add tile types and build ui

This commit is contained in:
Cat Flynn 2022-12-10 00:14:23 +00:00
parent 2bc92d9580
commit ffbe5dd33d
19 changed files with 352 additions and 139 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1] [ext_resource path="res://nodes/grid.tscn" type="PackedScene" id=1]
[ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2] [ext_resource path="res://nodes/grid_cursor.tscn" type="PackedScene" id=2]
@ -7,8 +7,7 @@
[ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5] [ext_resource path="res://nodes/interaction_modes/interaction_mode.tscn" type="PackedScene" id=5]
[ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6] [ext_resource path="res://nodes/ui/build_mode_ui.tscn" type="PackedScene" id=6]
[ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7] [ext_resource path="res://nodes/interaction_modes/build_mode.tscn" type="PackedScene" id=7]
[ext_resource path="res://nodes/interaction_modes/selection_mode.tscn" type="PackedScene" id=8] [ext_resource path="res://nodes/ui/mode_selection_ui.tscn" type="PackedScene" id=9]
[ext_resource path="res://nodes/ui/selection_mode_ui.tscn" type="PackedScene" id=9]
[sub_resource type="Curve" id=1] [sub_resource type="Curve" id=1]
_data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ] _data = [ Vector2( 0, 0 ), 0.0, 5.0, 0, 0, Vector2( 0.5, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -4.0, 0.0, 0, 0 ]
@ -25,14 +24,12 @@ DiffusionCoefficient = 0.1
Grid = NodePath("../Grid") Grid = NodePath("../Grid")
_pulseShape = SubResource( 1 ) _pulseShape = SubResource( 1 )
[node name="Interaction Mode" parent="." instance=ExtResource( 5 )] [node name="Interaction Modes" parent="." instance=ExtResource( 5 )]
_buildModePath = NodePath("../Build Mode") _buildModePath = NodePath("Build Mode")
_selectionModePath = NodePath("../Selection Mode")
[node name="Build Mode" parent="." instance=ExtResource( 7 )] [node name="Build Mode" parent="Interaction Modes" instance=ExtResource( 7 )]
_key = 66 _gridPath = NodePath("../../Grid")
_cursorPath = NodePath("../../Cursor")
[node name="Selection Mode" parent="." instance=ExtResource( 8 )]
[node name="UI" type="Control" parent="."] [node name="UI" type="Control" parent="."]
anchor_right = 1.0 anchor_right = 1.0
@ -42,20 +39,18 @@ mouse_filter = 2
[node name="Debug" parent="UI" instance=ExtResource( 3 )] [node name="Debug" parent="UI" instance=ExtResource( 3 )]
[node name="Build Mode" parent="UI" instance=ExtResource( 6 )] [node name="Build Mode" parent="UI" instance=ExtResource( 6 )]
visible = false _buildModePath = NodePath("../../Interaction Modes/Build Mode")
_buildModePath = NodePath("../../Build Mode")
[node name="Selection Mode" parent="UI" instance=ExtResource( 9 )] [node name="Mode Selection" parent="UI" instance=ExtResource( 9 )]
_selectionModePath = NodePath("../../Selection Mode")
[connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"] [connection signal="OnPauseChanged" from="Clock" to="UI/Debug" method="_on_Clock_OnPauseChanged"]
[connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"] [connection signal="OnTick" from="Clock" to="Grid" method="_on_Clock_OnTick"]
[connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"] [connection signal="OnTick" from="Clock" to="UI/Debug" method="_on_Clock_OnTick"]
[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="Cursor" method="_on_Interaction_Mode_OnInteractionModeChanged"] [connection signal="OnInteractionModeChanged" from="Interaction Modes" to="Cursor" method="_on_Interaction_Mode_OnInteractionModeChanged"]
[connection signal="OnInteractionModeChanged" from="Interaction Mode" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"] [connection signal="OnInteractionModeChanged" from="Interaction Modes" to="UI/Debug" method="_on_Interaction_Mode_OnInteractionModeChanged"]
[connection signal="OnModeEntered" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeEntered"] [connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeEntered"]
[connection signal="OnModeExited" from="Build Mode" to="Interaction Mode" method="_on_Build_Mode_OnModeExited"] [connection signal="OnModeEntered" from="Interaction Modes/Build Mode" to="UI/Mode Selection" method="EnableBuildMode"]
[connection signal="OnModeEntered" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeEntered"] [connection signal="OnModeExited" from="Interaction Modes/Build Mode" to="Interaction Modes" method="_on_Build_Mode_OnModeExited"]
[connection signal="OnModeExited" from="Selection Mode" to="Interaction Mode" method="_on_Selection_Mode_OnModeExited"] [connection signal="OnExit" from="UI/Build Mode" to="Interaction Modes" method="Reset"]
[connection signal="OnExit" from="UI/Build Mode" to="Interaction Mode" method="Reset"] [connection signal="OnExit" from="UI/Build Mode" to="UI/Mode Selection" method="Enable"]
[connection signal="EnableBuildMode" from="UI/Selection Mode" to="Build Mode" method="Enable"] [connection signal="BuildModeEnabled" from="UI/Mode Selection" to="Interaction Modes/Build Mode" method="Enable"]

View File

@ -1,6 +1,9 @@
[gd_scene load_steps=2 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://scripts/interaction_modes/BuildMode.cs" type="Script" id=1] [ext_resource path="res://scripts/interaction_modes/BuildMode.cs" type="Script" id=1]
[ext_resource path="res://resources/tile_types/tile_type_collections/buildable_tiles.tres" type="Resource" id=2]
[node name="Build Mode" type="Node"] [node name="Build Mode" type="Node"]
script = ExtResource( 1 ) script = ExtResource( 1 )
_key = 66
_buildableTilesResource = ExtResource( 2 )

View File

@ -1,7 +1,3 @@
[gd_scene load_steps=2 format=2] [gd_scene format=2]
[ext_resource path="res://scripts/interaction_modes/SelectionMode.cs" type="Script" id=1]
[node name="Selection Mode" type="Node"] [node name="Selection Mode" type="Node"]
script = ExtResource( 1 )
_key = 16777217

View File

@ -3,24 +3,16 @@
[ext_resource path="res://scripts/ui/BuildModeUI.cs" type="Script" id=1] [ext_resource path="res://scripts/ui/BuildModeUI.cs" type="Script" id=1]
[node name="Build Mode" type="Control"] [node name="Build Mode" type="Control"]
anchor_top = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_top = -600.0
margin_bottom = -600.0
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="Exit" type="Button" parent="."] [node name="Exit" type="Button" parent="."]
margin_left = 2.0 anchor_top = 1.0
margin_top = 562.0 anchor_bottom = 1.0
margin_right = 38.0 margin_top = -40.0
margin_bottom = 598.0 margin_right = 40.0
grow_vertical = 0
text = "Exit" text = "Exit"
[node name="Developed" type="Button" parent="."] [connection signal="pressed" from="Exit" to="." method="Exit"]
margin_left = 54.0
margin_top = 562.0
margin_right = 90.0
margin_bottom = 598.0
text = "Developed"
[connection signal="pressed" from="Exit" to="." method="_on_Exit_pressed"]

View File

@ -1,8 +1,8 @@
[gd_scene load_steps=2 format=2] [gd_scene load_steps=2 format=2]
[ext_resource path="res://scripts/ui/SelectionModeUI.cs" type="Script" id=1] [ext_resource path="res://scripts/ui/ModeSelectionUI.cs" type="Script" id=1]
[node name="Selection Mode UI" type="Control"] [node name="Mode Selection UI" type="Control"]
anchor_top = 1.0 anchor_top = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
margin_top = -600.0 margin_top = -600.0
@ -16,4 +16,4 @@ margin_right = 38.0
margin_bottom = 598.0 margin_bottom = 598.0
text = "Build Mode" text = "Build Mode"
[connection signal="pressed" from="Build Mode" to="." method="_on_Build_Mode_pressed"] [connection signal="pressed" from="Build Mode" to="." method="EnableBuildMode"]

View File

@ -0,0 +1,9 @@
[gd_resource type="Resource" load_steps=2 format=2]
[ext_resource path="res://scripts/TileType.cs" type="Script" id=1]
[resource]
script = ExtResource( 1 )
Name = "Developed"
Key = 68
Color = Color( 0.372549, 0.372549, 0.372549, 1 )

View File

@ -0,0 +1,8 @@
[gd_resource type="Resource" load_steps=3 format=2]
[ext_resource path="res://scripts/TileTypeCollection.cs" type="Script" id=1]
[ext_resource path="res://resources/tile_types/developed.tres" type="Resource" id=2]
[resource]
script = ExtResource( 1 )
_tileTypeResources = [ ExtResource( 2 ) ]

View File

@ -21,6 +21,9 @@ public class GridCursor : Sprite
private const string T = "t"; private const string T = "t";
public int X { get; private set; }
public int Y { get; private set; }
public override void _Ready() public override void _Ready()
{ {
_grid = GetNode<WorldGrid>(Grid); _grid = GetNode<WorldGrid>(Grid);
@ -35,29 +38,32 @@ public class GridCursor : Sprite
{ {
var pos = mouseMoveEvent.Position; var pos = mouseMoveEvent.Position;
_grid.GetGridPos(pos, out var x, out var y); _grid.GetGridPos(pos, out var x, out var y);
this.Visible = _grid.IsInBounds(x, y); X = x;
var position = new Vector2(x + .5f, y + .5f) * _grid.CellSize; Y = y;
this.Visible = _grid.IsInBounds(X, Y);
var position = new Vector2(X + .5f, Y + .5f) * _grid.CellSize;
this.Position = position; this.Position = position;
return; return;
} }
if (@event is InputEventMouseButton mouseButtonEvent) //if (@event is InputEventMouseButton mouseButtonEvent)
{ //{
var button = (ButtonList)mouseButtonEvent.ButtonIndex; // var button = (ButtonList)mouseButtonEvent.ButtonIndex;
if (button != ButtonList.Left) // if (button != ButtonList.Left)
return; // return;
if (!mouseButtonEvent.Pressed) // if (!mouseButtonEvent.Pressed)
{ // {
_material.SetShaderParam(T, 0f); // _material.SetShaderParam(T, 0f);
return; // return;
} // }
var pos = mouseButtonEvent.Position; // var pos = mouseButtonEvent.Position;
_grid.GetGridPos(pos, out var x, out var y); // _grid.GetGridPos(pos, out var x, out var y);
_grid.SetTileValue(x, y, 1.0f); // _grid.SetTileValue(x, y, 1.0f);
_material.SetShaderParam(T, 1f); // _material.SetShaderParam(T, 1f);
} //}
} }
public override void _Process(float delta) public override void _Process(float delta)

View File

@ -5,4 +5,5 @@ public struct Tile
public bool isHighlighted; public bool isHighlighted;
public float value; public float value;
public ShaderMaterial material; public ShaderMaterial material;
public TileType type;
} }

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@ -0,0 +1,18 @@
using Godot;
public class TileType : Resource
{
[Export]
public string Name { get; private set; }
[Export]
public KeyList Key { get; private set; }
[Export]
public Color Color { get; private set; }
public override string ToString()
{
return Name;
}
}

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@ -0,0 +1,46 @@
using Godot;
using System;
using System.Collections;
using System.Collections.Generic;
public class TileTypeCollection : Resource, IReadOnlyList<TileType>
{
[Export]
private List<Resource> _tileTypeResources = new List<Resource>();
private List<TileType> TileTypes
{
get
{
if (_tileTypes != null)
return _tileTypes;
_tileTypes = new List<TileType>();
foreach (var resource in _tileTypeResources)
{
if (!(resource is TileType))
throw new InvalidCastException($"{resource} must be a {typeof(TileType)}");
_tileTypes.Add((TileType)resource);
}
return _tileTypes;
}
}
private List<TileType> _tileTypes = null;
public TileType this[int index] => TileTypes[index];
public int Count => TileTypes.Count;
public IEnumerator<TileType> GetEnumerator()
{
return TileTypes.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return TileTypes.GetEnumerator();
}
}

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@ -52,12 +52,14 @@ public class WorldGrid : Node2D
_tiles[x, y].isHighlighted ^= true; _tiles[x, y].isHighlighted ^= true;
} }
public void SetTileValue(int x, int y, float value) public void SetTileType(int x, int y, TileType tileType)
{ {
if (!IsInBounds(x, y)) if (!IsInBounds(x, y))
return; return;
_tiles[x, y].value = value; GD.Print($"set ({x}, {y}) to {tileType}");
_tiles[x, y].type = tileType;
_tiles[x, y].material.SetShaderParam("lowColor", tileType.Color);
} }
public void GetGridPos(Vector2 position, out int x, out int y) public void GetGridPos(Vector2 position, out int x, out int y)

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@ -3,7 +3,126 @@ using System;
public class BuildMode : Mode public class BuildMode : Mode
{ {
private const int NO_TILE_TYPE_SELECTED = -1; [Export]
private NodePath _gridPath;
private WorldGrid _grid;
public int SelectedTileType { get; set; } = NO_TILE_TYPE_SELECTED; [Export]
private NodePath _cursorPath;
private GridCursor _cursor;
[Export]
private Resource _buildableTilesResource;
public TileTypeCollection BuildableTiles { get; private set; }
public TileType SelectedTileType
{
get => _selectedTileType;
set
{
if (_selectedTileType == value)
return;
if (value != null)
{
GD.Print($"{GetType()}: selected {value} tile type");
}
else if (_selectedTileType != null)
{
GD.Print($"{GetType()}: cleared tile selection");
}
_selectedTileType = value;
}
}
private TileType _selectedTileType = null;
public override void _Ready()
{
base._Ready();
BuildableTiles = (TileTypeCollection)_buildableTilesResource;
foreach (var tt in BuildableTiles)
{
GD.Print(tt.Name);
}
_grid = GetNode<WorldGrid>(_gridPath);
_cursor = GetNode<GridCursor>(_cursorPath);
}
private void HandleKeyInput(InputEventKey keyEvent)
{
if (!(keyEvent.Pressed))
return;
var key = (KeyList)keyEvent.Scancode;
if (key == KeyList.Escape)
{
if (SelectedTileType != null)
{
SelectedTileType = null;
return;
}
Disable();
}
foreach (var tt in BuildableTiles)
{
if (key != tt.Key)
continue;
SelectedTileType = tt;
}
}
private void HandleMouseInput(InputEventMouse mouseEvent)
{
if (!(mouseEvent is InputEventMouseButton buttonEvent))
return;
if (!buttonEvent.Pressed)
return;
var button = (ButtonList)buttonEvent.ButtonIndex;
if (button != ButtonList.Left)
return;
if (SelectedTileType == null)
return;
_grid.SetTileType(_cursor.X, _cursor.Y, SelectedTileType);
}
public override void _Input(InputEvent @event)
{
base._Input(@event);
if (!Active)
return;
if (@event is InputEventKey keyEvent)
{
HandleKeyInput(keyEvent);
return;
}
if (@event is InputEventMouse mouseEvent)
{
HandleMouseInput(mouseEvent);
return;
}
}
protected override void OnEnabled()
{
}
protected override void OnDisabled()
{
SelectedTileType = null;
}
} }

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@ -6,70 +6,52 @@ public class InteractionModes : Node
[Export] [Export]
private NodePath _buildModePath; private NodePath _buildModePath;
private BuildMode _buildMode; private BuildMode _buildMode;
[Export]
private NodePath _selectionModePath;
private SelectionMode _selectionMode;
[Signal] [Signal]
delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode); delegate void OnInteractionModeChanged(Mode oldMode, Mode newMode);
private Mode Mode
{
get => _current;
set
{
if (_current == value)
return;
if (value != null)
{
GD.Print($"set interaction mode: {value}");
}
else if (_current != null)
{
GD.Print($"clear interaction mode");
}
var old = _current;
_current = value;
EmitSignal(nameof(OnInteractionModeChanged), old, _current);
}
}
private Mode _current = null; private Mode _current = null;
public override void _Ready() public override void _Ready()
{ {
base._Ready(); base._Ready();
_selectionMode = GetNode<SelectionMode>(_selectionModePath);
_buildMode = GetNode<BuildMode>(_buildModePath); _buildMode = GetNode<BuildMode>(_buildModePath);
} }
public override void _Process(float delta)
{
base._Process(delta);
if (_current == null)
{
Reset();
}
}
public void _on_Build_Mode_OnModeEntered() public void _on_Build_Mode_OnModeEntered()
{ {
_selectionMode.Disable(); Mode = _buildMode;
ChangeMode(_selectionMode, _buildMode);
} }
public void _on_Build_Mode_OnModeExited() public void _on_Build_Mode_OnModeExited()
{ {
} Mode = null;
public void _on_Selection_Mode_OnModeEntered()
{
_buildMode.Disable();
ChangeMode(_buildMode, _selectionMode);
}
public void _on_Selection_Mode_OnModeExited()
{
}
private void ChangeMode(Mode oldMode, Mode newMode)
{
if (oldMode == newMode)
{
throw new InvalidOperationException();
}
if (_current != null && oldMode != _current)
{
throw new InvalidOperationException();
}
_current = newMode;
EmitSignal(nameof(OnInteractionModeChanged), oldMode, newMode);
} }
public void Reset() public void Reset()
{ {
_buildMode.Disable(); _buildMode.Disable();
_selectionMode.Enable();
} }
} }

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@ -50,11 +50,16 @@ public abstract class Mode : Node
public void Enable() public void Enable()
{ {
Active = true; Active = true;
OnEnabled();
} }
protected abstract void OnEnabled();
public void Disable() public void Disable()
{ {
Active = false; Active = false;
OnDisabled();
} }
protected abstract void OnDisabled();
public override string ToString() public override string ToString()
{ {

View File

@ -2,5 +2,12 @@ using Godot;
using System; using System;
public class SelectionMode : Mode public class SelectionMode : Mode
{
protected override void OnDisabled()
{ {
} }
protected override void OnEnabled()
{
}
}

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@ -14,15 +14,41 @@ public class BuildModeUI : Control
public override void _Ready() public override void _Ready()
{ {
_buildMode = GetNode<BuildMode>(_buildModePath); _buildMode = GetNode<BuildMode>(_buildModePath);
Visible = false;
var buttonHeight = 40;
var tileType = _buildMode.BuildableTiles[0];
int x = 50;
SpawnButton(tileType, buttonHeight, ref x);
} }
public void _on_Exit_pressed() private void SpawnButton(TileType tileType, int buttonHeight, ref int x)
{ {
Exit(); const int MARGIN = 5;
var button = new Button();
this.AddChild(button);
button.Text = tileType.Name;
var parameters = new Godot.Collections.Array(tileType);
button.Connect("pressed", this, nameof(SelectTileType), parameters);
button.SetAnchorsPreset(LayoutPreset.BottomLeft);
button.MarginBottom = 0;
var size = button.RectSize;
button.RectSize = new Vector2(size.x, buttonHeight);
button.SetPosition(new Vector2(x, -buttonHeight));
x += Mathf.RoundToInt(size.x) + MARGIN;
} }
private void Exit() private void SelectTileType(TileType tileType)
{
_buildMode.SelectedTileType = tileType;
}
public void Exit()
{ {
EmitSignal(nameof(OnExit)); EmitSignal(nameof(OnExit));
} }

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@ -0,0 +1,24 @@
using Godot;
using System;
public class ModeSelectionUI : Control
{
[Signal]
delegate void BuildModeEnabled();
public override void _Process(float delta)
{
base._Process(delta);
}
public void EnableBuildMode()
{
EmitSignal(nameof(BuildModeEnabled));
Visible = false;
}
public void Enable()
{
Visible = true;
}
}

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@ -1,26 +0,0 @@
using Godot;
using System;
public class SelectionModeUI : Control
{
[Signal]
delegate void EnableBuildMode();
[Export]
private NodePath _selectionModePath;
public SelectionMode _selectionMode;
public void _on_Build_Mode_pressed() => EmitSignal(nameof(EnableBuildMode));
public override void _Ready()
{
_selectionMode = GetNode<SelectionMode>(_selectionModePath);
}
public override void _Process(float delta)
{
base._Process(delta);
Visible = _selectionMode.Active;
}
}