s/TILED/TILE/g
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@ -16,7 +16,7 @@ const char *tags[] = { "work", "net", "fnord", NULL };
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#define STATUSBGCOLOR "#dddddd"
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#define STATUSBGCOLOR "#dddddd"
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#define STATUSFGCOLOR "#222222"
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#define STATUSFGCOLOR "#222222"
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#define FLOATSYMBOL "><"
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#define FLOATSYMBOL "><"
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#define TILEDSYMBOL "|="
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#define TILESYMBOL "|="
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#define MODKEY Mod1Mask
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#define MODKEY Mod1Mask
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#define MASTERW 60 /* percent */
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#define MASTERW 60 /* percent */
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@ -16,7 +16,7 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
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#define STATUSBGCOLOR "#dddddd"
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#define STATUSBGCOLOR "#dddddd"
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#define STATUSFGCOLOR "#222222"
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#define STATUSFGCOLOR "#222222"
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#define FLOATSYMBOL "~"
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#define FLOATSYMBOL "~"
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#define TILEDSYMBOL "#"
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#define TILESYMBOL "#"
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#define MODKEY Mod1Mask
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#define MODKEY Mod1Mask
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#define MASTERW 60 /* percent */
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#define MASTERW 60 /* percent */
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2
draw.c
2
draw.c
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@ -99,7 +99,7 @@ drawstatus()
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dc.x = dc.y = 0;
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dc.x = dc.y = 0;
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dc.w = bw;
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dc.w = bw;
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drawtext(arrange == dotile ? TILEDSYMBOL : FLOATSYMBOL, dc.status, False);
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drawtext(arrange == dotile ? TILESYMBOL : FLOATSYMBOL, dc.status, False);
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dc.w = modew;
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dc.w = modew;
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for(i = 0; i < ntags; i++) {
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for(i = 0; i < ntags; i++) {
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dc.x += dc.w;
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dc.x += dc.w;
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