renderer-mvp/refactor-tech #50
33
src/main.zig
33
src/main.zig
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@ -5,8 +5,8 @@ const std = @import("std");
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const ona = @import("ona");
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const Actors = struct {
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instances: coral.stack.Sequential(ona.gfx.Queue.Instance2D) = .{.allocator = coral.heap.allocator},
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body_texture: ona.gfx.Queue.Handle = .none,
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instances: coral.stack.Sequential(ona.gfx.Point2D) = .{.allocator = coral.heap.allocator},
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body_texture: ona.gfx.Handle = .none,
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};
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const Player = struct {
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@ -21,15 +21,9 @@ pub fn main() !void {
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});
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}
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fn load(display: coral.ReadBlocking(ona.gfx.Display), actors: coral.Write(Actors), gfx: ona.gfx.Queue) !void {
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fn load(display: coral.ReadBlocking(ona.gfx.Display), actors: coral.Write(Actors), gfx: ona.gfx.Work) !void {
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display.res.resize(1280, 720);
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try actors.res.instances.push_many(800, .{
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.origin = .{75, 75},
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.xbasis = .{100, 0},
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.ybasis = .{0, 100},
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});
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const crap = [_]u32{
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0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF, 0xFF000000,
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0xFF000000, 0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF,
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@ -37,7 +31,7 @@ fn load(display: coral.ReadBlocking(ona.gfx.Display), actors: coral.Write(Actors
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0xFF000000, 0xFFFFFFFF, 0xFF000000, 0xFFFFFFFF,
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};
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actors.res.body_texture = try gfx.buffer.open(.{
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actors.res.body_texture = try gfx.queue.open(.{
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.resource = .{
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.texture = .{
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.data = coral.io.bytes_of(&crap),
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@ -47,22 +41,33 @@ fn load(display: coral.ReadBlocking(ona.gfx.Display), actors: coral.Write(Actors
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},
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},
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});
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try actors.res.instances.push(.{0, 0});
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}
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fn exit(actors: coral.Write(Actors)) void {
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actors.res.instances.deinit();
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}
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fn render(gfx: ona.gfx.Queue, actors: coral.Write(Actors)) !void {
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try gfx.buffer.draw_2d(.{
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fn render(gfx: ona.gfx.Work, actors: coral.Write(Actors)) !void {
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for (actors.res.instances.values) |instance| {
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try gfx.queue.draw(.{
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.instance_2d = .{
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.mesh_2d = gfx.primitives.quad_mesh,
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.instances = actors.res.instances.values,
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.texture = actors.res.body_texture,
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.transform = .{
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.origin = instance,
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.xbasis = .{100, 0},
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.ybasis = .{0, 100},
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},
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},
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});
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}
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}
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fn update(player: coral.Read(Player), actors: coral.Write(Actors), mapping: coral.Read(ona.act.Mapping)) !void {
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actors.res.instances.values[0].origin += .{
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actors.res.instances.values[0] += .{
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mapping.res.axis_strength(player.res.move_x),
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mapping.res.axis_strength(player.res.move_y),
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};
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106
src/ona/gfx.zig
106
src/ona/gfx.zig
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@ -1,22 +1,21 @@
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const App = @import("./App.zig");
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const Device = @import("./gfx/Device.zig");
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pub const Queue = @import("./gfx/Queue.zig");
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pub const color = @import("./gfx/color.zig");
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const coral = @import("coral");
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const Device = @import("./gfx/Device.zig");
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const ext = @import("./ext.zig");
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const msg = @import("./msg.zig");
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const std = @import("std");
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pub const Color = @Vector(4, f32);
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pub const Display = struct {
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sdl_window: *ext.SDL_Window,
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clear_color: color.Value = color.black,
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device: Device,
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pub fn resize(self: Display, width: u16, height: u16) void {
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@ -35,11 +34,17 @@ pub const Display = struct {
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}
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};
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pub const Error = error {
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SDLError,
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};
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pub const Handle = enum (usize) {
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none,
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_,
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pub const Handle = Queue.Handle;
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pub fn index(self: Handle) ?usize {
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return switch (self) {
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.none => null,
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_ => @intFromEnum(self) - 1,
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};
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}
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};
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pub const Input = union (enum) {
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key_up: Key,
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@ -57,8 +62,85 @@ pub const Input = union (enum) {
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};
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};
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pub const MeshPrimitives = struct {
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pub const Point2D = @Vector(2, f32);
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pub const Transform2D = extern struct {
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xbasis: Point2D = .{1, 0},
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ybasis: Point2D = .{0, 1},
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origin: Point2D = @splat(0),
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};
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pub const Work = struct {
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queue: *Queue.Buffer,
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primitives: *const Primitives,
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const Primitives = struct {
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quad_mesh: Handle,
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};
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pub const State = struct {
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queue: *Queue,
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primitives: *const Primitives,
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};
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pub fn bind(context: coral.system.BindContext) std.mem.Allocator.Error!State {
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const queue = try Queue.create();
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return .{
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.primitives = (try context.register_read_only_resource_access(.none, Primitives)) orelse create: {
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const buffer = queue.pending();
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const half_extent = 0.5;
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try context.world.set_resource(.none, Primitives{
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.quad_mesh = try buffer.open(.{
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.label = "quad mesh primitive",
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.resource = .{
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.mesh_2d = .{
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.indices = &.{0, 1, 2, 0, 2, 3},
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.vertices = &.{
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.{.xy = .{-half_extent, half_extent}, .uv = .{0, 1}},
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.{.xy = .{half_extent, half_extent}, .uv = .{1, 1}},
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.{.xy = .{half_extent, -half_extent}, .uv = .{1, 0}},
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.{.xy = .{-half_extent, -half_extent}, .uv = .{0, 0}},
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},
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},
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},
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}),
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});
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break: create (try context.register_read_only_resource_access(.none, Primitives)).?;
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},
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.queue = queue,
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};
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}
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pub fn init(state: *State) Work {
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return .{
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.queue = state.queue.pending(),
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.primitives = state.primitives,
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};
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}
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pub fn unbind(state: *State) void {
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state.queue.release();
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}
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};
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pub const colors = struct {
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pub const black = greyscale(0);
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pub const white = greyscale(1);
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pub fn greyscale(v: f32) Color {
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return .{v, v, v, 1};
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}
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pub fn rgb(r: f32, g: f32, b: f32) Color {
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return .{r, g, b, 1};
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}
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};
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pub fn poll(app: coral.Write(App), inputs: msg.Send(Input)) !void {
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@ -74,7 +156,7 @@ pub fn poll(app: coral.Write(App), inputs: msg.Send(Input)) !void {
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}
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}
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pub fn setup(world: *coral.World, events: App.Events) (Error || std.Thread.SpawnError || std.mem.Allocator.Error)!void {
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pub fn setup(world: *coral.World, events: App.Events) (error {SDLError} || std.Thread.SpawnError || std.mem.Allocator.Error)!void {
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if (ext.SDL_Init(ext.SDL_INIT_VIDEO) != 0) {
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return error.SDLError;
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}
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@ -112,5 +194,5 @@ pub fn stop(display: coral.WriteBlocking(Display)) void {
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}
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pub fn submit(display: coral.WriteBlocking(Display)) void {
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display.res.device.submit(display.res.sdl_window, display.res.clear_color);
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display.res.device.submit();
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}
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@ -1,75 +1,100 @@
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const Queue = @import("./Queue.zig");
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const color = @import("./color.zig");
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const coral = @import("coral");
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const draw_2d = @import("./shaders/draw_2d.glsl.zig");
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const ext = @import("../ext.zig");
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const gfx = @import("../gfx.zig");
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const sokol = @import("sokol");
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const std = @import("std");
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thread: std.Thread,
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render_state: *RenderState,
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clear_color: gfx.Color = gfx.colors.black,
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state: *State,
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const AtomicBool = std.atomic.Value(bool);
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const RenderWork = struct {
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pipeline_2d: sokol.gfx.Pipeline,
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instance_2d_sampler: sokol.gfx.Sampler,
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instance_2d_buffers: coral.stack.Sequential(sokol.gfx.Buffer),
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const Frame = struct {
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width: u16,
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height: u16,
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flushed_instance_2d_count: usize = 0,
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pushed_instance_2d_count: usize = 0,
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mesh_2d: gfx.Handle = .none,
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texture: gfx.Handle = .none,
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fn unflushed_instance_2d_count(self: Frame) usize {
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return self.pushed_instance_2d_count - self.flushed_instance_2d_count;
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}
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};
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const Render = struct {
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resources: coral.stack.Sequential(Resource),
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instance_2d_pipeline: sokol.gfx.Pipeline,
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instance_2d_buffers: coral.stack.Sequential(sokol.gfx.Buffer),
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const Resource = union (enum) {
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mesh_2d: struct {
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index_count: u32,
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vertex_buffer: sokol.gfx.Buffer,
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index_buffer: sokol.gfx.Buffer,
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},
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texture: struct {
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image: sokol.gfx.Image,
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},
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};
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const Instance2D = extern struct {
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transform: gfx.Transform2D,
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tint: @Vector(4, u8) = @splat(std.math.maxInt(u8)),
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depth: f32 = 0,
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texture_offset: gfx.Point2D = @splat(0),
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texture_size: gfx.Point2D = @splat(1),
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const buffer_indices = .{
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.mesh = 0,
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.instance = 1,
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};
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fn deinit(self: *RenderWork) void {
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sokol.gfx.destroyPipeline(self.pipeline_2d);
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const instances_per_buffer = 512;
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};
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const Resource = union (enum) {
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empty,
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mesh_2d: Mesh2D,
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texture: Texture,
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const Mesh2D = struct {
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index_count: u32,
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vertex_buffer: sokol.gfx.Buffer,
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index_buffer: sokol.gfx.Buffer,
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};
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const Texture = struct {
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image: sokol.gfx.Image,
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sampler: sokol.gfx.Sampler,
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};
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};
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fn deinit(self: *Render) void {
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for (self.instance_2d_buffers.values) |buffer| {
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sokol.gfx.destroyBuffer(buffer);
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}
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self.instance_2d_buffers.deinit();
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sokol.gfx.destroyPipeline(self.instance_2d_pipeline);
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self.resources.deinit();
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}
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for (self.resources.values) |resource| {
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switch (resource) {
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.mesh_2d => |mesh_2d| {
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sokol.gfx.destroyBuffer(mesh_2d.vertex_buffer);
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sokol.gfx.destroyBuffer(mesh_2d.index_buffer);
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fn init() Render {
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sokol.gfx.setup(.{
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.environment = .{
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.defaults = .{
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.color_format = .RGBA8,
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.depth_format = .DEPTH_STENCIL,
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.sample_count = 1,
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},
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},
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.texture => |texture| {
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sokol.gfx.destroyImage(texture.image);
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}
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}
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}
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.logger = .{
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.func = sokol.log.func,
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},
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});
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self.resources.deinit();
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self.* = undefined;
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}
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fn init(allocator: std.mem.Allocator) RenderWork {
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return .{
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.pipeline_2d = sokol.gfx.makePipeline(.{
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.instance_2d_pipeline = sokol.gfx.makePipeline(.{
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.label = "2D drawing pipeline",
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.layout = .{
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@ -78,42 +103,42 @@ const RenderWork = struct {
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attrs[draw_2d.ATTR_vs_mesh_xy] = .{
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.format = .FLOAT2,
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.buffer_index = buffer_indices.mesh,
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.buffer_index = Instance2D.buffer_indices.mesh,
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};
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attrs[draw_2d.ATTR_vs_mesh_uv] = .{
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.format = .FLOAT2,
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.buffer_index = buffer_indices.mesh,
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.buffer_index = Instance2D.buffer_indices.mesh,
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};
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attrs[draw_2d.ATTR_vs_instance_xbasis] = .{
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.format = .FLOAT2,
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.buffer_index = buffer_indices.instance,
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.buffer_index = Instance2D.buffer_indices.instance,
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};
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attrs[draw_2d.ATTR_vs_instance_ybasis] = .{
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.format = .FLOAT2,
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.buffer_index = buffer_indices.instance,
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.buffer_index = Instance2D.buffer_indices.instance,
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};
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attrs[draw_2d.ATTR_vs_instance_origin] = .{
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.format = .FLOAT2,
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.buffer_index = buffer_indices.instance,
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.buffer_index = Instance2D.buffer_indices.instance,
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};
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attrs[draw_2d.ATTR_vs_instance_color] = .{
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attrs[draw_2d.ATTR_vs_instance_tint] = .{
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.format = .UBYTE4N,
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.buffer_index = buffer_indices.instance,
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.buffer_index = Instance2D.buffer_indices.instance,
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};
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attrs[draw_2d.ATTR_vs_instance_depth] = .{
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.format = .FLOAT,
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.buffer_index = buffer_indices.instance,
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.buffer_index = Instance2D.buffer_indices.instance,
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};
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attrs[draw_2d.ATTR_vs_instance_rect] = .{
|
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.format = .FLOAT4,
|
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.buffer_index = buffer_indices.instance,
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.buffer_index = Instance2D.buffer_indices.instance,
|
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};
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break: get attrs;
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|
@ -122,7 +147,7 @@ const RenderWork = struct {
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.buffers = get: {
|
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var buffers = [_]sokol.gfx.VertexBufferLayoutState{.{}} ** 8;
|
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|
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buffers[buffer_indices.instance].step_func = .PER_INSTANCE;
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buffers[Instance2D.buffer_indices.instance].step_func = .PER_INSTANCE;
|
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|
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break: get buffers;
|
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},
|
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|
@ -132,54 +157,58 @@ const RenderWork = struct {
|
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.index_type = .UINT16,
|
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}),
|
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|
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.instance_2d_sampler = sokol.gfx.makeSampler(.{
|
||||
.label = "instance 2D sampler",
|
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}),
|
||||
|
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.instance_2d_buffers = .{.allocator = coral.heap.allocator},
|
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.resources = .{.allocator = allocator},
|
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.resources = .{.allocator = coral.heap.allocator},
|
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};
|
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}
|
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|
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fn process_draw_2d_commands(self: *RenderWork, commands: []const Queue.Buffer.Draw2DCommand, target: Queue.Target) std.mem.Allocator.Error!void {
|
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const max_instances = 512;
|
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var instance_2d_buffers_used = @as(usize, 0);
|
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fn insert_resource(self: *Render, handle: gfx.Handle, resource: Resource) !void {
|
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const handle_index = handle.index() orelse {
|
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return error.InvalidHandle;
|
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};
|
||||
|
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sokol.gfx.applyPipeline(self.pipeline_2d);
|
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const resource_count = self.resources.len();
|
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|
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if (handle_index < resource_count) {
|
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const empty_resource = &self.resources.values[handle_index];
|
||||
|
||||
if (empty_resource.* != .empty) {
|
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return error.InvalidHandle;
|
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}
|
||||
|
||||
empty_resource.* = resource;
|
||||
} else {
|
||||
if (handle_index != resource_count) {
|
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return error.InvalidIndex;
|
||||
}
|
||||
|
||||
try self.resources.push(resource);
|
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}
|
||||
}
|
||||
|
||||
fn flush_instance_2ds(self: *Render, frame: *Frame) void {
|
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const unflushed_count = frame.unflushed_instance_2d_count();
|
||||
|
||||
if (unflushed_count == 0) {
|
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return;
|
||||
}
|
||||
|
||||
sokol.gfx.applyPipeline(self.instance_2d_pipeline);
|
||||
|
||||
sokol.gfx.applyUniforms(.VS, draw_2d.SLOT_Screen, sokol.gfx.asRange(&draw_2d.Screen{
|
||||
.screen_size = .{target.width, target.height},
|
||||
.screen_size = .{@floatFromInt(frame.width), @floatFromInt(frame.height)},
|
||||
}));
|
||||
|
||||
for (commands) |command| {
|
||||
const mesh_2d = &self.resources.values[command.mesh_2d.index().?].mesh_2d;
|
||||
const texture = &self.resources.values[command.texture.index().?].texture;
|
||||
const instance_size = @sizeOf(Queue.Instance2D);
|
||||
const full_instance_buffer_count = command.instances.len / max_instances;
|
||||
const mesh_2d = self.resources.values[frame.mesh_2d.index().?].mesh_2d;
|
||||
const texture = self.resources.values[frame.texture.index().?].texture;
|
||||
|
||||
for (0 .. full_instance_buffer_count) |i| {
|
||||
defer instance_2d_buffers_used += 1;
|
||||
|
||||
if (instance_2d_buffers_used == self.instance_2d_buffers.len()) {
|
||||
const instance_2d_buffer = sokol.gfx.makeBuffer(.{
|
||||
.size = @sizeOf(Queue.Instance2D) * max_instances,
|
||||
.usage = .STREAM,
|
||||
.label = "2D drawing instance buffer",
|
||||
});
|
||||
|
||||
errdefer sokol.gfx.destroyBuffer(instance_2d_buffer);
|
||||
|
||||
try self.instance_2d_buffers.push(instance_2d_buffer);
|
||||
}
|
||||
|
||||
sokol.gfx.applyBindings(.{
|
||||
.vertex_buffers = get_buffers: {
|
||||
var bindings = sokol.gfx.Bindings{
|
||||
.vertex_buffers = get: {
|
||||
var buffers = [_]sokol.gfx.Buffer{.{}} ** 8;
|
||||
|
||||
buffers[buffer_indices.instance] = self.instance_2d_buffers.values[instance_2d_buffers_used];
|
||||
buffers[buffer_indices.mesh] = mesh_2d.vertex_buffer;
|
||||
buffers[Instance2D.buffer_indices.mesh] = mesh_2d.vertex_buffer;
|
||||
|
||||
break: get_buffers buffers;
|
||||
break: get buffers;
|
||||
},
|
||||
|
||||
.index_buffer = mesh_2d.index_buffer,
|
||||
|
@ -196,79 +225,148 @@ const RenderWork = struct {
|
|||
.samplers = get: {
|
||||
var samplers = [_]sokol.gfx.Sampler{.{}} ** 8;
|
||||
|
||||
samplers[0] = self.instance_2d_sampler;
|
||||
samplers[0] = texture.sampler;
|
||||
|
||||
break: get samplers;
|
||||
},
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
sokol.gfx.updateBuffer(self.instance_2d_buffers.values[instance_2d_buffers_used], .{
|
||||
.ptr = command.instances.ptr + (max_instances * i),
|
||||
.size = instance_size * max_instances,
|
||||
});
|
||||
while (frame.flushed_instance_2d_count < frame.pushed_instance_2d_count) {
|
||||
const buffer_index = frame.flushed_instance_2d_count / Instance2D.instances_per_buffer;
|
||||
const buffer_offset = frame.flushed_instance_2d_count % Instance2D.instances_per_buffer;
|
||||
const instances_to_flush = @min(Instance2D.instances_per_buffer - buffer_offset, unflushed_count);
|
||||
|
||||
sokol.gfx.draw(0, mesh_2d.index_count, max_instances);
|
||||
bindings.vertex_buffers[Instance2D.buffer_indices.instance] = self.instance_2d_buffers.values[buffer_index];
|
||||
bindings.vertex_buffer_offsets[Instance2D.buffer_indices.instance] = @intCast(buffer_offset);
|
||||
|
||||
sokol.gfx.applyBindings(bindings);
|
||||
sokol.gfx.draw(0, mesh_2d.index_count, @intCast(instances_to_flush));
|
||||
|
||||
frame.flushed_instance_2d_count += instances_to_flush;
|
||||
}
|
||||
}
|
||||
|
||||
defer instance_2d_buffers_used += 1;
|
||||
fn push_instance_2d(self: *Render, frame: *Frame, command: Queue.DrawCommand.Instance) std.mem.Allocator.Error!void {
|
||||
if (command.mesh_2d != frame.mesh_2d or command.texture != frame.texture) {
|
||||
self.flush_instance_2ds(frame);
|
||||
}
|
||||
|
||||
if (instance_2d_buffers_used == self.instance_2d_buffers.len()) {
|
||||
const instance_2d_buffer = sokol.gfx.makeBuffer(.{
|
||||
.size = @sizeOf(Queue.Instance2D) * max_instances,
|
||||
frame.mesh_2d = command.mesh_2d;
|
||||
frame.texture = command.texture;
|
||||
|
||||
const has_filled_buffer = (frame.pushed_instance_2d_count % Instance2D.instances_per_buffer) == 0;
|
||||
const pushed_buffer_count = frame.pushed_instance_2d_count / Instance2D.instances_per_buffer;
|
||||
|
||||
if (has_filled_buffer and pushed_buffer_count == self.instance_2d_buffers.len()) {
|
||||
const instance_buffer = sokol.gfx.makeBuffer(.{
|
||||
.size = @sizeOf(Instance2D) * Instance2D.instances_per_buffer,
|
||||
.usage = .STREAM,
|
||||
.label = "2D drawing instance buffer",
|
||||
});
|
||||
|
||||
errdefer sokol.gfx.destroyBuffer(instance_2d_buffer);
|
||||
errdefer sokol.gfx.destroyBuffer(instance_buffer);
|
||||
|
||||
try self.instance_2d_buffers.push(instance_2d_buffer);
|
||||
try self.instance_2d_buffers.push(instance_buffer);
|
||||
}
|
||||
|
||||
sokol.gfx.applyBindings(.{
|
||||
.vertex_buffers = get_buffers: {
|
||||
var buffers = [_]sokol.gfx.Buffer{.{}} ** 8;
|
||||
_ = sokol.gfx.appendBuffer(self.instance_2d_buffers.get().?, sokol.gfx.asRange(&Instance2D{
|
||||
.transform = command.transform,
|
||||
}));
|
||||
|
||||
buffers[buffer_indices.instance] = self.instance_2d_buffers.values[instance_2d_buffers_used];
|
||||
buffers[buffer_indices.mesh] = mesh_2d.vertex_buffer;
|
||||
frame.pushed_instance_2d_count += 1;
|
||||
}
|
||||
|
||||
break: get_buffers buffers;
|
||||
},
|
||||
fn remove_resource(self: *Render, handle: gfx.Handle) ?Resource {
|
||||
if (handle.index()) |handle_index| {
|
||||
const resource = self.resources.values[handle_index];
|
||||
|
||||
.fs = .{
|
||||
.images = get: {
|
||||
var images = [_]sokol.gfx.Image{.{}} ** 12;
|
||||
if (resource != .empty) {
|
||||
self.resources.values[handle_index] = .empty;
|
||||
|
||||
images[0] = texture.image;
|
||||
|
||||
break: get images;
|
||||
},
|
||||
|
||||
.samplers = get: {
|
||||
var samplers = [_]sokol.gfx.Sampler{.{}} ** 8;
|
||||
|
||||
samplers[0] = self.instance_2d_sampler;
|
||||
|
||||
break: get samplers;
|
||||
},
|
||||
},
|
||||
|
||||
.index_buffer = mesh_2d.index_buffer,
|
||||
});
|
||||
|
||||
const remaining_instances = command.instances.len % max_instances;
|
||||
|
||||
sokol.gfx.updateBuffer(self.instance_2d_buffers.values[instance_2d_buffers_used], .{
|
||||
.ptr = command.instances.ptr + full_instance_buffer_count,
|
||||
.size = instance_size * remaining_instances,
|
||||
});
|
||||
|
||||
sokol.gfx.draw(0, mesh_2d.index_count, @intCast(remaining_instances));
|
||||
return resource;
|
||||
}
|
||||
}
|
||||
|
||||
fn process_open_commands(self: *RenderWork, commands: []const Queue.Buffer.OpenCommand) std.mem.Allocator.Error!void {
|
||||
for (commands) |command| {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const Self = @This();
|
||||
|
||||
const State = struct {
|
||||
finished: std.Thread.Semaphore = .{},
|
||||
is_running: AtomicBool = AtomicBool.init(true),
|
||||
ready: std.Thread.Semaphore = .{},
|
||||
clear_color: gfx.Color = gfx.colors.black,
|
||||
};
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.state.is_running.store(false, .monotonic);
|
||||
self.state.ready.post();
|
||||
self.thread.join();
|
||||
coral.heap.allocator.destroy(self.state);
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn init(window: *ext.SDL_Window) (std.mem.Allocator.Error || std.Thread.SpawnError)!Self {
|
||||
const state = try coral.heap.allocator.create(State);
|
||||
|
||||
errdefer coral.heap.allocator.destroy(state);
|
||||
|
||||
state.* = .{};
|
||||
|
||||
const thread = try std.Thread.spawn(.{}, run, .{window, state});
|
||||
|
||||
thread.setName("Ona Graphics") catch {
|
||||
std.log.warn("failed to name the graphics thread", .{});
|
||||
};
|
||||
|
||||
return .{
|
||||
.thread = thread,
|
||||
.state = state,
|
||||
};
|
||||
}
|
||||
|
||||
fn process_close_command(command: Queue.CloseCommand, rendering: *Render) !void {
|
||||
const resource = &rendering.resources.values[command.handle.index().?];
|
||||
|
||||
switch (resource.*) {
|
||||
.empty => {}, // TODO: Handle this.
|
||||
|
||||
.mesh_2d => |mesh_2d| {
|
||||
sokol.gfx.destroyBuffer(mesh_2d.vertex_buffer);
|
||||
sokol.gfx.destroyBuffer(mesh_2d.index_buffer);
|
||||
},
|
||||
|
||||
.texture => |texture| {
|
||||
sokol.gfx.destroyImage(texture.image);
|
||||
sokol.gfx.destroySampler(texture.sampler);
|
||||
},
|
||||
}
|
||||
|
||||
resource.* = .empty;
|
||||
}
|
||||
|
||||
fn process_draw_command(command: Queue.DrawCommand, render: *Render, frame: *Frame) !void {
|
||||
switch (command) {
|
||||
.instance_2d => |instance_2d| {
|
||||
try render.push_instance_2d(frame, instance_2d);
|
||||
},
|
||||
|
||||
.post_process => |post_process| {
|
||||
render.flush_instance_2ds(frame);
|
||||
// sokol.gfx.applyPipeline(self.post_process_pipeline);
|
||||
|
||||
_ = post_process;
|
||||
},
|
||||
}
|
||||
|
||||
render.flush_instance_2ds(frame);
|
||||
}
|
||||
|
||||
fn process_open_command(command: Queue.OpenCommand, render: *Render) !void {
|
||||
switch (command.resource) {
|
||||
.texture => |texture| {
|
||||
const stride = texture.width * texture.format.byte_size();
|
||||
|
@ -290,8 +388,13 @@ const RenderWork = struct {
|
|||
|
||||
errdefer sokol.gfx.destroyImage(image);
|
||||
|
||||
try self.resources.push(.{
|
||||
const sampler = sokol.gfx.makeSampler(.{});
|
||||
|
||||
errdefer sokol.gfx.destroySampler(sampler);
|
||||
|
||||
try render.insert_resource(command.handle, .{
|
||||
.texture = .{
|
||||
.sampler = sampler,
|
||||
.image = image,
|
||||
},
|
||||
});
|
||||
|
@ -317,7 +420,7 @@ const RenderWork = struct {
|
|||
return error.OutOfMemory;
|
||||
}
|
||||
|
||||
try self.resources.push(.{
|
||||
try render.insert_resource(command.handle, .{
|
||||
.mesh_2d = .{
|
||||
.index_buffer = index_buffer,
|
||||
.vertex_buffer = vertex_buffer,
|
||||
|
@ -326,62 +429,10 @@ const RenderWork = struct {
|
|||
});
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn process_queue(self: *RenderWork, buffer: *const Queue.Buffer, target: Queue.Target) std.mem.Allocator.Error!void {
|
||||
try self.process_open_commands(buffer.open_commands.values);
|
||||
try self.process_draw_2d_commands(buffer.draw_2d_commands.values, target);
|
||||
}
|
||||
};
|
||||
|
||||
const RenderState = struct {
|
||||
finished: std.Thread.Semaphore = .{},
|
||||
is_running: AtomicBool = AtomicBool.init(true),
|
||||
ready: std.Thread.Semaphore = .{},
|
||||
clear_color: color.Value = color.compress(color.black),
|
||||
pixel_width: c_int = 0,
|
||||
pixel_height: c_int = 0,
|
||||
};
|
||||
|
||||
const Self = @This();
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.render_state.is_running.store(false, .monotonic);
|
||||
self.render_state.ready.post();
|
||||
self.thread.join();
|
||||
coral.heap.allocator.destroy(self.render_state);
|
||||
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
pub fn init(sdl_window: *ext.SDL_Window) (std.mem.Allocator.Error || std.Thread.SpawnError)!Self {
|
||||
const render_state = try coral.heap.allocator.create(RenderState);
|
||||
|
||||
errdefer coral.heap.allocator.destroy(render_state);
|
||||
|
||||
render_state.* = .{};
|
||||
|
||||
const self = Self{
|
||||
.thread = spawn_thread: {
|
||||
const thread = try std.Thread.spawn(.{}, run, .{sdl_window, render_state});
|
||||
|
||||
thread.setName("Ona Graphics") catch {
|
||||
std.log.warn("failed to name the graphics thread", .{});
|
||||
};
|
||||
|
||||
break: spawn_thread thread;
|
||||
},
|
||||
|
||||
.render_state = render_state,
|
||||
};
|
||||
|
||||
self.submit(sdl_window, .{0, 0, 0, 1});
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
fn run(sdl_window: *ext.SDL_Window, render_state: *RenderState) !void {
|
||||
fn run(window: *ext.SDL_Window, state: *State) !void {
|
||||
const context = configure_and_create: {
|
||||
var result = @as(c_int, 0);
|
||||
|
||||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_CONTEXT_FLAGS, ext.SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||
|
@ -391,14 +442,11 @@ fn run(sdl_window: *ext.SDL_Window, render_state: *RenderState) !void {
|
|||
result |= ext.SDL_GL_SetAttribute(ext.SDL_GL_DOUBLEBUFFER, 1);
|
||||
|
||||
if (result != 0) {
|
||||
std.log.err("failed to set necessary OpenGL flags in graphics", .{});
|
||||
return error.Unsupported;
|
||||
}
|
||||
|
||||
const context = ext.SDL_GL_CreateContext(sdl_window);
|
||||
|
||||
defer ext.SDL_GL_DeleteContext(context);
|
||||
|
||||
render_state.finished.post();
|
||||
break: configure_and_create ext.SDL_GL_CreateContext(window);
|
||||
};
|
||||
|
||||
sokol.gfx.setup(.{
|
||||
.environment = .{
|
||||
|
@ -414,21 +462,38 @@ fn run(sdl_window: *ext.SDL_Window, render_state: *RenderState) !void {
|
|||
},
|
||||
});
|
||||
|
||||
defer sokol.gfx.shutdown();
|
||||
defer {
|
||||
sokol.gfx.shutdown();
|
||||
ext.SDL_GL_DeleteContext(context);
|
||||
}
|
||||
|
||||
var render_work = RenderWork.init(coral.heap.allocator);
|
||||
var render = Render.init();
|
||||
|
||||
defer render_work.deinit();
|
||||
defer render.deinit();
|
||||
|
||||
while (render_state.is_running.load(.monotonic)) {
|
||||
render_state.ready.wait();
|
||||
state.finished.post();
|
||||
|
||||
defer render_state.finished.post();
|
||||
while (state.is_running.load(.monotonic)) {
|
||||
state.ready.wait();
|
||||
|
||||
defer state.finished.post();
|
||||
|
||||
var frame = init_frame: {
|
||||
var width, var height = [_]c_int{0, 0};
|
||||
|
||||
ext.SDL_GL_GetDrawableSize(window, &width, &height);
|
||||
std.debug.assert(width > 0 and height > 0);
|
||||
|
||||
break: init_frame Frame{
|
||||
.width = @intCast(width),
|
||||
.height = @intCast(height),
|
||||
};
|
||||
};
|
||||
|
||||
sokol.gfx.beginPass(.{
|
||||
.swapchain = .{
|
||||
.width = render_state.pixel_width,
|
||||
.height = render_state.pixel_height,
|
||||
.width = frame.width,
|
||||
.height = frame.height,
|
||||
.sample_count = 1,
|
||||
.color_format = .RGBA8,
|
||||
.depth_format = .DEPTH_STENCIL,
|
||||
|
@ -441,32 +506,29 @@ fn run(sdl_window: *ext.SDL_Window, render_state: *RenderState) !void {
|
|||
|
||||
actions[0] = .{
|
||||
.load_action = .CLEAR,
|
||||
.clear_value = @as(sokol.gfx.Color, @bitCast(render_state.clear_color)),
|
||||
.clear_value = @as(sokol.gfx.Color, @bitCast(state.clear_color)),
|
||||
};
|
||||
|
||||
break: get actions;
|
||||
},
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
try Queue.consume_submitted(Queue.Consumer.bind(RenderWork, &render_work, RenderWork.process_queue), .{
|
||||
.width = @floatFromInt(render_state.pixel_width),
|
||||
.height = @floatFromInt(render_state.pixel_height),
|
||||
});
|
||||
try Queue.visit_open_commands(process_open_command, .{&render});
|
||||
try Queue.visit_draw_commands(process_draw_command, .{&render, &frame});
|
||||
try Queue.visit_close_commands(process_close_command, .{&render});
|
||||
|
||||
sokol.gfx.endPass();
|
||||
sokol.gfx.commit();
|
||||
ext.SDL_GL_SwapWindow(sdl_window);
|
||||
ext.SDL_GL_SwapWindow(window);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn submit(self: Self, sdl_window: *ext.SDL_Window, clear_color: color.Value) void {
|
||||
self.render_state.finished.wait();
|
||||
ext.SDL_GL_GetDrawableSize(sdl_window, &self.render_state.pixel_width, &self.render_state.pixel_height);
|
||||
std.debug.assert(self.render_state.pixel_width > 0 and self.render_state.pixel_height > 0);
|
||||
pub fn submit(self: *Self) void {
|
||||
self.state.finished.wait();
|
||||
|
||||
self.render_state.clear_color = clear_color;
|
||||
self.state.clear_color = self.clear_color;
|
||||
|
||||
Queue.swap();
|
||||
self.render_state.ready.post();
|
||||
self.state.ready.post();
|
||||
}
|
||||
|
|
|
@ -1,11 +1,14 @@
|
|||
const color = @import("./color.zig");
|
||||
|
||||
const coral = @import("coral");
|
||||
|
||||
const gfx = @import("../gfx.zig");
|
||||
|
||||
const std = @import("std");
|
||||
|
||||
buffer: *Buffer,
|
||||
primitives: *const Primitives,
|
||||
buffers: [2]Buffer,
|
||||
is_swapped: bool = false,
|
||||
ref_count: AtomicCount = AtomicCount.init(1),
|
||||
has_next: ?*Self = null,
|
||||
has_prev: ?*Self = null,
|
||||
|
||||
const AtomicCount = std.atomic.Value(usize);
|
||||
|
||||
|
@ -13,65 +16,24 @@ pub const Buffer = struct {
|
|||
arena: std.heap.ArenaAllocator,
|
||||
closed_handles: coral.stack.Sequential(usize),
|
||||
open_commands: coral.stack.Sequential(OpenCommand),
|
||||
draw_2d_commands: coral.stack.Sequential(Draw2DCommand),
|
||||
draw_commands: coral.stack.Sequential(DrawCommand),
|
||||
close_commands: coral.stack.Sequential(CloseCommand),
|
||||
|
||||
pub const CloseCommand = struct {
|
||||
handle: Handle,
|
||||
};
|
||||
pub fn clear(self: *Buffer) void {
|
||||
self.close_commands.clear();
|
||||
self.draw_commands.clear();
|
||||
self.open_commands.clear();
|
||||
|
||||
pub const Draw2DCommand = struct {
|
||||
instances: []const Instance2D,
|
||||
texture: Handle,
|
||||
mesh_2d: Handle,
|
||||
};
|
||||
|
||||
pub const OpenCommand = struct {
|
||||
handle: Handle = .none,
|
||||
label: ?[]const u8 = null,
|
||||
|
||||
resource: union (enum) {
|
||||
texture: Texture,
|
||||
mesh_2d: Mesh2D,
|
||||
},
|
||||
|
||||
pub const Mesh2D = struct {
|
||||
vertices: []const Vertex2D,
|
||||
indices: []const u16,
|
||||
};
|
||||
|
||||
pub const Texture = struct {
|
||||
data: []const coral.io.Byte,
|
||||
width: u16,
|
||||
format: Format,
|
||||
access: Access,
|
||||
|
||||
pub const Access = enum {
|
||||
static,
|
||||
};
|
||||
|
||||
pub const Format = enum {
|
||||
rgba8888,
|
||||
bgra8888,
|
||||
argb8888,
|
||||
rgb888,
|
||||
bgr888,
|
||||
|
||||
pub fn byte_size(self: Format) usize {
|
||||
return switch (self) {
|
||||
.rgba8888, .bgra8888, .argb8888 => 4,
|
||||
.rgb888, .bgr888 => 3,
|
||||
};
|
||||
if (!self.arena.reset(.retain_capacity)) {
|
||||
std.log.warn("failed to reset the buffer of a gfx queue with retained capacity", .{});
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
fn deinit(self: *Buffer) void {
|
||||
self.arena.deinit();
|
||||
self.closed_handles.deinit();
|
||||
self.open_commands.deinit();
|
||||
self.draw_2d_commands.deinit();
|
||||
self.draw_commands.deinit();
|
||||
self.close_commands.deinit();
|
||||
}
|
||||
|
||||
|
@ -80,31 +42,20 @@ pub const Buffer = struct {
|
|||
.arena = std.heap.ArenaAllocator.init(allocator),
|
||||
.closed_handles = .{.allocator = allocator},
|
||||
.open_commands = .{.allocator = allocator},
|
||||
.draw_2d_commands = .{.allocator = allocator},
|
||||
.draw_commands = .{.allocator = allocator},
|
||||
.close_commands = .{.allocator = allocator},
|
||||
};
|
||||
}
|
||||
|
||||
pub fn clear(self: *Buffer) void {
|
||||
self.close_commands.clear();
|
||||
self.draw_2d_commands.clear();
|
||||
self.open_commands.clear();
|
||||
|
||||
if (!self.arena.reset(.retain_capacity)) {
|
||||
std.log.warn("failed to reset the buffer of a gfx queue with retained capacity", .{});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_2d(self: *Buffer, command: Draw2DCommand) std.mem.Allocator.Error!void {
|
||||
try self.draw_2d_commands.push(.{
|
||||
.instances = try self.arena.allocator().dupe(Instance2D, command.instances),
|
||||
.texture = command.texture,
|
||||
.mesh_2d = command.mesh_2d,
|
||||
pub fn draw(self: *Buffer, command: DrawCommand) std.mem.Allocator.Error!void {
|
||||
try self.draw_commands.push(switch (command) {
|
||||
.instance_2d => |instance_2d| .{.instance_2d = instance_2d},
|
||||
.post_process => |post_process| .{.post_process = post_process},
|
||||
});
|
||||
}
|
||||
|
||||
pub fn open(self: *Buffer, command: OpenCommand) std.mem.Allocator.Error!Handle {
|
||||
const reserved_handle = @as(Handle, switch (command.handle) {
|
||||
pub fn open(self: *Buffer, command: OpenCommand) std.mem.Allocator.Error!gfx.Handle {
|
||||
const reserved_handle = @as(gfx.Handle, switch (command.handle) {
|
||||
.none => @enumFromInt(reserve_handle: {
|
||||
if (self.closed_handles.get()) |handle| {
|
||||
std.debug.assert(self.closed_handles.pop());
|
||||
|
@ -136,7 +87,7 @@ pub const Buffer = struct {
|
|||
.mesh_2d => |mesh_2d| .{
|
||||
.mesh_2d = .{
|
||||
.indices = try arena_allocator.dupe(u16, mesh_2d.indices),
|
||||
.vertices = try arena_allocator.dupe(Vertex2D, mesh_2d.vertices),
|
||||
.vertices = try arena_allocator.dupe(OpenCommand.Mesh2D.Vertex, mesh_2d.vertices),
|
||||
},
|
||||
},
|
||||
},
|
||||
|
@ -149,46 +100,107 @@ pub const Buffer = struct {
|
|||
}
|
||||
};
|
||||
|
||||
pub const Consumer = coral.io.Generator(std.mem.Allocator.Error!void, &.{*const Buffer, Target});
|
||||
pub const CloseCommand = struct {
|
||||
handle: gfx.Handle,
|
||||
};
|
||||
|
||||
pub const Handle = enum (usize) {
|
||||
none,
|
||||
_,
|
||||
pub const DrawCommand = union (enum) {
|
||||
instance_2d: Instance,
|
||||
post_process: PostProcess,
|
||||
|
||||
pub fn index(self: Handle) ?usize {
|
||||
pub const Instance = struct {
|
||||
texture: gfx.Handle,
|
||||
mesh_2d: gfx.Handle,
|
||||
transform: gfx.Transform2D,
|
||||
};
|
||||
|
||||
pub const PostProcess = struct {
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
pub const OpenCommand = struct {
|
||||
handle: gfx.Handle = .none,
|
||||
label: ?[]const u8 = null,
|
||||
|
||||
resource: union (enum) {
|
||||
texture: Texture,
|
||||
mesh_2d: Mesh2D,
|
||||
},
|
||||
|
||||
pub const Mesh2D = struct {
|
||||
vertices: []const Vertex,
|
||||
indices: []const u16,
|
||||
|
||||
pub const Vertex = struct {
|
||||
xy: gfx.Point2D,
|
||||
uv: gfx.Point2D,
|
||||
};
|
||||
};
|
||||
|
||||
pub const Texture = struct {
|
||||
data: []const coral.io.Byte,
|
||||
width: u16,
|
||||
format: Format,
|
||||
access: Access,
|
||||
|
||||
pub const Access = enum {
|
||||
static,
|
||||
};
|
||||
|
||||
pub const Format = enum {
|
||||
rgba8888,
|
||||
bgra8888,
|
||||
argb8888,
|
||||
rgb888,
|
||||
bgr888,
|
||||
|
||||
pub fn byte_size(self: Format) usize {
|
||||
return switch (self) {
|
||||
.none => null,
|
||||
_ => @intFromEnum(self) - 1,
|
||||
.rgba8888, .bgra8888, .argb8888 => 4,
|
||||
.rgb888, .bgr888 => 3,
|
||||
};
|
||||
}
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
pub const Instance2D = extern struct {
|
||||
xbasis: Point2D = .{1, 0},
|
||||
ybasis: Point2D = .{0, 1},
|
||||
origin: Point2D = @splat(0),
|
||||
color: color.Compressed = color.compress(color.white),
|
||||
depth: f32 = 0,
|
||||
texture_offset: Point2D = @splat(0),
|
||||
texture_size: Point2D = @splat(1),
|
||||
};
|
||||
|
||||
const Node = struct {
|
||||
buffers: [2]Buffer,
|
||||
is_swapped: bool = false,
|
||||
ref_count: AtomicCount = AtomicCount.init(1),
|
||||
has_next: ?*Node = null,
|
||||
has_prev: ?*Node = null,
|
||||
|
||||
fn acquire(self: *Node) void {
|
||||
pub fn acquire(self: *Self) void {
|
||||
self.ref_count.fetchAdd(1, .monotonic);
|
||||
}
|
||||
|
||||
pub fn create() std.mem.Allocator.Error!*Self {
|
||||
const queue = try coral.heap.allocator.create(Self);
|
||||
|
||||
errdefer coral.heap.allocator.destroy(queue);
|
||||
|
||||
queue.* = .{
|
||||
.buffers = .{Buffer.init(coral.heap.allocator), Buffer.init(coral.heap.allocator)},
|
||||
};
|
||||
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
if (has_tail) |tail| {
|
||||
tail.has_next = queue;
|
||||
queue.has_prev = tail;
|
||||
} else {
|
||||
std.debug.assert(has_head == null);
|
||||
|
||||
has_head = queue;
|
||||
}
|
||||
|
||||
fn pending(self: *Node) *Buffer {
|
||||
has_tail = queue;
|
||||
|
||||
return queue;
|
||||
}
|
||||
|
||||
pub fn pending(self: *Self) *Buffer {
|
||||
return &self.buffers[@intFromBool(self.is_swapped)];
|
||||
}
|
||||
}
|
||||
|
||||
fn release(self: *Node) void {
|
||||
pub fn release(self: *Self) void {
|
||||
if (self.ref_count.fetchSub(1, .monotonic) == 1) {
|
||||
mutex.lock();
|
||||
|
||||
|
@ -212,121 +224,17 @@ const Node = struct {
|
|||
|
||||
coral.heap.allocator.destroy(self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn submitted(self: *Node) *Buffer {
|
||||
pub fn submitted(self: *Self) *Buffer {
|
||||
return &self.buffers[@intFromBool(!self.is_swapped)];
|
||||
}
|
||||
};
|
||||
|
||||
pub const Point2D = @Vector(2, f32);
|
||||
|
||||
pub const Primitives = struct {
|
||||
quad_mesh: Handle,
|
||||
};
|
||||
}
|
||||
|
||||
const Self = @This();
|
||||
|
||||
pub const State = struct {
|
||||
node: *Node,
|
||||
primitives: *const Primitives,
|
||||
};
|
||||
var has_head = @as(?*Self, null);
|
||||
|
||||
pub const Target = struct {
|
||||
width: f32,
|
||||
height: f32,
|
||||
};
|
||||
|
||||
pub const Vertex2D = struct {
|
||||
xy: Point2D,
|
||||
uv: Point2D,
|
||||
};
|
||||
|
||||
pub fn bind(context: coral.system.BindContext) std.mem.Allocator.Error!State {
|
||||
const queue = try coral.heap.allocator.create(Node);
|
||||
|
||||
errdefer coral.heap.allocator.destroy(queue);
|
||||
|
||||
queue.* = .{
|
||||
.buffers = .{Buffer.init(coral.heap.allocator), Buffer.init(coral.heap.allocator)},
|
||||
};
|
||||
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
if (has_tail) |tail| {
|
||||
tail.has_next = queue;
|
||||
queue.has_prev = tail;
|
||||
} else {
|
||||
std.debug.assert(has_head == null);
|
||||
|
||||
has_head = queue;
|
||||
}
|
||||
|
||||
has_tail = queue;
|
||||
|
||||
return .{
|
||||
.primitives = (try context.register_read_only_resource_access(.none, Primitives)) orelse create: {
|
||||
const buffer = queue.pending();
|
||||
const half_extent = 0.5;
|
||||
|
||||
try context.world.set_resource(.none, Primitives{
|
||||
.quad_mesh = try buffer.open(.{
|
||||
.label = "quad mesh primitive",
|
||||
|
||||
.resource = .{
|
||||
.mesh_2d = .{
|
||||
.indices = &.{0, 1, 2, 0, 2, 3},
|
||||
|
||||
.vertices = &.{
|
||||
.{.xy = .{-half_extent, half_extent}, .uv = .{0, 1}},
|
||||
.{.xy = .{half_extent, half_extent}, .uv = .{1, 1}},
|
||||
.{.xy = .{half_extent, -half_extent}, .uv = .{1, 0}},
|
||||
.{.xy = .{-half_extent, -half_extent}, .uv = .{0, 0}},
|
||||
},
|
||||
},
|
||||
},
|
||||
}),
|
||||
});
|
||||
|
||||
break: create (try context.register_read_only_resource_access(.none, Primitives)).?;
|
||||
},
|
||||
|
||||
.node = queue,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn consume_submitted(consumer: Consumer, target: Target) std.mem.Allocator.Error!void {
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
var has_node = has_head;
|
||||
var iterations = @as(usize, 0);
|
||||
|
||||
while (has_node) |node| : ({
|
||||
has_node = node.has_next;
|
||||
iterations += 1;
|
||||
}) {
|
||||
const buffer = &node.buffers[@intFromBool(!node.is_swapped)];
|
||||
|
||||
try consumer.yield(.{buffer, target});
|
||||
|
||||
buffer.clear();
|
||||
}
|
||||
}
|
||||
|
||||
var has_head = @as(?*Node, null);
|
||||
|
||||
var has_tail = @as(?*Node, null);
|
||||
|
||||
pub fn init(state: *State) Self {
|
||||
return .{
|
||||
.buffer = state.node.pending(),
|
||||
.primitives = state.primitives,
|
||||
};
|
||||
}
|
||||
var has_tail = @as(?*Self, null);
|
||||
|
||||
var mutex = std.Thread.Mutex{};
|
||||
|
||||
|
@ -341,9 +249,61 @@ pub fn swap() void {
|
|||
|
||||
while (has_node) |node| : (has_node = node.has_next) {
|
||||
node.is_swapped = !node.is_swapped;
|
||||
|
||||
node.pending().clear();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn unbind(state: *State) void {
|
||||
state.node.release();
|
||||
pub fn visit_close_commands(visit: anytype, args: anytype) !void {
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
var has_node = has_head;
|
||||
var iterations = @as(usize, 0);
|
||||
|
||||
while (has_node) |node| : ({
|
||||
has_node = node.has_next;
|
||||
iterations += 1;
|
||||
}) {
|
||||
for (node.submitted().close_commands.values) |command| {
|
||||
try @call(.auto, visit, .{command} ++ args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn visit_draw_commands(visit: anytype, args: anytype) !void {
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
var has_node = has_head;
|
||||
var iterations = @as(usize, 0);
|
||||
|
||||
while (has_node) |node| : ({
|
||||
has_node = node.has_next;
|
||||
iterations += 1;
|
||||
}) {
|
||||
for (node.submitted().draw_commands.values) |command| {
|
||||
try @call(.auto, visit, .{command} ++ args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn visit_open_commands(visit: anytype, args: anytype) !void {
|
||||
mutex.lock();
|
||||
|
||||
defer mutex.unlock();
|
||||
|
||||
var has_node = has_head;
|
||||
var iterations = @as(usize, 0);
|
||||
|
||||
while (has_node) |node| : ({
|
||||
has_node = node.has_next;
|
||||
iterations += 1;
|
||||
}) {
|
||||
for (node.submitted().open_commands.values) |command| {
|
||||
try @call(.auto, visit, .{command} ++ args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
pub const Compressed = @Vector(4, u8);
|
||||
|
||||
pub const Value = @Vector(4, f32);
|
||||
|
||||
pub const black = Value{0, 0, 0, 1};
|
||||
|
||||
pub fn compress(color: Value) Compressed {
|
||||
return @intFromFloat(color * @as(Value, @splat(255)));
|
||||
}
|
||||
|
||||
pub fn rgb(r: f32, g: f32, b: f32) Value {
|
||||
return .{r, g, b, 1};
|
||||
}
|
||||
|
||||
pub const white = Value{1, 1, 1, 1};
|
|
@ -8,7 +8,7 @@ in vec2 mesh_uv;
|
|||
in vec2 instance_xbasis;
|
||||
in vec2 instance_ybasis;
|
||||
in vec2 instance_origin;
|
||||
in vec4 instance_color;
|
||||
in vec4 instance_tint;
|
||||
in float instance_depth;
|
||||
in vec4 instance_rect;
|
||||
|
||||
|
@ -29,7 +29,7 @@ void main() {
|
|||
|
||||
// Set the position of the vertex in clip space
|
||||
gl_Position = vec4(ndc_position, instance_depth, 1.0);
|
||||
color = instance_color;
|
||||
color = instance_tint;
|
||||
|
||||
// Calculate the width and height from left, top, right, bottom configuration
|
||||
const vec2 rect_pos = instance_rect.xy; // left, top
|
||||
|
|
Loading…
Reference in New Issue