rename script

This commit is contained in:
ktyl 2022-12-17 23:27:52 +00:00
parent 1bbb11b042
commit ece699b68e
2 changed files with 5 additions and 7 deletions

View File

@ -1,13 +1,13 @@
using Godot;
public class HeatSystem
public class EnvironmentSystem
{
private readonly TileGrid _tiles;
private readonly float _diffusionCoefficient;
private float[] _nextTemperatures = null;
public HeatSystem(TileGrid tiles, float diffusionCoefficient)
public EnvironmentSystem(TileGrid tiles, float diffusionCoefficient)
{
_tiles = tiles;
_diffusionCoefficient = diffusionCoefficient;
@ -20,7 +20,6 @@ public class HeatSystem
Diffuse();
}
private float TransferHeat(float t0, float alpha, float nx, float ny, float px, float py)
{
float d2tdx2 = nx - 2 * t0 + px;
@ -96,5 +95,4 @@ public class HeatSystem
_tiles[i] = tile;
}
}
}

View File

@ -21,7 +21,7 @@ public class WorldGrid : Node2D
public ShaderMaterial material;
}
private TileView[] _tileViews;
private HeatSystem _heat;
private EnvironmentSystem _environment;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@ -30,7 +30,7 @@ public class WorldGrid : Node2D
GenerateCanvasItems(_tileGrid);
_heat = new HeatSystem(_tileGrid, DiffusionCoefficient);
_environment = new EnvironmentSystem(_tileGrid, DiffusionCoefficient);
}
#region Positioning
@ -101,5 +101,5 @@ public class WorldGrid : Node2D
public ShaderMaterial GetTileMaterial(int idx) => _tileViews[idx].material;
public void _on_Clock_OnTick(int ticks) => _heat.Process();
public void _on_Clock_OnTick(int ticks) => _environment.Process();
}