added screen-border snapping in floating mode, feels quite well
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91e569ca37
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@ -19,6 +19,7 @@ const char *tags[] = { "dev", "work", "net", "fnord", NULL };
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#define MASTER 600 /* per thousand */
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#define MODKEY Mod1Mask
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#define SNAP 20 /* pixel */
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#define KEYS \
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static Key key[] = { \
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@ -19,6 +19,7 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
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#define MASTER 600 /* per thousand */
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#define MODKEY Mod1Mask
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#define SNAP 20 /* pixel */
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#define KEYS \
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static Key key[] = { \
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8
event.c
8
event.c
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@ -48,6 +48,14 @@ movemouse(Client *c) {
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XSync(dpy, False);
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c->x = ocx + (ev.xmotion.x - x1);
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c->y = ocy + (ev.xmotion.y - y1);
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if(abs(c->x) < sx + SNAP)
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c->x = sx;
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if(abs(c->y) < sy + bh + SNAP)
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c->y = sy + bh;
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if(abs(c->x + c->w) > sx + sw - SNAP)
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c->x = sw - c->w - 2 * BORDERPX;
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if(abs(c->y + c->h) > sy + sh - SNAP)
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c->y = sh - c->h - 2 * BORDERPX;
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resize(c, False, TopLeft);
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break;
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}
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