rename script

This commit is contained in:
ktyl 2022-12-17 23:27:52 +00:00
parent 1bbb11b042
commit ece699b68e
2 changed files with 5 additions and 7 deletions

View File

@ -1,13 +1,13 @@
using Godot; using Godot;
public class HeatSystem public class EnvironmentSystem
{ {
private readonly TileGrid _tiles; private readonly TileGrid _tiles;
private readonly float _diffusionCoefficient; private readonly float _diffusionCoefficient;
private float[] _nextTemperatures = null; private float[] _nextTemperatures = null;
public HeatSystem(TileGrid tiles, float diffusionCoefficient) public EnvironmentSystem(TileGrid tiles, float diffusionCoefficient)
{ {
_tiles = tiles; _tiles = tiles;
_diffusionCoefficient = diffusionCoefficient; _diffusionCoefficient = diffusionCoefficient;
@ -20,7 +20,6 @@ public class HeatSystem
Diffuse(); Diffuse();
} }
private float TransferHeat(float t0, float alpha, float nx, float ny, float px, float py) private float TransferHeat(float t0, float alpha, float nx, float ny, float px, float py)
{ {
float d2tdx2 = nx - 2 * t0 + px; float d2tdx2 = nx - 2 * t0 + px;
@ -96,5 +95,4 @@ public class HeatSystem
_tiles[i] = tile; _tiles[i] = tile;
} }
} }
} }

View File

@ -21,7 +21,7 @@ public class WorldGrid : Node2D
public ShaderMaterial material; public ShaderMaterial material;
} }
private TileView[] _tileViews; private TileView[] _tileViews;
private HeatSystem _heat; private EnvironmentSystem _environment;
// Called when the node enters the scene tree for the first time. // Called when the node enters the scene tree for the first time.
public override void _Ready() public override void _Ready()
@ -30,7 +30,7 @@ public class WorldGrid : Node2D
GenerateCanvasItems(_tileGrid); GenerateCanvasItems(_tileGrid);
_heat = new HeatSystem(_tileGrid, DiffusionCoefficient); _environment = new EnvironmentSystem(_tileGrid, DiffusionCoefficient);
} }
#region Positioning #region Positioning
@ -101,5 +101,5 @@ public class WorldGrid : Node2D
public ShaderMaterial GetTileMaterial(int idx) => _tileViews[idx].material; public ShaderMaterial GetTileMaterial(int idx) => _tileViews[idx].material;
public void _on_Clock_OnTick(int ticks) => _heat.Process(); public void _on_Clock_OnTick(int ticks) => _environment.Process();
} }