export module core.image; import core; export namespace core { struct color { float r; float g; float b; float a; u8 to_r8() const { return static_cast(round32(clamp(this->r, 0.0f, 1.0f) * u8_max)); } u8 to_g8() const { return static_cast(round32(clamp(this->g, 0.0f, 1.0f) * u8_max)); } u8 to_b8() const { return static_cast(round32(clamp(this->b, 0.0f, 1.0f) * u8_max)); } u8 to_a8() const { return static_cast(round32(clamp(this->a, 0.0f, 1.0f) * u8_max)); } }; }