spawn buttons for buildable tiles
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c22827967f
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8c55e2131f
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@ -1,8 +1,9 @@
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[gd_resource type="Resource" load_steps=3 format=2]
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[gd_resource type="Resource" load_steps=4 format=2]
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[ext_resource path="res://scripts/tile/TileTypeCollection.cs" type="Script" id=1]
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[ext_resource path="res://scripts/tile/TileTypeCollection.cs" type="Script" id=1]
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[ext_resource path="res://resources/tiles/tile_types/developed.tres" type="Resource" id=2]
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[ext_resource path="res://resources/tiles/tile_types/developed.tres" type="Resource" id=2]
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[ext_resource path="res://resources/tiles/tile_types/wild.tres" type="Resource" id=3]
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[resource]
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[resource]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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_resources = [ ExtResource( 2 ) ]
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_resources = [ ExtResource( 2 ), ExtResource( 3 ) ]
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@ -20,10 +20,14 @@ public class BuildModeUI : Control
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_buildMode = GetNode<BuildMode>(_buildModePath);
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_buildMode = GetNode<BuildMode>(_buildModePath);
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var buttonHeight = 40;
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var buttonHeight = 40;
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var tileType = _buildMode.BuildableTiles[0];
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int x = 50;
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SpawnButton(tileType, buttonHeight, ref x);
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int x = 50;
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int margin = 5;
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foreach (var tt in _buildMode.BuildableTiles)
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{
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SpawnButton(tt, buttonHeight, ref x);
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x += margin;
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}
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}
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}
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private void UpdateButtonToggleState(TileType tileType)
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private void UpdateButtonToggleState(TileType tileType)
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