#include "types.h" #include "defs.h" #include "param.h" #include "memlayout.h" #include "mmu.h" #include "x86.h" #include "proc.h" #include "spinlock.h" struct { struct spinlock lock; struct proc proc[NPROC]; } ptable; static struct proc *initproc; int nextpid = 1; extern void forkret(void); extern void trapret(void); static void wakeup1(void *chan); void pinit(void) { initlock(&ptable.lock, "ptable"); } // Must be called with interrupts disabled int cpuid() { return mycpu() - cpus; } // Must be called with interrupts disabled to avoid the caller being // rescheduled between reading lapicid and running through the loop. struct cpu*mycpu(void) { int apicid, i; if (readeflags() & FL_IF) { panic("mycpu called with interrupts enabled\n"); } apicid = lapicid(); // APIC IDs are not guaranteed to be contiguous. Maybe we should have // a reverse map, or reserve a register to store &cpus[i]. for (i = 0; i < ncpu; ++i) { if (cpus[i].apicid == apicid) { return &cpus[i]; } } panic("unknown apicid\n"); } // Disable interrupts so that we are not rescheduled // while reading proc from the cpu structure struct proc*myproc(void) { struct cpu *c; struct proc *p; pushcli(); c = mycpu(); p = c->proc; popcli(); return p; } // Look in the process table for an UNUSED proc. // If found, change state to EMBRYO and initialize // state required to run in the kernel. // Otherwise return 0. static struct proc* allocproc(void) { struct proc *p; char *sp; int found = 0; acquire(&ptable.lock); p = ptable.proc; while (p < &ptable.proc[NPROC] && !found) { if (p->state == UNUSED) { found = 1; } else { p++; } } if (!found) { release(&ptable.lock); return 0; } p->state = EMBRYO; p->pid = nextpid++; release(&ptable.lock); // Allocate kernel stack. if ((p->kstack = kalloc()) == 0) { p->state = UNUSED; return 0; } sp = p->kstack + KSTACKSIZE; // Leave room for trap frame. sp -= sizeof *p->tf; p->tf = (struct trapframe*)sp; // Set up new context to start executing at forkret, // which returns to trapret. sp -= 4; *(uint*)sp = (uint)trapret; sp -= sizeof *p->context; p->context = (struct context*)sp; memset(p->context, 0, sizeof *p->context); p->context->eip = (uint)forkret; return p; } // Set up first user process. void userinit(void) { struct proc *p; extern char _binary_initcode_start[], _binary_initcode_size[]; p = allocproc(); initproc = p; if ((p->pgdir = setupkvm()) == 0) { panic("userinit: out of memory?"); } inituvm(p->pgdir, _binary_initcode_start, (int)_binary_initcode_size); p->sz = PGSIZE; memset(p->tf, 0, sizeof(*p->tf)); p->tf->cs = (SEG_UCODE << 3) | DPL_USER; p->tf->ds = (SEG_UDATA << 3) | DPL_USER; p->tf->es = p->tf->ds; p->tf->ss = p->tf->ds; p->tf->eflags = FL_IF; p->tf->esp = PGSIZE; p->tf->eip = 0; // beginning of initcode.S safestrcpy(p->name, "initcode", sizeof(p->name)); p->cwd = namei("/"); // this assignment to p->state lets other cores // run this process. the acquire forces the above // writes to be visible, and the lock is also needed // because the assignment might not be atomic. acquire(&ptable.lock); p->state = RUNNABLE; release(&ptable.lock); } // Grow current process's memory by n bytes. // Return 0 on success, -1 on failure. int growproc(int n) { uint sz; struct proc *curproc = myproc(); sz = curproc->sz; if (n > 0) { if ((sz = allocuvm(curproc->pgdir, sz, sz + n)) == 0) { return -1; } } else if (n < 0) { if ((sz = deallocuvm(curproc->pgdir, sz, sz + n)) == 0) { return -1; } } curproc->sz = sz; switchuvm(curproc); return 0; } // Create a new process copying p as the parent. // Sets up stack to return as if from system call. // Caller must set state of returned proc to RUNNABLE. int fork(void) { int i, pid; struct proc *np; struct proc *curproc = myproc(); // Allocate process. if ((np = allocproc()) == 0) { return -1; } // Copy process state from proc. if ((np->pgdir = copyuvm(curproc->pgdir, curproc->sz)) == 0) { kfree(np->kstack); np->kstack = 0; np->state = UNUSED; return -1; } np->sz = curproc->sz; np->parent = curproc; *np->tf = *curproc->tf; // Clear %eax so that fork returns 0 in the child. np->tf->eax = 0; for (i = 0; i < NOFILE; i++) { if (curproc->ofile[i]) { np->ofile[i] = filedup(curproc->ofile[i]); } } np->cwd = idup(curproc->cwd); safestrcpy(np->name, curproc->name, sizeof(curproc->name)); pid = np->pid; acquire(&ptable.lock); np->state = RUNNABLE; release(&ptable.lock); return pid; } // Exit the current process. Does not return. // An exited process remains in the zombie state // until its parent calls wait() to find out it exited. void exit(void) { struct proc *curproc = myproc(); struct proc *p; int fd; if (curproc == initproc) { panic("init exiting"); } // Close all open files. for (fd = 0; fd < NOFILE; fd++) { if (curproc->ofile[fd]) { fileclose(curproc->ofile[fd]); curproc->ofile[fd] = 0; } } begin_op(); iput(curproc->cwd); end_op(); curproc->cwd = 0; acquire(&ptable.lock); // Parent might be sleeping in wait(). wakeup1(curproc->parent); // Pass abandoned children to init. for (p = ptable.proc; p < &ptable.proc[NPROC]; p++) { if (p->parent == curproc) { p->parent = initproc; if (p->state == ZOMBIE) { wakeup1(initproc); } } } // Jump into the scheduler, never to return. curproc->state = ZOMBIE; sched(); panic("zombie exit"); } // Wait for a child process to exit and return its pid. // Return -1 if this process has no children. int wait(void) { struct proc *p; int havekids, pid; struct proc *curproc = myproc(); acquire(&ptable.lock); for (;;) { // Scan through table looking for exited children. havekids = 0; for (p = ptable.proc; p < &ptable.proc[NPROC]; p++) { if (p->parent != curproc) { continue; } havekids = 1; if (p->state == ZOMBIE) { // Found one. pid = p->pid; kfree(p->kstack); p->kstack = 0; freevm(p->pgdir); p->pid = 0; p->parent = 0; p->name[0] = 0; p->killed = 0; p->state = UNUSED; release(&ptable.lock); return pid; } } // No point waiting if we don't have any children. if (!havekids || curproc->killed) { release(&ptable.lock); return -1; } // Wait for children to exit. (See wakeup1 call in proc_exit.) sleep(curproc, &ptable.lock); //DOC: wait-sleep } } // Per-CPU process scheduler. // Each CPU calls scheduler() after setting itself up. // Scheduler never returns. It loops, doing: // - choose a process to run // - swtch to start running that process // - eventually that process transfers control // via swtch back to the scheduler. void scheduler(void) { struct proc *p; struct cpu *c = mycpu(); c->proc = 0; for (;;) { // Enable interrupts on this processor. sti(); // Loop over process table looking for process to run. acquire(&ptable.lock); for (p = ptable.proc; p < &ptable.proc[NPROC]; p++) { if (p->state != RUNNABLE) { continue; } // Switch to chosen process. It is the process's job // to release ptable.lock and then reacquire it // before jumping back to us. c->proc = p; switchuvm(p); p->state = RUNNING; swtch(&(c->scheduler), p->context); switchkvm(); // Process is done running for now. // It should have changed its p->state before coming back. c->proc = 0; } release(&ptable.lock); } } // Enter scheduler. Must hold only ptable.lock // and have changed proc->state. Saves and restores // intena because intena is a property of this // kernel thread, not this CPU. It should // be proc->intena and proc->ncli, but that would // break in the few places where a lock is held but // there's no process. void sched(void) { int intena; struct proc *p = myproc(); if (!holding(&ptable.lock)) { panic("sched ptable.lock"); } if (mycpu()->ncli != 1) { panic("sched locks"); } if (p->state == RUNNING) { panic("sched running"); } if (readeflags() & FL_IF) { panic("sched interruptible"); } intena = mycpu()->intena; swtch(&p->context, mycpu()->scheduler); mycpu()->intena = intena; } // Give up the CPU for one scheduling round. void yield(void) { acquire(&ptable.lock); //DOC: yieldlock myproc()->state = RUNNABLE; sched(); release(&ptable.lock); } // A fork child's very first scheduling by scheduler() // will swtch here. "Return" to user space. void forkret(void) { static int first = 1; // Still holding ptable.lock from scheduler. release(&ptable.lock); if (first) { // Some initialization functions must be run in the context // of a regular process (e.g., they call sleep), and thus cannot // be run from main(). first = 0; iinit(ROOTDEV); initlog(ROOTDEV); } // Return to "caller", actually trapret (see allocproc). } // Atomically release lock and sleep on chan. // Reacquires lock when awakened. void sleep(void *chan, struct spinlock *lk) { struct proc *p = myproc(); if (p == 0) { panic("sleep"); } if (lk == 0) { panic("sleep without lk"); } // Must acquire ptable.lock in order to // change p->state and then call sched. // Once we hold ptable.lock, we can be // guaranteed that we won't miss any wakeup // (wakeup runs with ptable.lock locked), // so it's okay to release lk. if (lk != &ptable.lock) { //DOC: sleeplock0 acquire(&ptable.lock); //DOC: sleeplock1 release(lk); } // Go to sleep. p->chan = chan; p->state = SLEEPING; sched(); // Tidy up. p->chan = 0; // Reacquire original lock. if (lk != &ptable.lock) { //DOC: sleeplock2 release(&ptable.lock); acquire(lk); } } // Wake up all processes sleeping on chan. // The ptable lock must be held. static void wakeup1(void *chan) { struct proc *p; for (p = ptable.proc; p < &ptable.proc[NPROC]; p++) { if (p->state == SLEEPING && p->chan == chan) { p->state = RUNNABLE; } } } // Wake up all processes sleeping on chan. void wakeup(void *chan) { acquire(&ptable.lock); wakeup1(chan); release(&ptable.lock); } // Kill the process with the given pid. // Process won't exit until it returns // to user space (see trap in trap.c). int kill(int pid) { struct proc *p; acquire(&ptable.lock); for (p = ptable.proc; p < &ptable.proc[NPROC]; p++) { if (p->pid == pid) { p->killed = 1; // Wake process from sleep if necessary. if (p->state == SLEEPING) { p->state = RUNNABLE; } release(&ptable.lock); return 0; } } release(&ptable.lock); return -1; } // Print a process listing to console. For debugging. // Runs when user types ^P on console. // No lock to avoid wedging a stuck machine further. void procdump(void) { static char *states[] = { [UNUSED] "unused", [EMBRYO] "embryo", [SLEEPING] "sleep ", [RUNNABLE] "runble", [RUNNING] "run ", [ZOMBIE] "zombie" }; int i; struct proc *p; char *state; uint pc[10]; for (p = ptable.proc; p < &ptable.proc[NPROC]; p++) { if (p->state == UNUSED) { continue; } if (p->state >= 0 && p->state < NELEM(states) && states[p->state]) { state = states[p->state]; } else { state = "???"; } cprintf("%d %s %s", p->pid, state, p->name); if (p->state == SLEEPING) { getcallerpcs((uint*)p->context->ebp + 2, pc); for (i = 0; i < 10 && pc[i] != 0; i++) { cprintf(" %p", pc[i]); } } cprintf("\n"); } }