update gdd
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gdd.md
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gdd.md
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@ -8,6 +8,11 @@
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* Education
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* Education
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* Supply chains
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* Supply chains
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## Clock
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Ticks can be applied manually or they can be applied over time.
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Add a tick counter as a UI element.
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## Grid
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## Grid
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Add a 10x10 grid.
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Add a 10x10 grid.
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@ -17,13 +22,6 @@ Tiles are highlighted a different colour when the player hovers over them with t
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Tiles in the grid contain floating point values.
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Tiles in the grid contain floating point values.
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These values propogate to neighbouring cells a tick happens.
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These values propogate to neighbouring cells a tick happens.
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Ticks can be applied manually or they can be applied over time.
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Add a tick counter as a UI element.
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* [ ] understand different options for representing the rate of diffusion
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Diffusing should use 'pull' operations; tiles should pull values from surrounding tiles.
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This is an attempt to think forwards to parallelising computation of diffusiong - ideally using the GPU.
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#### Diffusion Algorithm
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#### Diffusion Algorithm
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@ -46,6 +44,20 @@ private float TransferHeat(float t0, float alpha, float nx, float ny, float px,
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}
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}
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```
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```
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Diffusing uses 'pull' operations; tiles pull values from surrounding tiles.
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This is an attempt to think forwards to parallelising computation of diffusiong - ideally using the GPU.
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## Overlays
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The current overlay can be cycled with a UI button or by pressing `tab`.
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Overlays display tile information by displaying tiles in different colours.
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Normally, tile colours are displayed depending on their type and health.
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This is the 'normal' view with no overlay.
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Other overlays include:
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* [Heat overlay](#heat-overlay)
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## Build Mode
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## Build Mode
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Build mode can be entered by pressing the `b` key.
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Build mode can be entered by pressing the `b` key.
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@ -71,8 +83,12 @@ In build mode, the player can click on a wile tile to turn it into a developed t
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Developed tiles produce heat while wild tiles absorb it.
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Developed tiles produce heat while wild tiles absorb it.
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Every tile has a floating-point heat value which diffuses to its neighbours.
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Every tile has a floating-point heat value which diffuses to its neighbours.
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Add a heat map view which can be toggled or cycled to.
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### Heat overlay
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A heat map view can be toggled or cycled to.
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It is possible to cycle the view using a UI element.
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It is possible to cycle the view using a UI element.
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Tile colours are displayed as a value along a gradient from cold to hot tiles.
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## Tile Health
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## Tile Health
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