ona/source/core/sequence.cpp

214 lines
6.3 KiB
C++

export module core.sequence;
import core;
export namespace core {
/**
* Result codes used by [sequence]-derived types when they are appended to in any way.
*
* [append_result::ok] indicates that an append operation was successful.
*
* [append_result::out_of_memory] alerts that the memory required to perform the append
* operation failed.
*/
enum class [[nodiscard]] append_result {
ok,
out_of_memory,
};
/**
* Base type for all sequence-like types.
*
* Sequences are any data structure which owns a linear, non-unique set of elements which may
* be queried and/or mutated.
*/
template<typename element> struct sequence {
virtual ~sequence() {};
/**
* Attempts to append `source_elements` to the sequence.
*
* The returned [append_result] indicates whether the operation was successful or not.
*
* If the returned [append_result] is anything but [append_result::ok], the [sequence] will
* be left in an implementation-defined state.
*/
virtual append_result append(slice<element const> const & source_elements) = 0;
};
/**
* Last-in-first-out linear sequence of `element` values.
*
* [stack] types will default to using an inline array of `init_capacity` at first. After all
* local storage has been exhausted, the [stack] will switch to a dynamic buffer. Because of
* this, it is recommended to use larger `init_capacity` values for data which has a known or
* approximate upper bound at compile-time. Otherwise, the `init_capacity` value may be left at
* its default.
*/
template<typename element, usize init_capacity = 1> struct stack : public sequence<element> {
stack(allocator * dynamic_allocator) : local_buffer{0} {
this->dynamic_allocator = dynamic_allocator;
this->filled = 0;
this->elements = this->local_buffer;
}
~stack() override {
if (this->is_dynamic()) this->dynamic_allocator->deallocate(this->elements.pointer);
}
/**
* Attempts to append `source_elements` to the top of the stack.
*
* The returned [append_result] indicates whether the operation was successful or not.
*
* If the returned [append_result] is anything but [append_result::ok], the stack will be
* be left in an empty but valid state.
*
* *Note* that [push] is recommended when appending singular values.
*/
append_result append(slice<element const> const & source_elements) override {
usize const updated_fill = this->filled + source_elements.length;
if (updated_fill >= this->elements.length) {
append_result const result = this->reserve(updated_fill);
if (result != append_result::ok) return result;
}
for (usize i = 0; i < source_elements.length; i += 1)
this->elements[this->filled + i] = source_elements[i];
this->filled = updated_fill;
return append_result::ok;
}
/**
* Returns the beginning of the elements as a mutable pointer.
*/
element * begin() {
return this->elements.pointer;
}
/**
* Returns the beginning of the elements as a const pointer.
*/
element const * begin() const {
return this->elements.pointer;
}
/**
* Returns the ending of the elements as a mutable pointer.
*/
element * end() {
return this->elements.pointer + this->filled;
}
/**
* Returns the ending of the elements as a const pointer.
*/
element const * end() const {
return this->elements.pointer + this->filled;
}
/**
* Returns `true` if the stack is backed by dynamic memory, otherwise `false`.
*/
bool is_dynamic() const {
return this->elements.pointer != this->local_buffer;
}
/**
* Attempts to append `source_element` to the top of the stack.
*
* The returned [append_result] indicates whether the operation was successful or not.
*
* If the returned [append_result] is anything but [append_result::ok], the stack will be
* be left in an empty but valid state.
*
* *Note* that [append] is recommended when appending many values at once.
*/
append_result push(element const & source_element) {
if (this->filled == this->elements.length) {
append_result const result = this->reserve(this->elements.length);
if (result != append_result::ok) return result;
}
this->elements[this->filled] = source_element;
this->filled += 1;
return append_result::ok;
}
/**
* Attempts to reserve `capacity` number of elements additional space on the stack, forcing
* it to use dynamic memory _even_ if it hasn't exhausted the local buffer yet.
*
* The returned [append_result] indicates whether the operation was successful or not.
*
* If the returned [append_result] is anything but [append_result::ok], the stack will be
* be left in an empty but valid state.
*
* *Note* that manual invocation is not recommended if the [stack] has a large
* `initial_capacity` argument.
*/
append_result reserve(usize capacity) {
usize const requested_capacity = this->filled + capacity;
if (this->is_dynamic()) {
// Grow dynamic buffer (bailing out if failed).
u8 * const buffer = this->dynamic_allocator->reallocate(
reinterpret_cast<u8 *>(this->elements.pointer),
sizeof(element) * requested_capacity);
if (buffer == nullptr) {
this->elements = {};
return append_result::out_of_memory;
}
this->elements = {reinterpret_cast<element *>(buffer), requested_capacity};
} else {
usize const buffer_size = sizeof(element) * requested_capacity;
u8 * const buffer = this->dynamic_allocator->reallocate(nullptr, buffer_size);
if (buffer == nullptr) {
this->elements = {};
return append_result::out_of_memory;
}
core::copy({buffer, buffer_size}, this->elements.as_bytes());
this->elements = {reinterpret_cast<element *>(buffer), requested_capacity};
}
return append_result::ok;
}
private:
allocator * dynamic_allocator;
usize filled;
slice<element> elements;
element local_buffer[init_capacity];
};
/**
* Writable type for appending data to a [sequence] containing [u8] values.
*/
struct sequence_writer : public writable {
sequence_writer(sequence<u8> * output_sequence) : writable{
[output_sequence](slice<u8 const> const & buffer) -> expected<usize, io_error> {
switch (output_sequence->append(buffer)) {
case append_result::ok: return buffer.length;
case append_result::out_of_memory: return io_error::unavailable;
default: unreachable();
}
}} {}
};
}