ona/debug/index.kym

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delta_time = @events.delta_time()
player_sprite = @canvas.create_sprite {
atlas = @import("./player.bmp"),
viewport = @rect(0, 0, 0.1, 0.1),
bounds = @rect(0, 0, 0.05, 0.05)
}
@input.on_axis2d("move", => (axes) {
player_sprite.position = player_sprite.position + (axes * delta_time)
})
@input.on_axis2d("look", => (axes) {
player_sprite.rotation = @atan2(axes.y, axes.x);
})
return {
title = "Demo",
width = 640,
height = 480,
}