calculating the remainder for master and stack area correctly
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5a9af492ae
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e45b3ced67
15
layout.c
15
layout.c
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@ -15,7 +15,7 @@ static unsigned int nmaster = NMASTER;
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static void
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static void
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tile(void) {
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tile(void) {
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unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th, remainder;
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unsigned int i, n, nx, ny, nw, nh, mw, mh, tw, th;
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Client *c;
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Client *c;
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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@ -24,7 +24,6 @@ tile(void) {
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mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1);
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mh = (n > nmaster) ? wah / nmaster : wah / (n > 0 ? n : 1);
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mw = (n > nmaster) ? (waw * masterw) / 1000 : waw;
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mw = (n > nmaster) ? (waw * masterw) / 1000 : waw;
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th = (n > nmaster) ? wah / (n - nmaster) : 0;
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th = (n > nmaster) ? wah / (n - nmaster) : 0;
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remainder = (n > nmaster) ? wah - th * (n - nmaster) : 0;
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tw = waw - mw;
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tw = waw - mw;
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for(i = 0, c = clients; c; c = c->next)
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for(i = 0, c = clients; c; c = c->next)
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@ -40,16 +39,20 @@ tile(void) {
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if(i < nmaster) {
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if(i < nmaster) {
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ny += i * mh;
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ny += i * mh;
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nw = mw - 2 * c->border;
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nw = mw - 2 * c->border;
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nh = mh - 2 * c->border;
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nh = mh;
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if(i + 1 == nmaster) /* remainder */
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nh = wah - mh * i;
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nh -= 2 * c->border;
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}
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}
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else { /* tile window */
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else { /* tile window */
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nx += mw;
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nx += mw;
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nw = tw - 2 * c->border;
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nw = tw - 2 * c->border;
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if(th > 2 * c->border) {
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if(th > 2 * c->border) {
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ny += (i - nmaster) * th;
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ny += (i - nmaster) * th;
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nh = th - 2 * c->border;
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nh = th;
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if (i == n - 1)
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if(i + 1 == n) /* remainder */
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nh += remainder;
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nh = wah - th * (i - nmaster);
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nh -= 2 * c->border;
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}
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}
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else /* fallback if th <= 2 * c->border */
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else /* fallback if th <= 2 * c->border */
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nh = wah - 2 * c->border;
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nh = wah - 2 * c->border;
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