Application Context Implementation #4
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@ -11,7 +11,7 @@ const sys = @import("./sys.zig");
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/// Entry point.
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/// Entry point.
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///
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///
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pub fn main() anyerror!void {
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pub fn main() anyerror!void {
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return sys.runGraphics(anyerror, run);
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return nosuspend sys.runGraphics(anyerror, run);
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}
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}
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test {
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test {
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@ -616,13 +616,13 @@ pub const GraphicsContext = opaque {
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///
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///
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///
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///
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pub fn GraphicsRunner(comptime Errors: type) type {
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pub fn GraphicsRunner(comptime Errors: type) type {
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return fn (*EventLoop, *GraphicsContext) Errors!void;
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return fn (*EventLoop, *GraphicsContext) callconv(.Async) Errors!void;
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}
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}
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///
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///
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///
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///
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///
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///
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pub fn runGraphics(comptime Errors: anytype, run: GraphicsRunner(Errors)) Errors!void {
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pub fn runGraphics(comptime Errors: anytype, comptime run: GraphicsRunner(Errors)) Errors!void {
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if (ext.SDL_Init(ext.SDL_INIT_EVERYTHING) != 0) {
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if (ext.SDL_Init(ext.SDL_INIT_EVERYTHING) != 0) {
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ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize runtime");
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ext.SDL_LogCritical(ext.SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize runtime");
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