From 36c50e796584fab958b8e9bf5917ca0bbcf139de Mon Sep 17 00:00:00 2001 From: ktyl Date: Sat, 3 Feb 2024 16:35:37 +0000 Subject: [PATCH] blog: fix typos --- blogs/2024/1/1/a-tidy-room-is-a-happy-room.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/blogs/2024/1/1/a-tidy-room-is-a-happy-room.md b/blogs/2024/1/1/a-tidy-room-is-a-happy-room.md index 76bf938..7dd7d7d 100644 --- a/blogs/2024/1/1/a-tidy-room-is-a-happy-room.md +++ b/blogs/2024/1/1/a-tidy-room-is-a-happy-room.md @@ -2,8 +2,8 @@ ![room-grass.jpg](./room-grass.jpg) -In mid-December I attended a hackathan on Meta's campus in central London. -It was something of a novel experience, as I'm much more used to the kind ofevents put on by university student bodies. +In mid-December I attended a hackathon on Meta's campus in central London. +It was something of a novel experience, as I'm much more used to the kind of events put on by university student bodies. I made some great new friends and enjoyed working with the Quest 3, but more importantly I put some cool wavy grass on the floor of a real room. This post is a technical breakdown of the graphical components that went into the effect.