signal]
|
||||||
|
delegate void BuildModeEnabled();
|
||||||
|
|
||||||
|
public override void _Process(float delta)
|
||||||
|
{
|
||||||
|
base._Process(delta);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EnableBuildMode()
|
||||||
|
{
|
||||||
|
EmitSignal(nameof(BuildModeEnabled));
|
||||||
|
Visible = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Enable()
|
||||||
|
{
|
||||||
|
Visible = true;
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,26 +0,0 @@
|
||||||
using Godot;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
public class SelectionModeUI : Control
|
|
||||||
{
|
|
||||||
[Signal]
|
|
||||||
delegate void EnableBuildMode();
|
|
||||||
|
|
||||||
[Export]
|
|
||||||
private NodePath _selectionModePath;
|
|
||||||
public SelectionMode _selectionMode;
|
|
||||||
|
|
||||||
public void _on_Build_Mode_pressed() => EmitSignal(nameof(EnableBuildMode));
|
|
||||||
|
|
||||||
public override void _Ready()
|
|
||||||
{
|
|
||||||
_selectionMode = GetNode<SelectionMode>(_selectionModePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void _Process(float delta)
|
|
||||||
{
|
|
||||||
base._Process(delta);
|
|
||||||
|
|
||||||
Visible = _selectionMode.Active;
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue