todo lists post
update todo lists move blog to date folder
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# todo trees: project management for prototypes
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!! If you're not the kind of person to have a favourite text editor you're probably not the target audience of this post.
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I talk mainly about software projects, since that's my bias/experience, though I think the principles are widely applicable.
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You have been warned.
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Having a number of side projects, I like to adhere to the principle of making it as easy as possible to start work.
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Though often distract by shinier objects, I try to keep as many interesting projects ticking over at once.
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Projects vary in scope, tooling and complexity and are driven mostly by fleeting bursts of inspiration.
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This in mind, I find it's best to keep my project management as light and available as I can.
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Though card-based kanban or scrum based tools like [Trello](https://trello.com/), [Jira](https://www.atlassian.com/software/jira) or the issue trackers integrated into [GitHub](https://github.com/features/issues) or [Gitlab](https://docs.gitlab.com/ee/user/project/issue_board.html) are great for team coordination, planning releases and responding to customer feedback, I find them a bit cumbersome for stream-of-consciousness making-for-fun.
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For one, they all need an internet connection, and a full-fat web-browser to boot.
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That's a lot of system load (read: a lot of battery use!) for what is really just glorified post-its.
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Browsers also carry a distraction risk; I might start with good intentions but new tabs are just too easy to open.
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They also need a login. I would hate to come back to a project years from now after combing through an old hard drive to find its tasks locked in an long-lost account.
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Instead, I keep project notes in nested todo lists, or todo trees.
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They look like this:
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```
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* [x] landing page
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* [x] gallery
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* [x] add pictures
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* [x] apply styles
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* [x] responsive design
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* [x] about
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* [-] blog
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* [-] write some blog posts
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* [x] git server
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* [-] todo trees
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* [x] self-referential humour
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* [-] cogent argument
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* [ ] referencing
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* [ ] relativistic ray tracing
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* [ ] generate html
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```
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I'd just like to take a few paragraphs to explain why I like this method of organisation.
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## Flexible, accessible
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Keeping it simple means it can be used in simple tools.
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Simple tools have limitations, which often play to their advantage.
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For example, using a monospaced font I may be restricted to only a hundred or so columns per line, which will of course restrict how long I can make an item and still have it be readable.
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This isn't actually a limitation at all, but instead encourages me to write short items that are to the point.
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If something is more complex, I can add sub-items.
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The end result is that my items start to read almost example like the commit messages I'm about to make while implementing them.
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## Learnable, memorable, imperishable
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Just from looking at an example it's clear how it works.
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There's basically one rule:
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> Items with sub-items cannot be completed until all sub-items are completed.
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I don't need to remember any features of any organisation tool.
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I can create a list on anything with a text editor (it is a bit awkward on mobile, but so is kanban).
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It will still be readable and make sense decades from now.
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## Todo-aided design
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Projects are often structured like trees.
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In a physical sense (insofar as digital files are physical) filesystems impose a tree structure on collections of files, organising them into directories, and so software projects are virtually all trees of some kind.
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In a (frustatingly) less tangible sense projects can be regarded as trees when describing their features, too; a website has a landing page, a navbar, a hero image, a footer...
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As such, organising todos into a tree encourages design that meshes with a view of the finished thing.
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When I find myself adding suspiciously similar-looking sub-items in different parts of the tree, I often find it's because I've made some design errors.
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It's a good opportunity then to re-think my current design and re-organise the tree to fit.
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Which brings me nicely onto...
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## A living document
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A frequent issue with any project documentation is that it goes stale.
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This is rarely good, and can have a range of effects from being outright wrong to just making every search for truth into a miserable trudge through reams of information which just isn't relevant.
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This is particularly an issue in wikis, as almost all the information is deliberately (though quite understandably) not visible at any one time, making it forgettable, forgotten, and ultimately opaque.
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With just a todo tree however, the cost of re-organising is low.
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Those comfortable with their [favourite text editor](https://ash-k.itch.io/textreme) will be comfortable moving lines around, indenting whole blocks, and adding or removing items in bulk.
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I also feel no qualms about deleting things often. After a little while hacking a way at a project, todos quickly become outdated and unnecessary, as designs or intentions change.
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That's fine and a natural part of project development, so it's healthy to cull them every once in a while.
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Because they were so little effort to create, it's also not painful to let them go.
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In a project with source control, deleted items can always be retrieved later if they are really missed.
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These elements help to keep a project focused, though still leave room for the random meandering exploration that makes side projects so much fun in the first place.
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## Built-in scope control
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The most obvious limitation of todo trees is their linearly increasing complexity.
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As a project grows, more features are added, which are broken down into more tasks, more indents, more sub-items until it becomes unmanageably large.
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However, from another perspective, we see this isn't actually a limitation, but rather a feature unto itself - it keeps the project scope in check.
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Scope creep is a universal problem, and though orgnaisation tools may promise the moon in helping its users overcome it, ultimately that is the responsibility of the craftsperson, not their tools.
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By keeping project documentation and management light on the ground during prototyping, the most focus can be given to the creation, to validate the idea as quickly as possible before over-committing.
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An upper limit to project management items discourages over-planning and encourages clearing completed items, which keep the project moving and not getting choice paralysed when picking up the next thing to do.
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## Final remarks
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I definitely didn't come up with this, but I also haven't seen it described as a project management strategy before either.
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I got the idea from [GitHub-flavoured Markdown task list items](https://github.github.com/gfm/#task-list-items-extension-), but notably most renderers will only show three levels of indentation.
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As such I like to just use monospaced text editors to look at and manage todo trees, whichever is the most available.
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