spawn buttons for buildable tiles
This commit is contained in:
		
							parent
							
								
									c22827967f
								
							
						
					
					
						commit
						8c55e2131f
					
				@ -1,8 +1,9 @@
 | 
			
		||||
[gd_resource type="Resource" load_steps=3 format=2]
 | 
			
		||||
[gd_resource type="Resource" load_steps=4 format=2]
 | 
			
		||||
 | 
			
		||||
[ext_resource path="res://scripts/tile/TileTypeCollection.cs" type="Script" id=1]
 | 
			
		||||
[ext_resource path="res://resources/tiles/tile_types/developed.tres" type="Resource" id=2]
 | 
			
		||||
[ext_resource path="res://resources/tiles/tile_types/wild.tres" type="Resource" id=3]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
script = ExtResource( 1 )
 | 
			
		||||
_resources = [ ExtResource( 2 ) ]
 | 
			
		||||
_resources = [ ExtResource( 2 ), ExtResource( 3 ) ]
 | 
			
		||||
 | 
			
		||||
@ -20,10 +20,14 @@ public class BuildModeUI : Control
 | 
			
		||||
        _buildMode = GetNode<BuildMode>(_buildModePath);
 | 
			
		||||
 | 
			
		||||
        var buttonHeight = 40;
 | 
			
		||||
        var tileType = _buildMode.BuildableTiles[0];
 | 
			
		||||
        int x = 50;
 | 
			
		||||
 | 
			
		||||
        SpawnButton(tileType, buttonHeight, ref x);
 | 
			
		||||
        int x = 50;
 | 
			
		||||
        int margin = 5;
 | 
			
		||||
        foreach (var tt in _buildMode.BuildableTiles)
 | 
			
		||||
        {
 | 
			
		||||
            SpawnButton(tt, buttonHeight, ref x);
 | 
			
		||||
            x += margin;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void UpdateButtonToggleState(TileType tileType)
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user