extract struct to file
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@ -0,0 +1,8 @@
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using Godot;
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public struct Tile
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{
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public bool isHighlighted;
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public float value;
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public ShaderMaterial material;
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}
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@ -12,11 +12,6 @@ public class WorldGrid : Node2D
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[Export]
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[Export]
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public int CellSize { get; set; }
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public int CellSize { get; set; }
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private struct Tile
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{
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public bool isHighlighted;
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public ShaderMaterial material;
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}
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private Tile[,] _tiles;
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private Tile[,] _tiles;
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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@ -53,6 +48,11 @@ public class WorldGrid : Node2D
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_tiles[x, y].isHighlighted ^= true;
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_tiles[x, y].isHighlighted ^= true;
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}
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}
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public void SetTileValue(int x, int y, float value)
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{
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_tiles[x, y].value = value;
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}
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public void GetGridPos(Vector2 position, out int x, out int y)
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public void GetGridPos(Vector2 position, out int x, out int y)
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{
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{
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x = Mathf.FloorToInt(position.x / CellSize);
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x = Mathf.FloorToInt(position.x / CellSize);
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@ -84,6 +84,7 @@ public class WorldGrid : Node2D
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{
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{
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var tile = new Tile();
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var tile = new Tile();
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tile.isHighlighted = false;
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tile.isHighlighted = false;
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tile.value = 0.0f;
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var node = TileScene.Instance<Node2D>();
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var node = TileScene.Instance<Node2D>();
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this.AddChild(node);
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this.AddChild(node);
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