When placing developed tiles, the player can select which type they want to place.
These types generate different amounts of heat:
industrial > commercial > residential
### Journeys
Developed tiles have a chance to generate journeys between them.
A journey instances a vehicle which traverses the map at a constant speed from its origin to its destination tile.
A vehicle adds a constant amount of heat to every tile it traverses.
### Moving In
Residential tiles have two new integer resources, current residents and maximum residents.
Every tick there is a chance for residents to move in to a residential tile if the current number is less than the maximum number of residents.
The initial number of maximm residents per residential tile is 4.
### Jobs
Industrial and commercial tiles have two new integer resources, available jobs and occupied jobs.
The chance for residents to move in depends on there being being fewer occupied than available jobs.
Industrial and commercial tiles can only generate journeys if they have at least 1 occupied job.
Their chance of generating a journey is proportional to
occupied jobs / available jobs .
### Commutes
A resident moves in to a residential tile and gets a job at an industrial or commercial 'job' tile.
The residential tile regularly generates journeys to the job tile, and the job tile regularly generates journeys in the other direction.
### Comfortable Living Temperatures
If a residential tile is too hot, people will not want to live there.
Residential tiles have a critical temperature at which the chance of someone moving into a tile becomes negative, becoming a chance that someone moves out.
This should not be implemented as a multiplication of other factors, but should rather contribute to an additive modifier to the move-in chance.
This is to avoid the situation where an extremely attractive locations becomes extremely unattractive due to a slight over-temperature multiplying a large number.
When someone moves out, one of the jobs associated with that residential tile is removed.
# Not critical
### Wealth
Journeys generate a new integer tile resource, wealth.
When a journey is completed, the destination tile accrues 1 wealth.
Wealth is lost if a tile is rewilded; only developed tiles have wealth.