154 lines
3.8 KiB
C++
154 lines
3.8 KiB
C++
#include "entity.cpp"
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#include <string.h>
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constexpr struct {
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size_t min;
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size_t max;
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} QUADRANT_STARS = {100, 300};
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constexpr struct {
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size_t min;
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size_t max;
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} QUADRANT_ORBITALS = {0, 7};
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constexpr auto QUADRANT_RANGE = 512;
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constexpr auto QUADRANT_SIZE = (QUADRANT_RANGE * 2);
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struct EntityUpdateInfo {
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bool hasPassedQuadrant;
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bool hasMoved;
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};
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struct Worldspace {
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enum struct OrbitalType {
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SUN,
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MOON
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};
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struct Orbital {
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OrbitalType type;
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Vector2 localPosition;
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float orientation;
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float scale;
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};
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struct Quadrant {
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QuadrantCoords id;
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size_t starCount;
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size_t orbitalCount;
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Vector2 stars[QUADRANT_STARS.max];
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Orbital orbitals[QUADRANT_ORBITALS.max];
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};
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Seed seed;
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SpaceshipEntity player;
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Vector2 nebulaParallaxScroll;
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Quadrant loadedQuadrantMap[9];
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};
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Worldspace const CreateWorldspace(Seed const seed) {
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Worldspace world = {0};
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world.seed = seed;
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world.player.entity.localPosition = Vector2{0, 0};
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return world;
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}
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void GenerateWorldspace(Worldspace& world) {
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QuadrantCoords offset = {-1, -1};
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memset(((void*)world.loadedQuadrantMap), 0, (sizeof(Worldspace::Quadrant) * 9));
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for (size_t i = 0; i < 3; i += 1) {
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for (size_t j = 0; j < 3; j += 1) {
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Worldspace::Quadrant* quadrant = (&world.loadedQuadrantMap[j + (i * 3)]);
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QuadrantCoords const quadrantId = {
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(world.player.entity.quadrantPosition.x + offset.x),
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(world.player.entity.quadrantPosition.y + offset.y)
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};
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quadrant->id = quadrantId;
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XorShifter seededGenerator = CreateXorShifter(
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(QUADRANT_SIZE - (quadrantId.x + quadrantId.y)) * world.seed);
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quadrant->starCount =
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(size_t const)GetXorShifterValue(&seededGenerator, QUADRANT_STARS.min, QUADRANT_STARS.max);
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quadrant->orbitalCount = (size_t const)GetXorShifterValue(
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&seededGenerator, QUADRANT_ORBITALS.min, QUADRANT_ORBITALS.max);
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for (size_t k = 0; k < quadrant->starCount; k += 1) {
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quadrant->stars[k] = (Vector2){
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(float const)GetXorShifterValue(&seededGenerator, -QUADRANT_RANGE, QUADRANT_RANGE),
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(float const)GetXorShifterValue(&seededGenerator, -QUADRANT_RANGE, QUADRANT_RANGE)
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};
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}
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for (size_t k = 0; k < quadrant->orbitalCount; k += 1) {
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quadrant->orbitals[k] = (Worldspace::Orbital){
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(Worldspace::OrbitalType)GetXorShifterValue(&seededGenerator, 0, 1),
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(Vector2){
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(float const)GetXorShifterValue(&seededGenerator, -QUADRANT_RANGE, QUADRANT_RANGE),
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(float const)GetXorShifterValue(&seededGenerator, -QUADRANT_RANGE, QUADRANT_RANGE)
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},
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(float const)GetXorShifterValue(&seededGenerator, -PI, PI),
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(((float const)GetXorShifterValue(&seededGenerator, 10, 100)) / 100.0f)
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};
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}
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offset.x += 1;
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}
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offset.x = -1;
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offset.y += 1;
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}
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}
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bool const CheckEntityQuadrantBounds(Entity& entity, int* const xBounds, int* const yBounds) {
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int const x = ((entity.localPosition.x > QUADRANT_RANGE) ?
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1 : ((entity.localPosition.x < -QUADRANT_RANGE) ? -1 : 0));
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int const y = ((entity.localPosition.y > QUADRANT_RANGE) ?
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1 : ((entity.localPosition.y < -QUADRANT_RANGE) ? -1 : 0));
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if (xBounds) {
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*xBounds = x;
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}
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if (yBounds) {
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*yBounds = y;
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}
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return !(x || y);
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}
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EntityUpdateInfo const UpdateEntity(Entity& entity) {
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int quadrantBoundsCheckX;
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int quadrantBoundsCheckY;
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EntityUpdateInfo info = {0};
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if (CheckEntityQuadrantBounds(entity, &quadrantBoundsCheckX, &quadrantBoundsCheckY)) {
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entity.localPosition += entity.speed;
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info.hasMoved = true;
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} else {
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if (quadrantBoundsCheckX) {
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entity.localPosition.x = ((QUADRANT_RANGE * -quadrantBoundsCheckX) + entity.speed.x);
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entity.quadrantPosition.x += quadrantBoundsCheckX;
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}
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if (quadrantBoundsCheckY) {
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entity.localPosition.y = ((QUADRANT_RANGE * -quadrantBoundsCheckY) + entity.speed.y);
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entity.quadrantPosition.y += quadrantBoundsCheckY;
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}
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info.hasPassedQuadrant = true;
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info.hasMoved = true;
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}
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return info;
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}
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